参考
Querying for XCLIP information inside AutoCAD using .NET (这里下面观众讨论了)
How do I determine if an x-clip boundary is inverted?
翻译:
看起来Autodesk忘记了通过API公开此设置,或将其包含在DXF输出中.也许您可以通过调用 SpatialFilter.ClipVolumeIntersectsExtents() 来确定它,它的内容完全在边界之内.
该设置通过 DwgOutFields() 提交给DWG文件管理器,因此,如果所有其他操作均失败,则可以编写一个自定义AcDbDwgFiler来捕获该设置.
说明
根据以上的帖子,我们会得到一个消息是,桌子并没有封装好cad的块裁剪边界翻转部分.
然后我翻了翻api,在Acad2015版本上面是已经加了一个 SpatialFilter.Inverted 这个函数.
而我们低版本需要的就是自己写出一个 Inverted.
最后要进行刷新.
这样就完成了.
但是要注意下面的函数,它们只是个例子,没有提供撤销回滚的时候要刷新的操作...这个部分大家自己自行制作.
代码:
测试命令
子函数参考: cad.net的undo返回操作
//这里存在一个问题,undo撤回的时候无法代码刷新,只能用户自己去刷新...
//选择图块,进行反向裁剪
[CommandMethod("JJ_Inverted", CommandFlags.Modal | CommandFlags.UsePickSet | CommandFlags.Redraw | CommandFlags.Session)]
public static void JJ_Inverted()
{
Database db = HostApplicationServices.WorkingDatabase;
Editor ed = Acap.DocumentManager.MdiActiveDocument.Editor;
var peo = new PromptEntityOptions(Environment.NewLine + "点选图块:")
{
AllowObjectOnLockedLayer = false,
AllowNone = false
};
var gt = ed.GetEntity(peo);
if (gt.Status != PromptStatus.OK)
{
return;
}
CadSystem.Undo(true);
using (Acap.DocumentManager.MdiActiveDocument.LockDocument())//锁文档 用CommandFlags.Session就要锁,否则eLockViolation
{
using (Transaction tr = db.TransactionManager.StartTransaction())
{
var ent = gt.ObjectId.ToEntity(tr);
if (ent is BlockReference acBlkRef)
{
acBlkRef.SpatialFilterInverted(tr);
}
tr.Commit();
}
}
CadSystem.Undo(false);
}
/// <summary>
/// 块裁剪边界翻转
/// </summary>
/// <param name="acBlkRef">块参照</param>
/// <param name="tr">事务</param>
public static void SpatialFilterInverted(this BlockReference acBlkRef, Transaction tr)
{
var info = BlockBoundaryInfo(acBlkRef, tr);//块裁剪边界信息
if (info == null)
{
return;
}
//直接设置为反向
info.UpgradeOpen();
#if false
// 这个在2015及以上版本有,但是下面的操作是通用的
info.Inverted = !blockBoundaryInfo.Inverted;
#endif
var xmDwgFiler = info.GetInverted();
info.SetInverted(xmDwgFiler);
info.DowngradeOpen();
var ids = acBlkRef.ToIEnumerable().ToIds();
tr.EntityRedraw(ids, Bright.RecordGraphicsModified);
}
判断和设置部分
/// <summary>
/// 通过词条的裁剪信息获取容器信息,相当于反射
/// </summary>
/// <param name="spatialFilter">词条的裁剪信息</param>
public static XmDwgFiler GetInverted(this SpatialFilter spatialFilter)
{
var xmDwgFiler = new XmDwgFiler();
spatialFilter.DwgOut(xmDwgFiler);
return xmDwgFiler;
}
/// <summary>
/// 设定反向裁剪
/// </summary>
/// <param name="spatialFilter">词条的裁剪数据</param>
/// <param name="xmDwgFiler">原始数据</param>
/// <returns></returns>
public static void SetInverted(this SpatialFilter spatialFilter, XmDwgFiler xmDwgFiler)
{
if (xmDwgFiler.Uint16List[1] == 1)//true反向裁剪,false正向裁剪
{
xmDwgFiler.Uint16List[1] = 0;
}
else
{
xmDwgFiler.Uint16List[1] = 1;
}
spatialFilter.DwgIn(xmDwgFiler);
}
//定义扩展词典和条目名称的名称
const string dictName = "ACAD_FILTER";
const string spName = "SPATIAL";
/// <summary>
/// 设置块裁剪边界
/// </summary>
/// <param name="tr">事务</param>
/// <param name="filterDef">边界信息</param>
/// <param name="acBlkRef">块参照</param>
static SpatialFilter AddSpatialFilter(Transaction tr, SpatialFilterDefinition filterDef, BlockReference acBlkRef)
{
if (acBlkRef.ExtensionDictionary.IsNull)
{
acBlkRef.UpgradeOpen();
acBlkRef.CreateExtensionDictionary();//创建扩展字典
acBlkRef.DowngradeOpen();
}
SpatialFilter filter;
using (filter = new SpatialFilter())
{
filter.Definition = filterDef; //eInvalidInput错误 1:是因为矩形边界要从左下到右上 2:非当前空间
//删除已有边界词典,再重新加入
DBDictionary extDict = tr.GetObject(acBlkRef.ExtensionDictionary, OpenMode.ForWrite) as DBDictionary;
if (extDict.Contains(dictName))
{
DBDictionary filterDict = tr.GetObject(extDict.GetAt(dictName), OpenMode.ForWrite) as DBDictionary;
if (filterDict.Contains(spName))
{
filterDict.Remove(spName);
}
filterDict.SetAt(spName, filter);
filterDict.DowngradeOpen();
}
else
{
using (DBDictionary filterDict = new DBDictionary())
{
extDict.SetAt(dictName, filterDict);
tr.AddNewlyCreatedDBObject(filterDict, true);
filterDict.SetAt(spName, filter);
}
}
extDict.DowngradeOpen();
tr.AddNewlyCreatedDBObject(filter, true);
}
return filter;
}
/// <summary>
/// 获取块参照的裁剪边界信息
/// </summary>
/// <param name="blkRef">块参照</param>
/// <param name="tr">事务</param>
/// <returns>返回词条的裁剪信息</returns>
public static SpatialFilter BlockBoundaryInfo(this BlockReference blkRef, Transaction tr)
{
SpatialFilter filter = null;
//拓展词典存在,遇到没有裁剪就报错
if (blkRef.ExtensionDictionary.IsOk())
{
var extdict = tr.GetObject(blkRef.ExtensionDictionary, OpenMode.ForRead) as DBDictionary;
if (extdict != null && extdict.Contains(dictName))
{
var dict = tr.GetObject(extdict.GetAt(dictName), OpenMode.ForRead) as DBDictionary;
if (dict != null && dict.Contains(spName))
{
filter = tr.GetObject(dict.GetAt(spName), OpenMode.ForRead) as SpatialFilter;
}
}
}
return filter;
}
继承DwgFiler的类
要注意,我并没有完美的写好这个类,它可能不在所有的cad版本上通用,但是Acad08肯定能跑.
public class XmDwgFiler : DwgFiler
{
public FilerType m_FilerType;
public ErrorStatus m_FilerStatus;
public
#if AC2008
int
#else
long
#endif
m_Position;
//保存数据属性
public List<IntPtr> AddressList { get; set; }
public int AddressListPt = 0;
public List<byte[]> BinaryChunkList { get; set; }
public int BinaryChunkListPt = 0;
public List<bool> BooleanList { get; set; }
public int BooleanListPt = 0;
public List<byte> ByteList { get; set; }
public int ByteListPt = 0;
public List<byte[]> BytesList { get; set; }
public int BytesListPt = 0;
public List<double> DoubleList { get; set; }
public int DoubleListPt = 0;
public List<Handle> HandleList { get; set; }
public int HandleListPt = 0;
public List<ObjectId> HardOwnershipIdList { get; set; }
public int HardOwnershipIdListPt = 0;
public List<ObjectId> HardPointerIdList { get; set; }
public int HardPointerIdListPt = 0;
public List<short> Int16List { get; set; }
public int Int16ListPt = 0;
public List<int> Int32List { get; set; }
public int Int32ListPt = 0;
public List<long> Int64List { get; set; }
public int Int64ListPt = 0;
public List<Point2d> Point2dList { get; set; }
public int Point2dListPt = 0;
public List<Point3d> Point3dList { get; set; }
public int Point3dListPt = 0;
public List<Scale3d> Scale3dList { get; set; }
public int Scale3dListPt = 0;
public List<ObjectId> SoftOwnershipIdList { get; set; }
public int SoftOwnershipIdListPt = 0;
public List<ObjectId> SoftPointerIdList { get; set; }
public int SoftPointerIdListPt = 0;
public List<string> StringList { get; set; }
public int StringListPt = 0;
public List<ushort> UInt16List { get; set; }
public int UInt16ListPt = 0;
public List<uint> UInt32List { get; set; }
public int UInt32ListPt = 0;
public List<ulong> UInt64List { get; set; }
public int UInt64ListPt = 0;
public List<Vector2d> Vector2dList { get; set; }
public int Vector2dListPt = 0;
public List<Vector3d> Vector3dList { get; set; }
public int Vector3dListPt = 0;
//构造函数
public XmDwgFiler()
{
m_FilerType = FilerType.CopyFiler;
m_FilerStatus = ErrorStatus.OK;
m_Position = 0;
AddressList = new List<IntPtr>();
BinaryChunkList = new List<byte[]>();
BooleanList = new List<bool>();
ByteList = new List<byte>();
BytesList = new List<byte[]>();
DoubleList = new List<double>();
HandleList = new List<Handle>();
HardOwnershipIdList = new List<ObjectId>();
HardPointerIdList = new List<ObjectId>();
Int16List = new List<short>();
Int32List = new List<int>();
Int64List = new List<long>();
Point2dList = new List<Point2d>();
Point3dList = new List<Point3d>();
Scale3dList = new List<Scale3d>();
SoftOwnershipIdList = new List<ObjectId>();
SoftPointerIdList = new List<ObjectId>();
StringList = new List<string>();
UInt16List = new List<ushort>();
UInt32List = new List<uint>();
UInt64List = new List<ulong>();
Vector2dList = new List<Vector2d>();
Vector3dList = new List<Vector3d>();
}
public override IntPtr ReadAddress()
{
if (AddressList.Count() == 0)
{
return new IntPtr();
}
return AddressList[AddressListPt++];
}
public override byte[] ReadBinaryChunk()
{
if (BinaryChunkList.Count() == 0)
{
return null;
}
return BinaryChunkList[BinaryChunkListPt++];
}
public override bool ReadBoolean()
{
if (BooleanList.Count() == 0)
{
return false;
}
return BooleanList[BooleanListPt++];
}
public override byte ReadByte()
{
if (ByteList.Count() == 0)
{
return 0;
}
return ByteList[ByteListPt++];
}
public override void ReadBytes(byte[] value)
{
if (ByteList.Count() == 0)
{
return;
}
value = new byte[BytesList[BytesListPt].Length];
BytesList[BytesListPt++].CopyTo(value, 0);
}
public override double ReadDouble()
{
if (DoubleList.Count() == 0)
{
return 0;
}
return DoubleList[DoubleListPt++];
}
public override Handle ReadHandle()
{
if (HandleList.Count() == 0)
{
return new Handle();
}
return HandleList[HandleListPt++];
}
public override ObjectId ReadHardOwnershipId()
{
if (HardOwnershipIdList.Count() == 0)
{
return new ObjectId();
}
return HardOwnershipIdList[HardOwnershipIdListPt++];
}
public override ObjectId ReadHardPointerId()
{
if (HardPointerIdList.Count() == 0)
{
return new ObjectId();
}
return HardPointerIdList[HardPointerIdListPt++];
}
public override short ReadInt16()
{
if (Int16List.Count() == 0)
{
return 0;
}
return Int16List[Int16ListPt++];
}
public override int ReadInt32()
{
if (Int32List.Count() == 0)
{
return 0;
}
return Int32List[Int32ListPt++];
}
public override Point2d ReadPoint2d()
{
if (Point2dList.Count() == 0)
{
return new Point2d();
}
return Point2dList[Point2dListPt++];
}
public override Point3d ReadPoint3d()
{
if (Point3dList.Count() == 0)
{
return new Point3d();
}
return Point3dList[Point3dListPt++];
}
public override Scale3d ReadScale3d()
{
if (Scale3dList.Count() == 0)
{
return new Scale3d();
}
return Scale3dList[Scale3dListPt++];
}
public override ObjectId ReadSoftOwnershipId()
{
if (SoftOwnershipIdList.Count() == 0)
{
return new ObjectId();
}
return SoftOwnershipIdList[SoftOwnershipIdListPt++];
}
public override ObjectId ReadSoftPointerId()
{
if (SoftPointerIdList.Count() == 0)
{
return new ObjectId();
}
return SoftPointerIdList[SoftPointerIdListPt++];
}
public override string ReadString()
{
if (StringList.Count() == 0)
{
return null;
}
return StringList[StringListPt++];
}
public override ushort ReadUInt16()
{
if (UInt16List.Count() == 0)
{
return 0;
}
return UInt16List[UInt16ListPt++];
}
public override uint ReadUInt32()
{
if (UInt32List.Count() == 0)
{
return 0;
}
return UInt32List[UInt32ListPt++];
}
public override Vector2d ReadVector2d()
{
if (Vector2dList.Count() == 0)
{
return new Vector2d();
}
return Vector2dList[Vector2dListPt++];
}
public override Vector3d ReadVector3d()
{
if (Vector3dList.Count() == 0)
{
return new Vector3d();
}
return Vector3dList[Vector3dListPt++];
}
public override void ResetFilerStatus()
{
AddressList.Clear();
AddressListPt = 0;
BinaryChunkList.Clear();
BinaryChunkListPt = 0;
BooleanList.Clear();
BooleanListPt = 0;
ByteList.Clear();
ByteListPt = 0;
BytesList.Clear();
BytesListPt = 0;
DoubleList.Clear();
DoubleListPt = 0;
HandleList.Clear();
HandleListPt = 0;
HardOwnershipIdList.Clear();
HardOwnershipIdListPt = 0;
HardPointerIdList.Clear();
HardPointerIdListPt = 0;
Int16List.Clear();
Int16ListPt = 0;
Int32List.Clear();
Int32ListPt = 0;
Int64List.Clear();
Int64ListPt = 0;
Point2dList.Clear();
Point2dListPt = 0;
Point3dList.Clear();
Point3dListPt = 0;
Scale3dList.Clear();
Scale3dListPt = 0;
SoftOwnershipIdList.Clear();
SoftOwnershipIdListPt = 0;
SoftPointerIdList.Clear();
SoftPointerIdListPt = 0;
StringList.Clear();
StringListPt = 0;
UInt16List.Clear();
UInt16ListPt = 0;
UInt32List.Clear();
UInt32ListPt = 0;
UInt64List.Clear();
UInt64ListPt = 0;
Vector2dList.Clear();
Vector2dListPt = 0;
Vector3dList.Clear();
Vector3dListPt = 0;
m_FilerType = FilerType.CopyFiler;
}
public override string ToString()
{
int ptCount =
AddressListPt +
BinaryChunkListPt +
BooleanListPt +
ByteListPt +
BytesListPt +
DoubleListPt +
HandleListPt +
HardOwnershipIdListPt +
HardPointerIdListPt +
Int16ListPt +
Int32ListPt +
Int64ListPt +
Point2dListPt +
Point3dListPt +
Scale3dListPt +
SoftOwnershipIdListPt +
SoftPointerIdListPt +
StringListPt +
UInt16ListPt +
UInt32ListPt +
UInt64ListPt +
Vector2dListPt +
Vector3dListPt;
int ltCount =
AddressList.Count() +
BinaryChunkList.Count() +
BooleanList.Count() +
ByteList.Count() +
BytesList.Count() +
DoubleList.Count() +
HandleList.Count() +
HardOwnershipIdList.Count() +
HardPointerIdList.Count() +
Int16List.Count() +
Int32List.Count() +
Int64List.Count() +
Point2dList.Count() +
Point3dList.Count() +
Scale3dList.Count() +
SoftOwnershipIdList.Count() +
SoftPointerIdList.Count() +
StringList.Count() +
UInt16List.Count() +
UInt32List.Count() +
UInt64List.Count() +
Vector2dList.Count() +
Vector3dList.Count();
return
"
" + ptCount.ToString() + " DataIn" +
"
" + ltCount.ToString() + " DataOut";
}
public override void WriteAddress(IntPtr value)
{
AddressList.Add(value);
}
public override void WriteBinaryChunk(byte[] chunk)
{
BinaryChunkList.Add(chunk);
}
public override void WriteBoolean(bool value)
{
BooleanList.Add(value);
}
public override void WriteByte(byte value)
{
ByteList.Add(value);
}
public override void WriteBytes(byte[] value)
{
BytesList.Add(value);
}
public override void WriteDouble(double value)
{
DoubleList.Add(value);
}
public override void WriteHandle(Handle handle)
{
HandleList.Add(handle);
}
public override void WriteHardOwnershipId(ObjectId value)
{
HardOwnershipIdList.Add(value);
}
public override void WriteHardPointerId(ObjectId value)
{
HardPointerIdList.Add(value);
}
public override void WriteInt16(short value)
{
Int16List.Add(value);
}
public override void WriteInt32(int value)
{
Int32List.Add(value);
}
public override void WritePoint2d(Point2d value)
{
Point2dList.Add(value);
}
public override void WritePoint3d(Point3d value)
{
Point3dList.Add(value);
}
public override void WriteScale3d(Scale3d value)
{
Scale3dList.Add(value);
}
public override void WriteSoftOwnershipId(ObjectId value)
{
SoftOwnershipIdList.Add(value);
}
public override void WriteSoftPointerId(ObjectId value)
{
SoftPointerIdList.Add(value);
}
public override void WriteString(string value)
{
StringList.Add(value);
}
public override void WriteUInt16(ushort value)
{
UInt16List.Add(value);
}
public override void WriteUInt32(uint value)
{
UInt32List.Add(value);
}
public override void WriteVector2d(Vector2d value)
{
Vector2dList.Add(value);
}
public override void WriteVector3d(Vector3d value)
{
Vector3dList.Add(value);
}
public override ErrorStatus FilerStatus
{
get
{
return m_FilerStatus;
}
set
{
m_FilerStatus = value;
}
}
public override FilerType FilerType
{
get
{
return this.m_FilerType;
}
}
#if !AC2008
public override long ReadInt64()
{
if (Int64List.Count() == 0)
{
return 0;
}
return Int64List[Int64ListPt++];
}
public override ulong ReadUInt64()
{
if (UInt64List.Count() == 0)
{
return 0;
}
return UInt64List[UInt64ListPt++];
}
public override void WriteInt64(long value)
{
Int64List.Add(value);
}
public override void WriteUInt64(ulong value)
{
UInt64List.Add(value);
}
#endif
//https://www.eabim.net//forum.php/?mod=viewthread&tid=169503&extra=page%3D1&page=1&
public override void Seek(
#if AC2008
int
#else
long
#endif
offset, int method)
{
Editor ed = Application.DocumentManager.MdiActiveDocument.Editor;
ed.WriteMessage(MethodInfo.GetCurrentMethod().Name + " = " + "
");
}
public override
#if AC2008
int
#else
long
#endif
Position
{
get
{
return m_Position;
}
}
}
(完)