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  • 两个WPF案例——花纹,变色立方体

     1  <Grid>
    2
    3 <Rectangle Stroke="Olive" Width="300" Height="300" >
    4
    5 <Rectangle.Fill>
    6 <!--StattPoint,二维起始坐标,默认为(0,0)-->
    7 <LinearGradientBrush StartPoint="0,0" EndPoint="0.012,0.012" SpreadMethod="Reflect">
    8
    9 <GradientStop Color="White" Offset=".3"/>
    10
    11 <GradientStop Color="GreenYellow" Offset="0.176"/>
    12
    13 </LinearGradientBrush>
    14
    15 </Rectangle.Fill>
    16
    17 </Rectangle>
    18
    19 </Grid>

    2.3d cube

      1  <Viewbox>
    2 <!--呈现 Viewport3D 元素的二维布局范围内包含的三维内容。-->
    3 <Viewport3D Width="300" Height="300">
    4 <Viewport3D.Triggers>
    5 <EventTrigger RoutedEvent="Viewport3D.Loaded">
    6 <!-- We set up a storyboard that causes our light sources to rotate about the cube -->
    7 <!-- One light will go about the x axis, the other about y, and the third about z -->
    8 <!-- This gives a cool visual effect due to the interaction of the 3 moving light sources -->
    9 <BeginStoryboard>
    10 <Storyboard>
    11 <ParallelTimeline RepeatBehavior="Forever">
    12 <DoubleAnimation From="0" To="360"
    13 Storyboard.TargetName="xAxisRot" Storyboard.TargetProperty="Angle"
    14 Duration="0:0:8"/>
    15 <!--<timeline Duration="[days.]hours:minutes:seconds[.fractionalSeconds]"/>-->
    16 <DoubleAnimation From="0" To="360"
    17 Storyboard.TargetName="yAxisRot" Storyboard.TargetProperty="Angle"
    18 Duration="0:0:8"/>
    19 <DoubleAnimation From="0" To="360"
    20 Storyboard.TargetName="zAxisRot" Storyboard.TargetProperty="Angle"
    21 Duration="0:0:8"/>
    22 </ParallelTimeline>
    23 </Storyboard>
    24 </BeginStoryboard>
    25 </EventTrigger>
    26 </Viewport3D.Triggers>
    27
    28 <!--Viewport3D.Camera获取或设置将 Viewport3D 的3-D内容投影到 Viewport3D 的2-D图面的照相机对象。-->
    29 <Viewport3D.Camera>
    30 <!--LookDirection,获取或设置定义摄像机在世界坐标中的拍摄方向的 Vector3D。-->
    31 <!--Position,获取或设置以世界坐标表示的摄像机位置。-->
    32 <!--UpDirection获取或设置定义摄像机向上方向的 Vector3D(表示 3-D 空间中的位移(x,y,z))。-->
    33 <!--FieldOfView获取或设置一个值,该值表示摄像机的水平视角。默认为45度-->
    34 <PerspectiveCamera LookDirection = "-4, -4, -4"
    35 UpDirection = " 0, 1, 0"
    36 Position = " 4, 4, 4"
    37 FieldOfView = "45" />
    38 </Viewport3D.Camera>
    39
    40 <ModelVisual3D>
    41 <ModelVisual3D.Children>
    42 <!-- The Red Light -->
    43 <ModelVisual3D>
    44 <ModelVisual3D.Transform>
    45 <RotateTransform3D>
    46 <RotateTransform3D.Rotation>
    47 <!--AxisAngleRotation3D, 表示绕指定轴进行指定角度的三维旋转。-->
    48 <!--AxisAngleRotation3D.Axis获取或设置三维旋转的轴。Angle,获取或设置三维旋转的角度(单位为度)。-->
    49 <AxisAngleRotation3D x:Name="zAxisRot" Axis="0 0 1" />
    50 </RotateTransform3D.Rotation>
    51 </RotateTransform3D>
    52 </ModelVisual3D.Transform>
    53
    54 <ModelVisual3D.Content>
    55 <PointLight Color="#FF0000" Position="10,0,0" />
    56 </ModelVisual3D.Content>
    57 </ModelVisual3D>
    58
    59 <!-- The Green Light -->
    60 <ModelVisual3D>
    61 <ModelVisual3D.Transform>
    62 <RotateTransform3D>
    63 <RotateTransform3D.Rotation>
    64 <AxisAngleRotation3D x:Name="yAxisRot" Axis="0 1 0" />
    65 </RotateTransform3D.Rotation>
    66 </RotateTransform3D>
    67 </ModelVisual3D.Transform>
    68
    69 <ModelVisual3D.Content>
    70 <PointLight Color="#00FF00" Position="0, 0, 10" />
    71 </ModelVisual3D.Content>
    72 </ModelVisual3D>
    73
    74 <!-- The Blue Light -->
    75 <ModelVisual3D>
    76 <ModelVisual3D.Transform>
    77 <RotateTransform3D>
    78 <RotateTransform3D.Rotation>
    79 <AxisAngleRotation3D x:Name="xAxisRot" Axis="1 0 0" />
    80 </RotateTransform3D.Rotation>
    81 </RotateTransform3D>
    82 </ModelVisual3D.Transform>
    83
    84 <ModelVisual3D.Content>
    85 <PointLight Color="#0000FF" Position="0, 10, 0" />
    86 </ModelVisual3D.Content>
    87 </ModelVisual3D>
    88
    89 <!-- Our cube model -->
    90 <ModelVisual3D>
    91 <ModelVisual3D.Content>
    92 <GeometryModel3D>
    93 <GeometryModel3D.Geometry>
    94 <MeshGeometry3D TriangleIndices = "0,1,2 2,3,0
    95 4,7,6 6,5,4
    96 0,3,7 7,4,0
    97 1,5,6 6,2,1
    98 3,2,6 6,7,3
    99 0,4,5 5,7,0" Positions = "-1,-1,1 -1,-1,-1 1,-1,-1 1,-1,1
    100 -1, 1,1 -1, 1,-1 1, 1,-1 1, 1,1" />
    101 </GeometryModel3D.Geometry>
    102 <GeometryModel3D.Material>
    103 <DiffuseMaterial>
    104 <DiffuseMaterial.Brush>
    105 <SolidColorBrush Color="White" />
    106 </DiffuseMaterial.Brush>
    107 </DiffuseMaterial>
    108 </GeometryModel3D.Material>
    109 </GeometryModel3D>
    110 </ModelVisual3D.Content>
    111 </ModelVisual3D>
    112 </ModelVisual3D.Children>
    113 </ModelVisual3D>
    114 </Viewport3D>
    115 </Viewbox>


     


     

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  • 原文地址:https://www.cnblogs.com/January/p/2434455.html
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