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  • Arcengine将圆形、矩形转换为多边形 ;ICircularArc、IEnvelope转化为IPolygon

    1、将ICircularArc转化为IPolygon

       1: ICircularArc pCircularArc = null;
       2: IRubberBand pRubberBand = new RubberCircleClass();
       3: pCircularArc = pRubberBand.TrackNew(axMapControl_Main.ActiveView.ScreenDisplay, null) as ICircularArc;
       4: if (pCircularArc == null)
       5:     return;
       6: object missing = Type.Missing;
       7: ISegmentCollection pSegmentColl = new RingClass();
       8: pSegmentColl.AddSegment((ISegment)pCircularArc, ref missing, ref missing);
       9: IRing pRing = (IRing)pSegmentColl;
      10: pRing.Close(); //得到闭合的环
      11: IGeometryCollection pGeometryCollection = new PolygonClass();
      12: pGeometryCollection.AddGeometry(pRing, ref missing, ref missing); //环转面
      13: IPolygon pPolygon = (IPolygon)pGeometryCollection;

    2、将IEnvelope转化为IPolygon

       1: IEnvelope pEnvelope = null;
       2: IRubberBand pRubberBand = new RubberEnvelopeClass();
       3: pEnvelope = pRubberBand.TrackNew(axMapControl_Main.ActiveView.ScreenDisplay, null) as IEnvelope;
       4: if (pEnvelope == null)
       5:     return;           
       6: IPoint p1 = new PointClass();
       7: IPoint p2 = new PointClass();
       8: IPoint p3 = new PointClass();
       9: IPoint p4 = new PointClass();
      10: p1 = pEnvelope.UpperLeft;
      11: p2 = pEnvelope.LowerLeft;
      12: p3 = pEnvelope.LowerRight;
      13: p4 = pEnvelope.UpperRight;
      14: IPointCollection pPointCollection = new PolygonClass();
      15: object missing = Type.Missing;
      16: pPointCollection.AddPoint(p1, ref missing, ref missing);
      17: pPointCollection.AddPoint(p2, ref missing, ref missing);
      18: pPointCollection.AddPoint(p3, ref missing, ref missing);
      19: pPointCollection.AddPoint(p4, ref missing, ref missing);
      20: IPolygon pPolygon = (IPolygon)pPointCollection;

    注意:在给IPointCollection添加点的时候要按照一定的顺序添加(按照顺时针或者逆时针的顺序选取起点进行添加,否则会使得图形发生变化)

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  • 原文地址:https://www.cnblogs.com/Jingkunliu/p/2727415.html
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