问题来源:
我用MainWindow作为主界面,Dialog作为设置界面,还需要一个AboutDialog作为关于界面。
设置界面的Dialog头文件dialog.h是这样的:
// dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
private slots:
void ApplyConnect();
private:
Ui::Dialog *ui;
};
#endif // DIALOG_H
dialog.cpp文件如下:
// dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
connect(ui->pushButton, SIGNAL(clicked()), this, SLOT(ApplyConnect()));
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::ApplyConnect()
{
//函数体
}
我又新建了一个Dialog,ui对象命名为aboutDialog,头文件aboutdialog.h仿照上面Dialog的头文件:
// aboutdialog.h
#ifndef ABOUTDIALOG_H
#define ABOUTDIALOG_H
#include <QDialog>
namespace Ui {
class AboutDialog;
}
class AboutDialog : public QDialog
{
Q_OBJECT
public:
AboutDialog(QWidget *parent = 0);
~AboutDialog();
private:
Ui::AboutDialog *ui;
private slots:
void close();
};
#endif // ABOUTDIALOG_H
相应的,aboutdialog.cpp也仿照Dialog的cpp文件:
// aboutdialog.cpp
#include "aboutdialog.h"
#include "ui_aboutdialog.h"
AboutDialog::AboutDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::AboutDialog)
{
ui->setupUi(this);
connect(ui->Close_pushButton, SIGNAL(clicked()),this, SLOT(close()));
}
AboutDialog::~AboutDialog()
{
delete ui;
}
//关闭
void AboutDialog::close()
{
this->close();
}
理论上,因为Dialog的头文件和cpp文件我是仿照MainWindow的相应文件修改而来的,没出现问题,料想新建两个Dialog也不会出现问题。
编译后:

后来上网查了很多资料都没有结果。
终于,还是发现点了苗头。我开始思考,ui文件是怎么和cpp文件耦合的?
首先,dialog.ui文件会自动生成一个ui_dialog.h的头文件,相应的,aboutdialog.ui也会生成ui_aboutdialog.h的头文件,在这个头文件中,定义了setupUi以及namespace继承这些内容。这些内容关乎到一下两处:
namespace Ui {
class AboutDialog;
}
Ui::AboutDialog*ui;
这是ui_aboutdialog.h:
/********************************************************************************
** Form generated from reading UI file 'aboutdialog.ui'
**
** Created by: Qt User Interface Compiler version 5.2.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_ABOUTDIALOG_H
#define UI_ABOUTDIALOG_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QDialog>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QPushButton>
QT_BEGIN_NAMESPACE
class Ui_aboutDialog
{
public:
QPushButton *Close_pushButton;
void setupUi(QDialog *aboutDialog)
{
if (aboutDialog->objectName().isEmpty())
aboutDialog->setObjectName(QStringLiteral("aboutDialog"));
aboutDialog->resize(548, 479);
Close_pushButton = new QPushButton(aboutDialog);
Close_pushButton->setObjectName(QStringLiteral("Close_pushButton"));
Close_pushButton->setGeometry(QRect(240, 370, 131, 41));
retranslateUi(aboutDialog);
QMetaObject::connectSlotsByName(aboutDialog);
} // setupUi
void retranslateUi(QDialog *aboutDialog)
{
aboutDialog->setWindowTitle(QApplication::translate("aboutDialog", "Dialog", 0));
Close_pushButton->setText(QApplication::translate("aboutDialog", "Close", 0));
} // retranslateUi
};
namespace Ui {
class aboutDialog: public Ui_aboutDialog {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_ABOUTDIALOG_H
如果出问题也应该是这里出问题。我已开始以为是namespace冲突问题,后来通过网上找资料发现:
ui文件会根据designer中Dialog的ObjectName来生成ui_xxx.h头文件。而ui_xxx.h又是搭在ui文件和cpp文件中间不可或缺的桥梁,因此,
必须将Designer中Dialog的ObjectName设置为相应的类名,才能在自动编译过程中正确衔接两个文件。

还值得一提的是,在aboutdialog.h中的namaspace声明也是可以去掉,如果声明出错也会导致冲突问题;
#ifndef ABOUTDIALOG_H
#define ABOUTDIALOG_H
#include <QDialog>
#include "ui_aboutdialog.h" //新添项
/* 以下内容被新添项替换
namespace Ui {
class AboutDialog;
}
*/
class AboutDialog : public QDialog
{
Q_OBJECT
public:
AboutDialog(QWidget *parent = 0);
~AboutDialog();
private:
Ui::AboutDialog *ui;
};
#endif // ABOUTDIALOG_H
多么奇妙的问题,多么狗血的解决方式。花了我一天的时间才搞懂,而每次搞懂这些问题,对于这些知识就理解的更加透彻,这又是多么狗血的学习模式啊!!!