首先我们新建一个Windows程序(Windows Application),在Form1_Load中加入以下代码:
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现在我们来解释一下上边的代码:
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是创建一个XML资源对象rw,并命名生成资源文件名为Skines.resx
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这句基本不用解释,就创建一个Image对象,并将该对象用"Bottom_Left.gif"初始化。需要注意的是,我们这里直接使用了图片名称,并没有指定图片路径,那么系统就默认是当前目录下,也就是项目的\bin\Debug目录下需要有对应的图片。否则会报错。
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这句......跳过。
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用AddResource方法将定义好的对象增加到资源中。
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调用Generate()方法生成资源文件,这时候\bin\Debug目录下就生成了Skins.resx文件。然后用Close()关闭。
整个资源文件的生成方法就这么简单。这时候的Skines.resx文件就是一个标准的.net资源文件,可以在程序用使用了。
下一篇文章我将介绍如何使用这个Skines.resx文件。