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  • GUIImage

    1 #import "GLProgram.h"  
      2   
      3 // Base classes  
      4 #import "GPUImageOpenGLESContext.h"  
      5 #import "GPUImageOutput.h"  
      6 #import "GPUImageView.h"  
      7 #import "GPUImageVideoCamera.h"  
      8 #import "GPUImageStillCamera.h"  
      9 #import "GPUImageMovie.h"  
     10 #import "GPUImagePicture.h"  
     11 #import "GPUImageRawDataInput.h"  
     12 #import "GPUImageRawDataOutput.h"  
     13 #import "GPUImageMovieWriter.h"  
     14 #import "GPUImageFilterPipeline.h"  
     15 #import "GPUImageTextureOutput.h"  
     16 #import "GPUImageFilterGroup.h"  
     17 #import "GPUImageTextureInput.h"  
     18 #import "GPUImageUIElement.h"  
     19 #import "GPUImageBuffer.h"  
     20   
     21 // Filters  
     22 #import "GPUImageFilter.h"  
     23 #import "GPUImageTwoInputFilter.h"  
     24   
     25   
     26 #pragma mark - 调整颜色 Handle Color  
     27   
     28 #import "GPUImageBrightnessFilter.h"                //亮度  
     29 #import "GPUImageExposureFilter.h"                  //曝光  
     30 #import "GPUImageContrastFilter.h"                  //对比度  
     31 #import "GPUImageSaturationFilter.h"                //饱和度  
     32 #import "GPUImageGammaFilter.h"                     //伽马线  
     33 #import "GPUImageColorInvertFilter.h"               //反色  
     34 #import "GPUImageSepiaFilter.h"                     //褐色(怀旧)  
     35 #import "GPUImageLevelsFilter.h"                    //色阶  
     36 #import "GPUImageGrayscaleFilter.h"                 //灰度  
     37 #import "GPUImageHistogramFilter.h"                 //色彩直方图,显示在图片上  
     38 #import "GPUImageHistogramGenerator.h"              //色彩直方图  
     39 #import "GPUImageRGBFilter.h"                       //RGB  
     40 #import "GPUImageToneCurveFilter.h"                 //色调曲线  
     41 #import "GPUImageMonochromeFilter.h"                //单色  
     42 #import "GPUImageOpacityFilter.h"                   //不透明度  
     43 #import "GPUImageHighlightShadowFilter.h"           //提亮阴影  
     44 #import "GPUImageFalseColorFilter.h"                //色彩替换(替换亮部和暗部色彩)  
     45 #import "GPUImageHueFilter.h"                       //色度  
     46 #import "GPUImageChromaKeyFilter.h"                 //色度键  
     47 #import "GPUImageWhiteBalanceFilter.h"              //白平横  
     48 #import "GPUImageAverageColor.h"                    //像素平均色值  
     49 #import "GPUImageSolidColorGenerator.h"             //纯色  
     50 #import "GPUImageLuminosity.h"                      //亮度平均  
     51 #import "GPUImageAverageLuminanceThresholdFilter.h" //像素色值亮度平均,图像黑白(有类似漫画效果)  
     52   
     53 #import "GPUImageLookupFilter.h"                    //lookup 色彩调整  
     54 #import "GPUImageAmatorkaFilter.h"                  //Amatorka lookup  
     55 #import "GPUImageMissEtikateFilter.h"               //MissEtikate lookup  
     56 #import "GPUImageSoftEleganceFilter.h"              //SoftElegance lookup  
     57   
     58   
     59   
     60   
     61 #pragma mark - 图像处理 Handle Image  
     62   
     63 #import "GPUImageCrosshairGenerator.h"              //十字  
     64 #import "GPUImageLineGenerator.h"                   //线条  
     65   
     66 #import "GPUImageTransformFilter.h"                 //形状变化  
     67 #import "GPUImageCropFilter.h"                      //剪裁  
     68 #import "GPUImageSharpenFilter.h"                   //锐化  
     69 #import "GPUImageUnsharpMaskFilter.h"               //反遮罩锐化  
     70   
     71 #import "GPUImageFastBlurFilter.h"                  //模糊  
     72 #import "GPUImageGaussianBlurFilter.h"              //高斯模糊  
     73 #import "GPUImageGaussianSelectiveBlurFilter.h"     //高斯模糊,选择部分清晰  
     74 #import "GPUImageBoxBlurFilter.h"                   //盒状模糊  
     75 #import "GPUImageTiltShiftFilter.h"                 //条纹模糊,中间清晰,上下两端模糊  
     76 #import "GPUImageMedianFilter.h"                    //中间值,有种稍微模糊边缘的效果  
     77 #import "GPUImageBilateralFilter.h"                 //双边模糊  
     78 #import "GPUImageErosionFilter.h"                   //侵蚀边缘模糊,变黑白  
     79 #import "GPUImageRGBErosionFilter.h"                //RGB侵蚀边缘模糊,有色彩  
     80 #import "GPUImageDilationFilter.h"                  //扩展边缘模糊,变黑白  
     81 #import "GPUImageRGBDilationFilter.h"               //RGB扩展边缘模糊,有色彩  
     82 #import "GPUImageOpeningFilter.h"                   //黑白色调模糊  
     83 #import "GPUImageRGBOpeningFilter.h"                //彩色模糊  
     84 #import "GPUImageClosingFilter.h"                   //黑白色调模糊,暗色会被提亮  
     85 #import "GPUImageRGBClosingFilter.h"                //彩色模糊,暗色会被提亮  
     86 #import "GPUImageLanczosResamplingFilter.h"         //Lanczos重取样,模糊效果  
     87 #import "GPUImageNonMaximumSuppressionFilter.h"     //非最大抑制,只显示亮度最高的像素,其他为黑  
     88 #import "GPUImageThresholdedNonMaximumSuppressionFilter.h" //与上相比,像素丢失更多  
     89   
     90 #import "GPUImageSobelEdgeDetectionFilter.h"        //Sobel边缘检测算法(白边,黑内容,有点漫画的反色效果)  
     91 #import "GPUImageCannyEdgeDetectionFilter.h"        //Canny边缘检测算法(比上更强烈的黑白对比度)  
     92 #import "GPUImageThresholdEdgeDetectionFilter.h"    //阈值边缘检测(效果与上差别不大)  
     93 #import "GPUImagePrewittEdgeDetectionFilter.h"      //普瑞维特(Prewitt)边缘检测(效果与Sobel差不多,貌似更平滑)  
     94 #import "GPUImageXYDerivativeFilter.h"              //XYDerivative边缘检测,画面以蓝色为主,绿色为边缘,带彩色  
     95 #import "GPUImageHarrisCornerDetectionFilter.h"     //Harris角点检测,会有绿色小十字显示在图片角点处  
     96 #import "GPUImageNobleCornerDetectionFilter.h"      //Noble角点检测,检测点更多  
     97 #import "GPUImageShiTomasiFeatureDetectionFilter.h" //ShiTomasi角点检测,与上差别不大  
     98 #import "GPUImageMotionDetector.h"                  //动作检测  
     99 #import "GPUImageHoughTransformLineDetector.h"      //线条检测  
    100 #import "GPUImageParallelCoordinateLineTransformFilter.h" //平行线检测  
    101   
    102 #import "GPUImageLocalBinaryPatternFilter.h"        //图像黑白化,并有大量噪点  
    103   
    104 #import "GPUImageLowPassFilter.h"                   //用于图像加亮  
    105 #import "GPUImageHighPassFilter.h"                  //图像低于某值时显示为黑  
    106   
    107   
    108 #pragma mark - 视觉效果 Visual Effect  
    109   
    110 #import "GPUImageSketchFilter.h"                    //素描  
    111 #import "GPUImageThresholdSketchFilter.h"           //阀值素描,形成有噪点的素描  
    112 #import "GPUImageToonFilter.h"                      //卡通效果(黑色粗线描边)  
    113 #import "GPUImageSmoothToonFilter.h"                //相比上面的效果更细腻,上面是粗旷的画风  
    114 #import "GPUImageKuwaharaFilter.h"                  //桑原(Kuwahara)滤波,水粉画的模糊效果;处理时间比较长,慎用  
    115   
    116 #import "GPUImageMosaicFilter.h"                    //黑白马赛克  
    117 #import "GPUImagePixellateFilter.h"                 //像素化  
    118 #import "GPUImagePolarPixellateFilter.h"            //同心圆像素化  
    119 #import "GPUImageCrosshatchFilter.h"                //交叉线阴影,形成黑白网状画面  
    120 #import "GPUImageColorPackingFilter.h"              //色彩丢失,模糊(类似监控摄像效果)  
    121   
    122 #import "GPUImageVignetteFilter.h"                  //晕影,形成黑色圆形边缘,突出中间图像的效果  
    123 #import "GPUImageSwirlFilter.h"                     //漩涡,中间形成卷曲的画面  
    124 #import "GPUImageBulgeDistortionFilter.h"           //凸起失真,鱼眼效果  
    125 #import "GPUImagePinchDistortionFilter.h"           //收缩失真,凹面镜  
    126 #import "GPUImageStretchDistortionFilter.h"         //伸展失真,哈哈镜  
    127 #import "GPUImageGlassSphereFilter.h"               //水晶球效果  
    128 #import "GPUImageSphereRefractionFilter.h"          //球形折射,图形倒立  
    129       
    130 #import "GPUImagePosterizeFilter.h"                 //色调分离,形成噪点效果  
    131 #import "GPUImageCGAColorspaceFilter.h"             //CGA色彩滤镜,形成黑、浅蓝、紫色块的画面  
    132 #import "GPUImagePerlinNoiseFilter.h"               //柏林噪点,花边噪点  
    133 #import "GPUImage3x3ConvolutionFilter.h"            //3x3卷积,高亮大色块变黑,加亮边缘、线条等  
    134 #import "GPUImageEmbossFilter.h"                    //浮雕效果,带有点3d的感觉  
    135 #import "GPUImagePolkaDotFilter.h"                  //像素圆点花样  
    136 #import "GPUImageHalftoneFilter.h"                  //点染,图像黑白化,由黑点构成原图的大致图形  
    137   
    138   
    139 #pragma mark - 混合模式 Blend  
    140   
    141 #import "GPUImageMultiplyBlendFilter.h"             //通常用于创建阴影和深度效果  
    142 #import "GPUImageNormalBlendFilter.h"               //正常  
    143 #import "GPUImageAlphaBlendFilter.h"                //透明混合,通常用于在背景上应用前景的透明度  
    144 #import "GPUImageDissolveBlendFilter.h"             //溶解  
    145 #import "GPUImageOverlayBlendFilter.h"              //叠加,通常用于创建阴影效果  
    146 #import "GPUImageDarkenBlendFilter.h"               //加深混合,通常用于重叠类型  
    147 #import "GPUImageLightenBlendFilter.h"              //减淡混合,通常用于重叠类型  
    148 #import "GPUImageSourceOverBlendFilter.h"           //源混合  
    149 #import "GPUImageColorBurnBlendFilter.h"            //色彩加深混合  
    150 #import "GPUImageColorDodgeBlendFilter.h"           //色彩减淡混合  
    151 #import "GPUImageScreenBlendFilter.h"               //屏幕包裹,通常用于创建亮点和镜头眩光  
    152 #import "GPUImageExclusionBlendFilter.h"            //排除混合  
    153 #import "GPUImageDifferenceBlendFilter.h"           //差异混合,通常用于创建更多变动的颜色  
    154 #import "GPUImageSubtractBlendFilter.h"             //差值混合,通常用于创建两个图像之间的动画变暗模糊效果  
    155 #import "GPUImageHardLightBlendFilter.h"            //强光混合,通常用于创建阴影效果  
    156 #import "GPUImageSoftLightBlendFilter.h"            //柔光混合  
    157 #import "GPUImageChromaKeyBlendFilter.h"            //色度键混合  
    158 #import "GPUImageMaskFilter.h"                      //遮罩混合  
    159 #import "GPUImageHazeFilter.h"                      //朦胧加暗  
    160 #import "GPUImageLuminanceThresholdFilter.h"        //亮度阈  
    161 #import "GPUImageAdaptiveThresholdFilter.h"         //自适应阈值  
    162 #import "GPUImageAddBlendFilter.h"                  //通常用于创建两个图像之间的动画变亮模糊效果  
    163 #import "GPUImageDivideBlendFilter.h"               //通常用于创建两个图像之间的动画变暗模糊效果  
    164   
    165   
    166 #pragma mark - 尚不清楚  
    167 #import "GPUImageJFAVoroniFilter.h"  
    168 #import "GPUImageVoroniConsumerFilter.h"  
    2.GUIImages使用实例
    [objc] view plain copy 在CODE上查看代码片派生到我的代码片
    1 - (void)viewDidLoad {  
     2     [super viewDidLoad];  
     3       
     4     UIImage *inputImage = [UIImage imageNamed:@"zzy"];  
     5     //创建一个亮度的滤镜  
     6 //    GPUImageBrightnessFilter *passthroughFilter = [[GPUImageBrightnessFilter alloc] init];  
     7 //    passthroughFilter.brightness = -0.5f;  
     8 //    //设置要渲染的区域  
     9 //    [passthroughFilter forceProcessingAtSize:inputImage.size];  
    10 //    [passthroughFilter useNextFrameForImageCapture];  
    11 //    //获取数据源  
    12 //    GPUImagePicture *stillImageSource = [[GPUImagePicture alloc]initWithImage:inputImage];  
    13 //    //添加上滤镜  
    14 //    [stillImageSource addTarget:passthroughFilter];  
    15 //    //开始渲染  
    16 //    [stillImageSource processImage];  
    17 //    //获取渲染后的图片  
    18 //    UIImage *newImage = [passthroughFilter imageFromCurrentFramebuffer];  
    19 //    //加载出来  
    20 //    UIImageView *imageView = [[UIImageView alloc] initWithImage:newImage];  
    21 //    imageView.frame = CGRectMake(0,0,inputImage.size.width ,inputImage.size.height);  
    22 //    [self.view addSubview:imageView];  
    23       
    24       
    25     //GPUImageStretchDistortionFilter *disFilter =[[GPUImageStretchDistortionFilter alloc] init];  
    26     //GPUImageBulgeDistortionFilter *disFilter = [[GPUImageBulgeDistortionFilter alloc] init];  
    27     //GPUImagePinchDistortionFilter *disFilter = [[GPUImagePinchDistortionFilter alloc] init];  
    28     //GPUImageGlassSphereFilter *disFilter = [[GPUImageGlassSphereFilter alloc] init];  
    29     //GPUImageSphereRefractionFilter *disFilter = [[GPUImageSphereRefractionFilter alloc] init];  
    30     //GPUImageToonFilter *disFilter = [[GPUImageToonFilter alloc] init];  
    31     GPUImageVignetteFilter *disFilter = [[GPUImageVignetteFilter alloc] init];  
    32     //设置要渲染的区域  
    33     [disFilter forceProcessingAtSize:inputImage.size];  
    34     [disFilter useNextFrameForImageCapture];  
    35     //获取数据源  
    36     GPUImagePicture *stillImageSource = [[GPUImagePicture alloc]initWithImage:inputImage];  
    37     //添加上滤镜  
    38     [stillImageSource addTarget:disFilter];  
    39     //开始渲染  
    40     [stillImageSource processImage];  
    41     //获取渲染后的图片  
    42     UIImage *newImage = [disFilter imageFromCurrentFramebuffer];  
    43     //加载出来  
    44     UIImageView *imageView = [[UIImageView alloc] initWithImage:newImage];  
    45     imageView.frame = CGRectMake(50,50,inputImage.size.width ,inputImage.size.height);  
    46     [self.view addSubview:imageView];  
    47 }  
    

      转自:http://blog.csdn.net/qthdsy/article/details/53020944

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  • 原文地址:https://www.cnblogs.com/KingQiangzi/p/6422624.html
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