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  • netty helloWord (一)

    什么是nettty

    netty是基于javaNio模型的网络编程框架。很多框架底层也是用netty实现的 比如dubbo

       与NIO的区别

           1.简化了API的使用。基于事件驱动。只需要在对应的事件写相应的业务就行了。

           2.上层封装多种协议的实现 webSoket,http。同时修复了NIO的bug(内存泄漏 nio buffer构造函数私有无法扩展问题)

           

    Server代码

           

    package com.liqiang.nettyTest2;
    
    import java.net.InetSocketAddress;
    import java.util.List;
    import java.util.Vector;
    
    import io.netty.bootstrap.Bootstrap;
    import io.netty.bootstrap.ServerBootstrap;
    import io.netty.channel.ChannelFuture;
    import io.netty.channel.ChannelHandlerContext;
    import io.netty.channel.ChannelInitializer;
    import io.netty.channel.ChannelOption;
    import io.netty.channel.EventLoopGroup;
    import io.netty.channel.nio.NioEventLoopGroup;
    import io.netty.channel.socket.SocketChannel;
    import io.netty.channel.socket.nio.NioServerSocketChannel;
    import io.netty.channel.socket.nio.NioSocketChannel;
    import io.netty.handler.codec.string.StringDecoder;
    import io.netty.handler.codec.string.StringEncoder;
    
    public class Server {
     private int port;//监听端口
     private Vector<ChannelHandlerContext> clients;//保存在线客户端信息
     public Server(int port) {
         clients=new Vector<ChannelHandlerContext>();
         this.port=port;
     }
     //广播
     public void sendAll(String msg) {
         clients.forEach(c->{
             c.writeAndFlush(msg);
         });
     }
     public void addClient(ChannelHandlerContext client) {
         clients.add(client);
     }
     public void start() {
         /**
          * NioEventLoopGroup 内部维护一个线程池
          * 如果构造函数没有指定线程池数量 则默认为系统core*2
          */
         EventLoopGroup acceptor=new NioEventLoopGroup();//acceptor负责监客户端连接请求
         EventLoopGroup worker=new NioEventLoopGroup();//worker负责io读写(监听注册channel的 read/writer事件)  
         
         ServerBootstrap bootstrap=new ServerBootstrap();
         bootstrap.group(acceptor,worker)
         .channel(NioServerSocketChannel.class)
         .localAddress(new InetSocketAddress(port))
         .childHandler(new ServerChannelInitializer(this)).option(ChannelOption.SO_BACKLOG, 128)
          .childOption(ChannelOption.SO_KEEPALIVE, true);
         try {
            ChannelFuture channelFuture= bootstrap.bind(port).sync();
            
            System.out.println("服务器已启动");
            //将阻塞 直到服务器端关闭或者手动调用
           // channelFuture.channel().closeFuture().sync();
            //释放资源
            //acceptor.shutdownGracefully();
            //worker.shutdownGracefully();
        } catch (InterruptedException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
     }
     
    }
    ServerChannelInitializer实现
    package com.liqiang.nettyTest2;
    
    import io.netty.channel.ChannelInitializer;
    import io.netty.channel.socket.SocketChannel;
    import io.netty.handler.codec.string.StringDecoder;
    import io.netty.handler.codec.string.StringEncoder;
    
    public class ServerChannelInitializer extends ChannelInitializer<SocketChannel> {
    
        private Server server;
        public ServerChannelInitializer(Server server) {
            this.server=server;
        }
        @Override
        protected void initChannel(SocketChannel channel) throws Exception {
            // TODO Auto-generated method stub
            channel.pipeline()
            .addLast("decoder",new StringDecoder())//接收到数据 自动将将buffer转换为String 避免自己再转
            .addLast("encoder",new StringEncoder())//发送数据 可以直接发送String 框架内部转换为buffer传输
            .addLast(new ServerHandle(server));
        }
    
    }

    decoder和ecoder都是和ServerHandle间接继承了ChannelInboundHandlerAdapter  

    表示addLast可以注册多个管道 相当于责任链模式的变种  pipeline注册的Handle都会根据顺序被执行

    ServerHandle实现

    package com.liqiang.nettyTest2;
    
    import io.netty.channel.ChannelHandlerContext;
    import io.netty.channel.ChannelInboundHandlerAdapter;
    
    public class ServerHandle extends ChannelInboundHandlerAdapter {
    
        private Server server;
          public ServerHandle(Server server) {
            // TODO Auto-generated constructor stub
              this.server=server;
        }
        // 建立连接时回调
        @Override
        public void channelActive(ChannelHandlerContext ctx) throws Exception {
            // TODO Auto-generated method stub
            System.out.println("有客户端建立连接了");
            server.addClient(ctx);
            //ctx.fireChannelActive();//pipeline可以注册多个handle  这里可以理解为是否通知下一个Handle继续处理
        }
    
        //接收到客户端发送消息时回调
        @Override
        public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
            // TODO Auto-generated method stub
           System.out.println("server接收到客户端发送信息:"+msg.toString());
           //ctx.fireChannelRead(msg);pipeline可以注册多个handle  这里可以理解为是否通知下一个Handle继续处理
        }
        //通信过程中发生异常回调
        @Override
        public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
            // TODO Auto-generated method stub
            //super.exceptionCaught(ctx, cause);
            ctx.close();//发生异常关闭通信通道
            cause.printStackTrace();//打印错误信息
            //ctx.fireExceptionCaught(cause);pipeline可以注册多个handle  这里可以理解为是否通知下一个Handle继续处理
        }
    }

    Client端实现

           

    package com.liqiang.nettyTest2;
    
    import io.netty.bootstrap.Bootstrap;
    import io.netty.channel.ChannelFuture;
    import io.netty.channel.ChannelHandlerContext;
    import io.netty.channel.ChannelInitializer;
    import io.netty.channel.ChannelOption;
    import io.netty.channel.EventLoopGroup;
    import io.netty.channel.nio.NioEventLoopGroup;
    import io.netty.channel.socket.SocketChannel;
    import io.netty.channel.socket.nio.NioSocketChannel;
    import io.netty.handler.codec.string.StringDecoder;
    import io.netty.handler.codec.string.StringEncoder;
    import io.netty.util.concurrent.EventExecutorGroup;
    
    public class Client {
        private String ip;// ip
        private int port;// 端口
        private boolean isConnection = false;
        private ChannelHandlerContext serverChannel;//服务器端的通信通道
    
        public Client(String ip, int port) {
            this.ip = ip;
            this.port = port;
        }
    
        // 与服务器建立连接
        public void connection() {
            EventLoopGroup group = new NioEventLoopGroup();// 服务器监听服务器发送信息
            Bootstrap bootstrap = new Bootstrap();
            bootstrap.group(group).channel(NioSocketChannel.class)  
    .option(ChannelOption.TCP_NODELAY, true) .handler(new ClientChannelInitializer(this)); try { ChannelFuture channelFuture = bootstrap.connect(ip, port).sync(); // System.out.println(channelFuture.isSuccess()); // 监听是否连接成功 while (!isConnection) { Thread.sleep(1000); } // channelFuture.channel().closeFuture().sync(); 断开连接才会往下执行 } catch (InterruptedException e) { // TODO Auto-generated catch block System.out.println("连接服务器失败"); } } public boolean isConnection() { return isConnection; } public void setConnection(boolean isConnection) { this.isConnection = isConnection; } public void sendMsg(String msg) { serverChannel.writeAndFlush(msg); } public ChannelHandlerContext getServerChannel() { return serverChannel; } public void setServerChannel(ChannelHandlerContext serverChannel) { this.serverChannel = serverChannel; } }
    ClientChannelInitializer
    package com.liqiang.nettyTest2;
    
    import io.netty.channel.ChannelInitializer;
    import io.netty.channel.socket.SocketChannel;
    import io.netty.handler.codec.string.StringDecoder;
    import io.netty.handler.codec.string.StringEncoder;
    
    public class ClientChannelInitializer extends ChannelInitializer<SocketChannel> {
    
        private Client client;
        public  ClientChannelInitializer(Client client) {
            // TODO Auto-generated constructor stub
            this.client=client;
        }
        @Override
        protected void initChannel(SocketChannel socketChannel) throws Exception {
            // TODO Auto-generated method stub
            socketChannel.pipeline()
            .addLast("decoder",new StringDecoder())//注册String编码器和解码器 会在发送数据和接收数据通过编码器和解码器转换为String
            .addLast("encoder",new StringEncoder())
            .addLast(new ClientHandle(client));//注册处理器
            
        }
    }
    ClientHandle

    package com.liqiang.nettyTest2;
    
    import io.netty.channel.ChannelHandlerAdapter;
    import io.netty.channel.ChannelHandlerContext;
    import io.netty.channel.ChannelInboundHandlerAdapter;
    import io.netty.handler.codec.http.cors.CorsHandler;
    
    public class ClientHandle extends ChannelInboundHandlerAdapter {
        
        Client client;
        public  ClientHandle(Client client) {
            // TODO Auto-generated constructor stub
           this.client=client;
        }
        
        //建立连接时回调
        @Override
        public void channelActive(ChannelHandlerContext ctx) throws Exception {
            // TODO Auto-generated method stub
            //System.out.println("与服务器建立连接成功");
            client.setServerChannel(ctx);
            client.setConnection(true);
            //ctx.fireChannelActive();//如果注册多个handle 下一个handel的事件需要触发需要调用这个方法
            
        }
        //读取服务器发送信息时回调
        @Override
        public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
            // TODO Auto-generated method stub
            System.out.println(msg.toString());
        }
    
        //发生异常时回调
        @Override
        public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
            // TODO Auto-generated method stub
            cause.printStackTrace();//打印异常
            ctx.close();//关闭连接
        }
    }

    测试

    package com.liqiang.nettyTest2;
    
    public class nettyMain {
        public static void main(String[] args) {
            new Thread(new Runnable() {
    
                @Override
                public void run() {
                    // TODO Auto-generated method stub
                    Server server = new Server(8081);
                    server.start();
                    try {
                        Thread.sleep(5000);//5秒后测试服务器端广播功能
                        server.sendAll("服务器端广播信息");
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            }).start();
            new Thread(new Runnable() {
                
                @Override
                public void run() {
                    // TODO Auto-generated method stub
                    Client client1=new Client("127.0.0.1", 8081);
                    client1.connection();
                    client1.sendMsg("我是客户端1");
                    
                    Client client2=new Client("127.0.0.1", 8082);
                    client2.connection();
                    client2.sendMsg("我是客户端2");
                }
            }).start();
        }
    }

    输出

     通过netty可以轻松实现点对点  一对多  广播等功能   但是对于netty的学习不应止与此
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  • 原文地址:https://www.cnblogs.com/LQBlog/p/9141545.html
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