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  • Python中的画图初体验

    学到《父与子编程之旅》的16章了,跟书上的例子进行学习,学会了画圆,我又找到了画线的方法,于是就可以在screen上画日本国旗了:

    手动画的不好看,也可以不手动画,直接画线:

    当然也可以直接画个矩形套在外面:

    代码如下:

     1 import pygame,sys  
     2 from pygame.locals import * 
     3 print pygame.ver
     4 pygame.init()
     5 screen = pygame.display.set_mode([640,480])
     6 color=(200,156,64)  
     7 points=[] 
     8 screen.fill([255,255,255])
     9 pygame.draw.circle(screen,[255,0,0],[200,200],70,0)
    10 ##pygame.draw.line(screen,color,(20,20),(400,20),1)
    11 ##pygame.draw.line(screen,color,(20,20),(20,400),1)
    12 ##pygame.draw.line(screen,color,(20,400),(400,400),1)
    13 ##pygame.draw.line(screen,color,(400,400),(400,20),1)
    14 pygame.draw.rect(screen,[255,0,0],[20,20,380,380],1)
    15 pygame.display.flip()
    16 running = True
    17 while running:
    18     for event in pygame.event.get():
    19         if event.type == pygame.QUIT:
    20             running = False
    21 ##        if event.type==MOUSEBUTTONDOWN:  
    22 ##            points.append(event.pos)
    23 ##    if len(points)>1:  
    24 ##        pygame.draw.lines(screen,color, False, points, 5)
    25 ##    pygame.display.update()  
    26 pygame.quit()

     下面画一个“艺术品”,100个随机颜色随机大小的矩形,这也是书上的例子,不过让我改了一种写法,熟悉一下Python:

     1 import pygame,sys,random
     2 from pygame.color import THECOLORS
     3 class draw:
     4     def drawThePic(self):
     5         pygame.init()
     6         screen = pygame.display.set_mode([640,480])
     7         screen.fill([255,255,255])   
     8         for i in range(100):
     9             forRect = []
    10             for j in range(4):
    11                     forRect.append(random.randint(0,250))
    12             pygame.draw.rect(screen,self.chooseColor(),forRect,2)
    13         pygame.display.flip()
    14         running = True
    15         while running:
    16             for event in pygame.event.get():
    17                 if event.type == pygame.QUIT:
    18                     running = False
    19         pygame.quit()
    20     def chooseColor(self):
    21         color_name = random.choice(THECOLORS.keys())
    22         color = THECOLORS[color_name]
    23         return color
    24 drawer = draw()
    25 drawer.drawThePic()

    上面这段程序需要注意一下,刚接触Python,调试中总会出现问题,比如改变列表中的变量的值的时候并不改变列表的值,还有方法定义的时候一定要在括号里加上self,还有调用的时候也要在前面加上self或者其他类的名字。

    接下来,画一个正弦曲线:

    以上是通过一个又一个小矩形拼成的不连续的正弦曲线,也可以画一个连续的正弦曲线,如下:

    代码如下(##后面是之前画“艺术品”时的代码,#后面是不连续正弦曲线的代码):

     1 import pygame,sys,random
     2 from pygame.color import THECOLORS
     3 import math
     4 class draw:
     5     def drawThePic(self):
     6         pygame.init()
     7         screen = pygame.display.set_mode([640,480])
     8         screen.fill([255,255,255])
     9         plotPoints = []
    10         for x in range(0,640):
    11             y = int(math.sin(x/640.0 * 4 * math.pi) * 200 +240)
    12             plotPoints.append([x,y])
    13 #            forRect = [x,y,2,2]
    14 ##            for j in range(4):
    15 ##                    forRect.append(random.randint(0,500))
    16 #            pygame.draw.rect(screen,self.chooseColor(),forRect,2)
    17         pygame.draw.lines(screen,self.chooseColor(),False,plotPoints,1)
    18         pygame.display.flip()
    19         running = True
    20         while running:
    21             for event in pygame.event.get():
    22                 if event.type == pygame.QUIT:
    23                     running = False
    24         pygame.quit()
    25     def chooseColor(self):
    26         color_name = random.choice(THECOLORS.keys())
    27         color = THECOLORS[color_name]
    28         return color
    29 drawer = draw()
    30 drawer.drawThePic()

    至此,我已经学会了画线,画正弦曲线,画圆,画矩形,um……附上一个“艺术品”的图片:

    接下来,我们来做些背景图片:

     代码如下:

     1 import pygame, sys
     2 class ImageRun:
     3     def letImageRun(self):
     4         pygame.init()
     5         screen = pygame.display.set_mode([640,480])
     6         screen.fill([255,255,255])
     7         background = pygame.image.load("C:/Users/dswu/Desktop/back.jpg")
     8         screen.blit(background,(0,0))
     9         my_image = pygame.image.load("C:/Users/dswu/Desktop/fuck16.jpg")
    10         screen.blit(my_image, [50,50])
    11         pygame.display.flip()
    12         running = True
    13         while running:
    14             for event in pygame.event.get():
    15                 if event.type ==pygame.QUIT:
    16                     running = False
    17         pygame.quit()          
    18 runImage = ImageRun()
    19 runImage.letImageRun()

     在此基础上我们就可以做个小动画了,让图片动起来:

    以下代码能够让妙蛙种子左右来回运动(碰壁就反弹):

     1 import pygame, sys
     2 class ImageRun:
     3     def letImageRun(self):
     4         pygame.init()
     5         screen = pygame.display.set_mode([640,480])
     6         screen.fill([255,255,255])
     7         background = pygame.image.load("C:/Users/dswu/Desktop/back.png")
     8         screen.blit(background,(0,0))
     9         my_image = pygame.image.load("C:/Users/dswu/Desktop/player.png")
    10         x = 400
    11         y = 50
    12         x_speed = 5
    13         screen.blit(my_image, [x,y])
    14         pygame.display.flip()
    15         running = True
    16         while running:
    17             for event in pygame.event.get():
    18                 if event.type ==pygame.QUIT:
    19                     running = False
    20             #Let the image run.
    21             for looper in range(1,100):    
    22                 pygame.time.delay(20)
    23                 background = pygame.image.load("C:/Users/dswu/Desktop/back.png")
    24                 screen.blit(background,(0,0))
    25                 pygame.display.flip()
    26                 pygame.time.delay(1)
    27                 x = x + x_speed
    28                 if x < 0 or x > screen.get_width() - my_image.get_width():
    29                     x_speed = - x_speed
    30                 screen.blit(my_image,[x,y])             
    31                 pygame.display.flip()
    32         pygame.quit()          
    33 runImage = ImageRun()
    34 runImage.letImageRun()

    接下来……

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  • 原文地址:https://www.cnblogs.com/LanTianYou/p/4535543.html
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