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  • Android源码学习之接着浅析SystemServer

        通过Android源码学习之浅析SystemServer脉络知道了SystemServer是怎么通过利用JNI,但相继的问题出现了:SystemServer是干嘛用的?本人从《深入理解Android 卷2》截取摘录这一问题的回答:

        SystemServer是什么?它是Android Java的两大支柱之一。另外一个支柱是专门负责孵化Java进程的Zygote。这两大支柱倒了一个,都会导致Android Java的崩溃(所有由Zygote孵化的Java进程都会被销毁,而SystemServer就是由Zygote孵化而来)。若Android Java真的崩溃了,则Linux系统中的进程init会重新启动“两大支柱”以重建Android Java。

        SystemServer和系统服务有着重要关系。Android系统中几乎所有的核心服务都在这个进程中,如ActivityManagerService、PowerManagerService和WindowManagerService等。那么,作为这些服务的大本营,SystemServer会是什么样的呢?

        其中“SystemServer会是什么样的呢?“知道了一些,但不知道SystemServer怎么就是服务的大本营了?在回去看看SystemServer.java。打开Source Insight项目,发现代码如下:

    复制代码
        public static final void init2() {
            Slog.i(TAG, "Entered the Android system server!");
            Thread thr = new ServerThread();
            thr.setName("android.server.ServerThread");
            thr.start();
        }
    复制代码

    又看见ini2函数了,这个函数主要的功能是创建新的线程ServerThread,所以当它执行start时,我们应该找到这个类的override的run()函数,在同样的SystemServer.java中找到了ServerThread类的run函数,这个函数长的有点令人发指,但再仔细看发现其中有很多”重复的相似的代码“,各种***Service、null、ServiceManager.addService("***",new ***)和try{}catch(){}、以及Slog.i()等等,不愧是大本营,几乎所有的服务都在这里汇集ServiceManager.addService("***",new ***),有人这些服务进行归类,一共六大类。我自己从这长长的run函数中截取皮毛代码,如下所示:

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     LightsService lights = null;
            PowerManagerService power = null;
            BatteryService battery = null;
            AlarmManagerService alarm = null;
            NetworkManagementService networkManagement = null;
            NetworkStatsService networkStats = null;
            NetworkPolicyManagerService networkPolicy = null;
            ConnectivityService connectivity = null;
            WifiP2pService wifiP2p = null;
            WifiService wifi = null;
            IPackageManager pm = null;
            Context context = null;
            WindowManagerService wm = null;
            BluetoothService bluetooth = null;
            BluetoothA2dpService bluetoothA2dp = null;
            DockObserver dock = null;
            UsbService usb = null;
            UiModeManagerService uiMode = null;
            RecognitionManagerService recognition = null;
            ThrottleService throttle = null;
            NetworkTimeUpdateService networkTimeUpdater = null;
    
            // Critical services...
            try {
                Slog.i(TAG, "Entropy Service");
                ServiceManager.addService("entropy", new EntropyService());
    
                Slog.i(TAG, "Power Manager");
                power = new PowerManagerService();
                ServiceManager.addService(Context.POWER_SERVICE, power);
    
                Slog.i(TAG, "Activity Manager");
                context = ActivityManagerService.main(factoryTest);
    
                Slog.i(TAG, "Telephony Registry");
                ServiceManager.addService("telephony.registry", new TelephonyRegistry(context));
    
                AttributeCache.init(context);
    
                Slog.i(TAG, "Package Manager");
                // Only run "core" apps if we're encrypting the device.
                String cryptState = SystemProperties.get("vold.decrypt");
                boolean onlyCore = false;
                if (ENCRYPTING_STATE.equals(cryptState)) {
                    Slog.w(TAG, "Detected encryption in progress - only parsing core apps");
                    onlyCore = true;
                } else if (ENCRYPTED_STATE.equals(cryptState)) {
                    Slog.w(TAG, "Device encrypted - only parsing core apps");
    复制代码

    所以这里的最重要的一行代码就是ServiceManager.addService("***",new ***),但自己初次分析源代码,还不知道这函数具体是怎么将各种服务添加到系统中的,所以这个ServiceManager类的分析,待到自己有能力了在做总结。高深的自己不懂,只能拿软柿子来捏一捏了,这么多**service,我选择了最简单的一个EntropyService分析(要是你读过了《深入理解Android》别拍砖啊,但求指导~~~)。
        找到该文件的137(貌似)代码---->ServiceManager.addService("entropy", new EntropyService());
        所以接着找到这个类EntropyService,类代码如下:

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    public EntropyService() {
            this(getSystemDir() + "/entropy.dat", "/dev/urandom");
        }
    
        /** Test only interface, not for public use */
        public EntropyService(String entropyFile, String randomDevice) {
            if (randomDevice == null) { throw new NullPointerException("randomDevice"); }
            if (entropyFile == null) { throw new NullPointerException("entropyFile"); }
    
            this.randomDevice = randomDevice;
            this.entropyFile = entropyFile;
            loadInitialEntropy();
            addDeviceSpecificEntropy();
            writeEntropy();
            scheduleEntropyWriter();
        }
    复制代码

         首先是调用自己的函数getSystemDir(),创建文件夹,然后返回路径名称,接着就是想在创建entropy.dat文件保存信息,最后调用另一个带两个参数的构造函数(有点废话),紧接着保存两个string参数、调用四个函数。字面的意思是初始化、添加、写入、按时间写。看第一个函数:

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        private void loadInitialEntropy() {
            try {
                RandomBlock.fromFile(entropyFile).toFile(randomDevice, false);
            } catch (IOException e) {
                Slog.w(TAG, "unable to load initial entropy (first boot?)", e);
            }
        }
    复制代码

    看似简单,它是调用了RandomBlock类的静态函数fromFile,然后再写入,意思就是从"entropy.dat"写入"/dev/urandom"中,具体是什么现在也不懂,看看RandomBlock类。

    复制代码
    class RandomBlock {
    
        private static final String TAG = "RandomBlock";
        private static final boolean DEBUG = false;
        private static final int BLOCK_SIZE = 4096;
        private byte[] block = new byte[BLOCK_SIZE];
    
        private RandomBlock() { }
    
        static RandomBlock fromFile(String filename) throws IOException {
            if (DEBUG) Slog.v(TAG, "reading from file " + filename);
            InputStream stream = null;
            try {
                stream = new FileInputStream(filename);
                return fromStream(stream);
            } finally {
                close(stream);
            }
        }
    
        private static RandomBlock fromStream(InputStream in) throws IOException {
            RandomBlock retval = new RandomBlock();
            int total = 0;
            while(total < BLOCK_SIZE) {
                int result = in.read(retval.block, total, BLOCK_SIZE - total);
                if (result == -1) {
                    throw new EOFException();
                }
                total += result;
            }
            return retval;
        }
    
        void toFile(String filename, boolean sync) throws IOException {
            if (DEBUG) Slog.v(TAG, "writing to file " + filename);
            RandomAccessFile out = null;
            try {
                out = new RandomAccessFile(filename, sync ? "rws" : "rw");
                toDataOut(out);
                truncateIfPossible(out);
            } finally {
                close(out);
            }
        }
    
        private static void truncateIfPossible(RandomAccessFile f) {
            try {
                f.setLength(BLOCK_SIZE);
            } catch (IOException e) {
                // ignore this exception.  Sometimes, the file we're trying to
                // write is a character device, such as /dev/urandom, and
                // these character devices do not support setting the length.
            }
        }
    
        private void toDataOut(DataOutput out) throws IOException {
            out.write(block);
        }
    
        private static void close(Closeable c) {
            try {
                if (c == null) {
                    return;
                }
                c.close();
            } catch (IOException e) {
                Slog.w(TAG, "IOException thrown while closing Closeable", e);
            }
        }
    }
    复制代码

    这类够绝的,不是static就是private,连构造函数都private了,明白了,先是从文件entropy.dat读出数据流,保存到block字符数组中,然后写入到urandom中,这里有两个文件操作的类FileInputStream和RandomAccessFile,让我想到了《Head First Design Pattern》中有个(装饰模式?)介绍过怎么解读Java的文件操作类之间的关系,回头好好复习一下。
         第一关键函数读完了,接着第二个addDeviceSpecificEntropy函数,看代码:

    复制代码
     /**
         * Add additional information to the kernel entropy pool.  The
         * information isn't necessarily "random", but that's ok.  Even
         * sending non-random information to {@code /dev/urandom} is useful
         * because, while it doesn't increase the "quality" of the entropy pool,
         * it mixes more bits into the pool, which gives us a higher degree
         * of uncertainty in the generated randomness.  Like nature, writes to
         * the random device can only cause the quality of the entropy in the
         * kernel to stay the same or increase.
         *
         * <p>For maximum effect, we try to target information which varies
         * on a per-device basis, and is not easily observable to an
         * attacker.
         */
        private void addDeviceSpecificEntropy() {
            PrintWriter out = null;
            try {
                out = new PrintWriter(new FileOutputStream(randomDevice));
                out.println("Copyright (C) 2009 The Android Open Source Project");
                out.println("All Your Randomness Are Belong To Us");
                out.println(START_TIME);
                out.println(START_NANOTIME);
                out.println(SystemProperties.get("ro.serialno"));
                out.println(SystemProperties.get("ro.bootmode"));
                out.println(SystemProperties.get("ro.baseband"));
                out.println(SystemProperties.get("ro.carrier"));
                out.println(SystemProperties.get("ro.bootloader"));
                out.println(SystemProperties.get("ro.hardware"));
                out.println(SystemProperties.get("ro.revision"));
                out.println(new Object().hashCode());
                out.println(System.currentTimeMillis());
                out.println(System.nanoTime());
            } catch (IOException e) {
                Slog.w(TAG, "Unable to add device specific data to the entropy pool", e);
            } finally {
                if (out != null) {
                    out.close();
                }
            }
        }
    复制代码

    看着字面的理解就是首先将一些文本信息,如”Copyright (C) 2009 The Android Open Source Project“写入到这个urandom设备(姑且认为是urandom文件)中,接着将SystemProperties获取的东东写入,最后写入系统时间等,现在看看SystemProperties到底是什么东西了。看代码:

    View Code

    好嘛~~~这个又是和Native有关了,留给自己接着分析了(也给大家自己分析)~~~
        第三个函数了,writeEntropy()看代码:

    复制代码
        private void writeEntropy() {
            try {
                RandomBlock.fromFile(randomDevice).toFile(entropyFile, true);
            } catch (IOException e) {
                Slog.w(TAG, "unable to write entropy", e);
            }
        }
    复制代码

    这不就是和之前的相似吗?直接将urando设备的内容读出写入到entropy.dat中。
        第四个函数了,scheduleEntropyWriter,看代码:

        private void scheduleEntropyWriter() {
            mHandler.removeMessages(ENTROPY_WHAT);
            mHandler.sendEmptyMessageDelayed(ENTROPY_WHAT, ENTROPY_WRITE_PERIOD);
        }

    接着看看mHandler它是如何定义操作的:

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        /**
         * Handler that periodically updates the entropy on disk.
         */
        private final Handler mHandler = new Handler() {
            @Override
            public void handleMessage(Message msg) {
                if (msg.what != ENTROPY_WHAT) {
                    Slog.e(TAG, "Will not process invalid message");
                    return;
                }
                writeEntropy();
                scheduleEntropyWriter();
            }
        };
    复制代码

    具体意思就是向这个类每三个小时发送一个消息,当消息到达之后,该类会再次调用writeEntropy()。。。

        现在知道这个服务是怎么进展的,但具体启动这个服务干嘛用的,有知道的教教我~~~

     
     
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  • 原文地址:https://www.cnblogs.com/Leo_wl/p/2834762.html
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