C#制作高仿360安全卫士窗体<一>
开始写这一系列博客之前先要向大家说声抱歉,放肆雷特建立很久却很少有更新。当然博客人气也不旺,大部分都是看的人多评论收藏的人少。一直想要改变这种状态,正好赶上了最近工作上做了一个高仿360安全卫士窗体。所以将开发历程分享出来,一来希望能和大家交流共同学习成长;二来希望自己的放肆雷特能有人光顾。
这一系列的文章所用到的技术首先要感谢苏飞大哥,我也是在很早以前看了他的QQ皮肤制作文章之后得到的灵感和一些相关知识。在这里帮他的C#论坛打个广告,里面有不少比较有用的资料。苏飞大哥也是很用心的打理这个论坛,论坛地址http://www.sufeinet.com/。
说了这么多也该进入主题了,首先为了让大家有兴趣看下去而且认同我开发的这个皮肤,所以先传上本程序的界面截图(不喜勿喷)。同时本人也先声明,本人属屌丝一枚,想法和思路可能比较落后,如果你有比较不错的想法和思路可以在本论坛中寻找本人qq或评论本文。
第一章:360安全卫士窗体素材提取
360安全卫士的窗体使用的素材比之前QQ的素材更容易提取首先安装360安全卫士,如果怕自己电脑中毒的请使用虚拟机进行安装。在这里不提供下载链接。安装好之后打开安装目录,我这里以安装到C盘为准:C:Program Files (x86)360360safeConfig
ewui hemesdefault
打开后,将default_theme.ui文件拷贝出来。再将它的后缀改名为rar。之后的操作你懂的呀。。操作之后得到
第二章:360安全卫士风格按钮开发
得到以上素材之后开始正式的编码,第一个要开发的控件是Button控件,为什么呢?因为窗体上的关闭、最大化、最小化这些按钮都可以使用。系统里面用到的WinApi类我就不放上来了,网上一搜一大把,如果有需要的可以单独向我索取。写按钮前,先枚举该按钮的所有状态,我这里定义5个状态,应该比较全了:
1 /// <summary> 2 /// 枚举按钮状态 3 /// </summary> 4 public enum State 5 { 6 Normal = 1,//按钮默认时 7 MouseOver = 2,//鼠标移上按钮时 8 MouseDown = 3,//鼠标按下按钮时 9 Disable = 4,//当不启用按钮时(也就是按钮属性Enabled==Ture时) 10 Default = 5//控件得到Tab焦点时 11 }
重绘按钮以及重绘其它控件及窗体用到的方法:
1、该方法是将素材切割后再进行绘制,这样在按钮大小发生改变时也不会对素材的大小有影响:
1 /// <summary> 2 /// 绘图对像 3 /// </summary> 4 /// <param name="g">绘图对像</param> 5 /// <param name="img">图片</param> 6 /// <param name="r">绘置的图片大小、坐标</param> 7 /// <param name="lr">绘置的图片边界</param> 8 /// <param name="index">当前状态</param> 9 /// <param name="Totalindex">状态总数</param> 10 public static void DrawRect(Graphics g, Bitmap img, Rectangle r, Rectangle lr, int index, int Totalindex) 11 { 12 if (img == null) return; 13 Rectangle r1, r2; 14 int x = (index - 1) * img.Width / Totalindex; 15 int y = 0; 16 int x1 = r.Left; 17 int y1 = r.Top; 18 19 if (r.Height > img.Height && r.Width <= img.Width / Totalindex) 20 { 21 r1 = new Rectangle(x, y, img.Width / Totalindex, lr.Top); 22 r2 = new Rectangle(x1, y1, r.Width, lr.Top); 23 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 24 25 r1 = new Rectangle(x, y + lr.Top, img.Width / Totalindex, img.Height - lr.Top - lr.Bottom); 26 r2 = new Rectangle(x1, y1 + lr.Top, r.Width, r.Height - lr.Top - lr.Bottom); 27 if ((lr.Top + lr.Bottom) == 0) r1.Height = r1.Height - 1; 28 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 29 30 r1 = new Rectangle(x, y + img.Height - lr.Bottom, img.Width / Totalindex, lr.Bottom); 31 r2 = new Rectangle(x1, y1 + r.Height - lr.Bottom, r.Width, lr.Bottom); 32 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 33 } 34 else 35 if (r.Height <= img.Height && r.Width > img.Width / Totalindex) 36 { 37 r1 = new Rectangle(x, y, lr.Left, img.Height); 38 r2 = new Rectangle(x1, y1, lr.Left, r.Height); 39 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 40 r1 = new Rectangle(x + lr.Left, y, img.Width / Totalindex - lr.Left - lr.Right, img.Height); 41 r2 = new Rectangle(x1 + lr.Left, y1, r.Width - lr.Left - lr.Right, r.Height); 42 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 43 r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y, lr.Right, img.Height); 44 r2 = new Rectangle(x1 + r.Width - lr.Right, y1, lr.Right, r.Height); 45 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 46 } 47 else 48 if (r.Height <= img.Height && r.Width <= img.Width / Totalindex) { r1 = new Rectangle((index - 1) * img.Width / Totalindex, 0, img.Width / Totalindex, img.Height); g.DrawImage(img, new Rectangle(x1, y1, r.Width, r.Height), r1, GraphicsUnit.Pixel); } else if (r.Height > img.Height && r.Width > img.Width / Totalindex) 49 { 50 //top-left 51 r1 = new Rectangle(x, y, lr.Left, lr.Top); 52 r2 = new Rectangle(x1, y1, lr.Left, lr.Top); 53 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 54 55 //top-bottom 56 r1 = new Rectangle(x, y + img.Height - lr.Bottom, lr.Left, lr.Bottom); 57 r2 = new Rectangle(x1, y1 + r.Height - lr.Bottom, lr.Left, lr.Bottom); 58 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 59 60 //left 61 r1 = new Rectangle(x, y + lr.Top, lr.Left, img.Height - lr.Top - lr.Bottom); 62 r2 = new Rectangle(x1, y1 + lr.Top, lr.Left, r.Height - lr.Top - lr.Bottom); 63 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 64 65 //top 66 r1 = new Rectangle(x + lr.Left, y, 67 img.Width / Totalindex - lr.Left - lr.Right, lr.Top); 68 r2 = new Rectangle(x1 + lr.Left, y1, 69 r.Width - lr.Left - lr.Right, lr.Top); 70 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 71 72 //right-top 73 r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y, lr.Right, lr.Top); 74 r2 = new Rectangle(x1 + r.Width - lr.Right, y1, lr.Right, lr.Top); 75 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 76 77 //Right 78 r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y + lr.Top, 79 lr.Right, img.Height - lr.Top - lr.Bottom); 80 r2 = new Rectangle(x1 + r.Width - lr.Right, y1 + lr.Top, 81 lr.Right, r.Height - lr.Top - lr.Bottom); 82 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 83 84 //right-bottom 85 r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y + img.Height - lr.Bottom, 86 lr.Right, lr.Bottom); 87 r2 = new Rectangle(x1 + r.Width - lr.Right, y1 + r.Height - lr.Bottom, 88 lr.Right, lr.Bottom); 89 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 90 91 //bottom 92 r1 = new Rectangle(x + lr.Left, y + img.Height - lr.Bottom, 93 img.Width / Totalindex - lr.Left - lr.Right, lr.Bottom); 94 r2 = new Rectangle(x1 + lr.Left, y1 + r.Height - lr.Bottom, 95 r.Width - lr.Left - lr.Right, lr.Bottom); 96 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 97 98 //Center 99 r1 = new Rectangle(x + lr.Left, y + lr.Top, 100 img.Width / Totalindex - lr.Left - lr.Right, img.Height - lr.Top - lr.Bottom); 101 r2 = new Rectangle(x1 + lr.Left, y1 + lr.Top, 102 r.Width - lr.Left - lr.Right, r.Height - lr.Top - lr.Bottom); 103 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 104 } 105 } 106 107 /// <summary> 108 /// 绘图对像 109 /// </summary> 110 /// <param name="g"> 绘图对像</param> 111 /// <param name="obj">图片对像</param> 112 /// <param name="r">绘置的图片大小、坐标</param> 113 /// <param name="index">当前状态</param> 114 /// <param name="Totalindex">状态总数</param> 115 public static void DrawRect(Graphics g, Bitmap img, Rectangle r, int index, int Totalindex) 116 { 117 if (img == null) return; 118 int width = img.Width / Totalindex; 119 int height = img.Height; 120 Rectangle r1, r2; 121 int x = (index - 1) * width; 122 int y = 0; 123 r1 = new Rectangle(x, y, width, height); 124 r2 = new Rectangle(r.Left, r.Top, r.Width, r.Height); 125 g.DrawImage(img, r2, r1, GraphicsUnit.Pixel); 126 }
2、该方法是将编译好的图片读取出来
1 /// <summary> 2 /// 得到要绘置的图片对像 3 /// </summary> 4 /// <param name="str">图像在程序集中的地址</param> 5 /// <returns></returns> 6 public static Bitmap GetResBitmap(string str) 7 { 8 Stream sm; 9 sm = FindStream(str); 10 if (sm == null) return null; 11 return new Bitmap(sm); 12 } 13 14 /// <summary> 15 /// 得到图程序集中的图片对像 16 /// </summary> 17 /// <param name="str">图像在程序集中的地址</param> 18 /// <returns></returns> 19 private static Stream FindStream(string str) 20 { 21 Assembly assembly = Assembly.GetExecutingAssembly(); 22 string[] resNames = assembly.GetManifestResourceNames(); 23 foreach (string s in resNames) 24 { 25 if (s == str) 26 { 27 return assembly.GetManifestResourceStream(s); 28 } 29 } 30 return null; 31 }
Ok,基础打好之后就可以开始正式的进行按钮绘制,代码比较长,里面包括定义变量,定义按钮属性,处理按钮构造函数。这里我分享关键部分重写OnPaint代码:
1 /// <summary> 2 /// 重绘控件 3 /// </summary> 4 /// <param name="e"></param> 5 protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) 6 { 7 if (BackImg == null) 8 { 9 base.OnPaint(e); 10 return; 11 } 12 13 int i = (int)state; 14 if (this.Focused && state != State.MouseDown && _IsTabFocus == true) i = 5; 15 if (!this.Enabled) i = 4; 16 Rectangle rc = this.ClientRectangle; 17 Graphics g = e.Graphics; 18 19 base.InvokePaintBackground(this, new PaintEventArgs(e.Graphics, base.ClientRectangle)); 20 try 21 { 22 if (BackImg != null) 23 { 24 if (_BacklightLTRB != Rectangle.Empty) 25 { 26 27 ImageDrawRect.DrawRect(g, BackImg, rc, Rectangle.FromLTRB(_BacklightLTRB.X, _BacklightLTRB.Y, _BacklightLTRB.Width, _BacklightLTRB.Height), i, 5); 28 } 29 else 30 { 31 ImageDrawRect.DrawRect(g, BackImg, rc, Rectangle.FromLTRB(10, 10, 10, 10), i, 5); 32 } 33 34 } 35 } 36 catch 37 { } 38 39 Image img = null; 40 Size txts, imgs; 41 42 txts = Size.Empty; 43 imgs = Size.Empty; 44 45 if (this.Image != null) 46 { 47 img = this.Image; 48 } 49 else if (this.ImageList != null && this.ImageIndex != -1) 50 { 51 img = this.ImageList.Images[this.ImageIndex]; 52 } 53 54 if (img != null) 55 { 56 imgs.Width = img.Width; 57 imgs.Height = img.Height; 58 } 59 60 StringFormat format1; 61 using (format1 = new StringFormat()) 62 { 63 format1.HotkeyPrefix = System.Drawing.Text.HotkeyPrefix.Show; 64 SizeF ef1 = g.MeasureString(this.Text, this.Font, new SizeF((float)rc.Width, (float)rc.Height), format1); 65 txts = Size.Ceiling(ef1); 66 } 67 68 rc.Inflate(-4, -4); 69 if (imgs.Width * imgs.Height != 0) 70 { 71 Rectangle imgr = rc; 72 imgr = ImageDrawRect.HAlignWithin(imgs, imgr, this.ImageAlign); 73 imgr = ImageDrawRect.VAlignWithin(imgs, imgr, this.ImageAlign); 74 if (!this.Enabled) 75 { 76 ControlPaint.DrawImageDisabled(g, img, imgr.Left, imgr.Top, this.BackColor); 77 } 78 else 79 { 80 g.DrawImage(img, imgr.Left, imgr.Top, img.Width, img.Height); 81 } 82 } 83 84 Rectangle txtr = rc; 85 txtr = ImageDrawRect.HAlignWithin(txts, txtr, this.TextAlign); 86 txtr = ImageDrawRect.VAlignWithin(txts, txtr, this.TextAlign); 87 88 format1 = new StringFormat(); 89 format1.HotkeyPrefix = System.Drawing.Text.HotkeyPrefix.Show; 90 91 if (this.RightToLeft == RightToLeft.Yes) 92 { 93 format1.FormatFlags |= StringFormatFlags.DirectionRightToLeft; 94 } 95 brush = new SolidBrush(this.ForeColor); 96 g.DrawString(this.Text, this.Font, brush, (RectangleF)txtr, format1); 97 brush.Dispose(); 98 99 }
其中关键部分已经出来,按钮也基本绘制完成。下一篇我将分享重绘主窗体,其中过程也没有详细讲解,主要原因是文采不好。如果有不了解的可以留言给我,我会及时回复。该皮肤的源码由于项目上正在使用暂时不进行公布,如果本文的反响和关注度都不错,我再决定是否提供下载。最后谢谢大家的关注。请期待下一篇的重绘主窗体。
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