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  • 精简版StringBuilder,提速字符串拼接

    精简版StringBuilder,提速字符串拼接

    写目的

    在频繁的字符串拼接中,为了提升程序的性能,我们往往会用StringBuilder代替String+=String这样的操作;

    而我在实际编码中发现,大部分情况下我用到的只是StringBuilder的Append方法;

    一些极端的情况下,我希望我的程序性能更高,这时从StringBuilder入手是一个不错的主意;

    所以我希望用一种简单的方案代替StringBuilder,我将这个方案命名为QuickStringWriter;

    方案定义

    对于StringBuilder来说他除了Append之外还会有更多的方法,比如Insert,AppendFormat等

    QuickStringWriter这个方案,仅仅是用来代替简单的字符串+=这样的操作,所以我不会考虑他们,只需要重新实现Append,并让他们比StringBuilder更快

      初步设计

    复制代码
    class QuickStringWriter : IDisposable
    {
        public QuickStringWriter Append(bool val);
        public QuickStringWriter Append(byte val);
        public QuickStringWriter Append(char val);
        public QuickStringWriter Append(DateTime val);
        public QuickStringWriter Append(DateTime val, string format);
        public QuickStringWriter Append(decimal val);
        public QuickStringWriter Append(double val);
        public QuickStringWriter Append(Guid val);
        public QuickStringWriter Append(Guid val, string format);
        public QuickStringWriter Append(short val);
        public QuickStringWriter Append(int val);
        public QuickStringWriter Append(long val);
        public QuickStringWriter Append(sbyte val);
        public QuickStringWriter Append(float val);
        public QuickStringWriter Append(string val);
        public QuickStringWriter Append(ushort val);
        public QuickStringWriter Append(uint val);
        public QuickStringWriter Append(ulong val);
        public QuickStringWriter Clear();
        void Dispose();
        string ToString();
    }
    复制代码

      结构

    QuickStringWriter将使用一个Char数组作为缓冲区(Buff)

    使用一个属性Position作为当前字符位置,或者说是当前字符数

    重写ToString方法,将当前缓冲区中的内容,从0到Position转为string对象输出

    复制代码
    char[] Buff;
    int Position;
    
    public override string ToString()
    {
        return new string(Buff, 0, Position);
    }
    复制代码

      设置缓冲区

    既然有缓冲区,那么就要考虑缓冲区不足时的处理

    我设计2个方法解决这个问题

    复制代码
    //设置缓冲区容量
    void SetCapacity(int capacity)
    {
        if (capacity > Buff.Length)
        {
            if (capacity > 6000 * 10000)   //6000W
            {
                throw new OutOfMemoryException("QuickStringWriter容量不能超过6000万个字符");
            }
        }
        var newbuff = new char[capacity];
        Array.Copy(Buff, 0, newbuff, 0, Math.Min(Position, capacity));
        Buff = newbuff;
        Position = Math.Min(Position, Buff.Length);
    }
    //翻倍空间
    void ToDouble()
    {
        SetCapacity(Math.Min(Buff.Length * 2, 10 * 10000));
    }
    复制代码

    第一个方法SetCapacity,我预留了一个缩小当前缓冲区的处理,虽然现在不会使用

    第二个方法就是翻倍缓冲区,这里也是有个条件的,如果当前缓冲区大于5W,最多一次也只能扩容10W字符的容量

    复制代码
    //当容量不足的时候,尝试翻倍空间
    void Try()
    {
        if (Position >= Buff.Length)
        {
            ToDouble();
        }
    }
    //测试剩余空间大小,如果不足,则扩展至可用大小后再翻倍
    void Check(int count)
    {
        var pre = Position + count;
        if (pre >= Buff.Length)
        {
            SetCapacity(pre * 2);
        }
    }
    复制代码

    这里还需要2个方法可以方面的调用 

    比如在追加单个字符的时候可以调用Try

    在追加指定长度字符之前可以调用Check

      性能

    在性能上,我只要考虑每一个方法的性能都能快StringBuilder就可以了,这点其实并不是非常困难

     bool类型处理

    public QuickStringWriter Append(Boolean val)
    {
    if (val)
    {
    Check(4);
    Buff[Position++] = 't';
    Buff[Position++] = 'r';
    Buff[Position++] = 'u';
    Buff[Position++] = 'e';
    }
    else
    {
    Check(5);
    Buff[Position++] = 'f';
    Buff[Position++] = 'a';
    Buff[Position++] = 'l';
    Buff[Position++] = 's';
    Buff[Position++] = 'e';
    }
    return this;
    }

    bool类型处理

    百万次追加 false

    StringBuilder         19ms

    QuickStringWriter  9ms

    ps:系统的bool转换为String后首字母都是大小,这里我为了使用更方面直接转为小写的了

     DateTime类型处理

    public QuickStringWriter Append(DateTime val)
    {
    Check(18);
    if (val.Year < 1000)
    {
    Buff[Position++] = '0';
    if (val.Year < 100)
    {
    Buff[Position++] = '0';
    if (val.Year < 10)
    {
    Buff[Position++] = '0';
    }
    }
    }
    Append((long)val.Year);
    Buff[Position++] = '-';

    if (val.Month < 10)
    {
    Buff[Position++] = '0';
    }
    Append((long)val.Month);
    Buff[Position++] = '-';

    if (val.Day < 10)
    {
    Buff[Position++] = '0';
    }
    Append((long)val.Day);
    Buff[Position++] = ' ';

    if (val.Hour < 10)
    {
    Buff[Position++] = '0';
    }
    Append((long)val.Hour);
    Buff[Position++] = ':';

    if (val.Minute < 10)
    {
    Buff[Position++] = '0';
    }
    Append((long)val.Minute);
    Buff[Position++] = ':';

    if (val.Second < 10)
    {
    Buff[Position++] = '0';
    }
    Append((long)val.Minute);
    return this;
    }

    DateTime类型处理

    十万次追加 DateTime.Now

    StringBuilder         90ms

    QuickStringWriter  55ms

     整数类型的处理

    Char[] NumberBuff;
    public QuickStringWriter Append(Int64 val)
    {
    if (val == 0)
    {
    Buff[Position++] = '0';
    return this;
    }

    var pos = 63;
    if (val < 0)
    {
    Buff[Position++] = '-';
    NumberBuff[pos] = (char)(~(val % 10) + '1');
    if (val < -10)
    {
    val = val / -10;
    NumberBuff[--pos] = (char)(val % 10 + '0');
    }
    }
    else
    {
    NumberBuff[pos] = (char)(val % 10 + '0');
    }
    while ((val = val / 10L) != 0L)
    {
    NumberBuff[--pos] = (char)(val % 10L + '0');
    }
    var length = 64 - pos;
    Check(length);
    Array.Copy(NumberBuff, pos, Buff, Position, length);
    Position += length;
    return this;
    }

    整数类型的处理

    百万次追加             long.MaxValue    sbyte.MaxValue

    StringBuilder         190ms                 120ms  

    QuickStringWriter  115ms                 33ms

     char类型处理
    public QuickStringWriter Append(Char val)
    {
        Try();
        Buff[Position++] = val;
        return this;
    }

    百万次追加             'a'

    StringBuilder         7ms

    QuickStringWriter  4ms

     String处理

    public QuickStringWriter Append(String val)
    {
    if (val == null || val.Length == 0)
    {
    return this;
    }
    else if (val.Length <= 3)
    {
    Check(val.Length);
    Buff[Position++] = val[0];
    if (val.Length > 1)
    {
    Buff[Position++] = val[1];
    if (val.Length > 2)
    {
    Buff[Position++] = val[2];
    }
    }
    }
    else
    {
    Check(val.Length);
    val.CopyTo(0, Buff, Position, val.Length);
    Position += val.Length;
    }
    return this;
    }

    String处理

    嗯..这个和StringBuilder几乎相同

    然后其他的类型就直接按照调用Append(string str) 的处理方式就可以了

     其他类型处理

    public QuickStringWriter Append(Guid val)
    {
    Append(val.ToString());
    return this;
    }

    public QuickStringWriter Append(Decimal val)
    {
    Append(val.ToString(System.Globalization.NumberFormatInfo.InvariantInfo));
    return this;
    }

    其他类型处理

      带入JsonBuilder

     全部完成了之后 我把他加入到之前的JsonBuilder中试试

    //protected StringBuilder Buff = new StringBuilder(4096);
    protected QuickStringWriter Buff = new QuickStringWriter(4096);//字符缓冲区

    调用需要修改一个地方

    复制代码
    public string ToJsonString(object obj)
    {
        //Buff.Length = 0; //StringBuilder清空方法
        Buff.Clear();//QuickStringWriter清空方法
        AppendObject(obj);
        return Buff.ToString();
    }
    复制代码

    再来看看前后的差距

    • 原StringBuilder缓冲

    211ms | 166ms | 162ms | 164ms | 164ms | 160ms | 163ms | 160ms | 179ms | 156ms |

    • 更换为QuickStringWriter后

    167ms | 134ms | 134ms | 134ms | 135ms | 134ms | 134ms | 133ms | 134ms | 134ms |

    ps:在公司的破电脑上也测了,发现配置越差差距越大

      完整代码

     QuickStringWriter完整代码

    using System;
    using System.Collections.Generic;
    using System.Text;

    namespace blqw
    {
    public class QuickStringWriter : IDisposable
    {
    static LiteracyGetter StringFirstChar;
    static QuickStringWriter()
    {
    var f = typeof(string).GetField("m_firstChar", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
    StringFirstChar = Literacy.CreateGetter(f);

    }


    public QuickStringWriter() : this(2048) { }
    /// <summary>
    /// 实例化新的对象,并且指定初始容量
    /// </summary>
    /// <param name="capacity"></param>
    public QuickStringWriter(int capacity)
    {
    NumberBuff = new Char[64];
    Buff = new Char[capacity];
    }

    //设置缓冲区容量
    void SetCapacity(int capacity)
    {
    if (capacity > Buff.Length)
    {
    if (capacity > 6000 * 10000) //6000W
    {
    throw new OutOfMemoryException("QuickStringWriter容量不能超过6000万个字符");
    }
    }
    var newbuff = new char[capacity];
    Array.Copy(Buff, 0, newbuff, 0, Math.Min(Position, capacity));
    Buff = newbuff;
    Position = Math.Min(Position, Buff.Length);
    }
    //当容量不足的时候,尝试翻倍空间
    void ToDouble()
    {
    SetCapacity(Math.Min(Buff.Length * 2, 10 * 10000));
    }

    Char[] NumberBuff;
    Char[] Buff;
    int Position;

    public void Dispose()
    {
    NumberBuff = null;
    Buff = null;
    }

    public QuickStringWriter Append(Boolean val)
    {
    if (val)
    {
    Check(4);
    Buff[Position++] = 't';
    Buff[Position++] = 'r';
    Buff[Position++] = 'u';
    Buff[Position++] = 'e';
    }
    else
    {
    Check(5);
    Buff[Position++] = 'f';
    Buff[Position++] = 'a';
    Buff[Position++] = 'l';
    Buff[Position++] = 's';
    Buff[Position++] = 'e';
    }
    return this;
    }
    public QuickStringWriter Append(DateTime val)
    {
    Check(18);
    if (val.Year < 1000)
    {
    Buff[Position++] = '0';
    if (val.Year < 100)
    {
    Buff[Position++] = '0';
    if (val.Year < 10)
    {
    Buff[Position++] = '0';
    }
    }
    }
    Append((long)val.Year);
    Buff[Position++] = '-';

    if (val.Month < 10)
    {
    Buff[Position++] = '0';
    }
    Append((long)val.Month);
    Buff[Position++] = '-';

    if (val.Day < 10)
    {
    Buff[Position++] = '0';
    }
    Append((long)val.Day);
    Buff[Position++] = ' ';

    if (val.Hour < 10)
    {
    Buff[Position++] = '0';
    }
    Append((long)val.Hour);
    Buff[Position++] = ':';

    if (val.Minute < 10)
    {
    Buff[Position++] = '0';
    }
    Append((long)val.Minute);
    Buff[Position++] = ':';

    if (val.Second < 10)
    {
    Buff[Position++] = '0';
    }
    Append((long)val.Minute);
    return this;
    }

    public QuickStringWriter Append(Guid val)
    {
    Append(val.ToString());
    return this;
    }

    public QuickStringWriter Append(DateTime val, string format)
    {

    Append(val.ToString(format));
    return this;
    }
    public QuickStringWriter Append(Guid val, string format)
    {
    Append(val.ToString(format));
    return this;
    }

    public QuickStringWriter Append(Decimal val)
    {
    Append(val.ToString());
    return this;
    }
    public QuickStringWriter Append(Double val)
    {
    Append(Convert.ToString(val));
    return this;
    }
    public QuickStringWriter Append(Single val)
    {
    Append(Convert.ToString(val));
    return this;
    }


    public QuickStringWriter Append(SByte val)
    {
    Append((Int64)val);
    return this;
    }
    public QuickStringWriter Append(Int16 val)
    {
    Append((Int64)val);
    return this;
    }
    public QuickStringWriter Append(Int32 val)
    {
    Append((Int64)val);
    return this;
    }

    public override string ToString()
    {
    return new string(Buff, 0, Position);
    }

    public QuickStringWriter Append(Int64 val)
    {
    if (val == 0)
    {
    Buff[Position++] = '0';
    return this;
    }

    var pos = 63;
    if (val < 0)
    {
    Buff[Position++] = '-';
    NumberBuff[pos] = (char)(~(val % 10) + '1');
    if (val < -10)
    {
    val = val / -10;
    NumberBuff[--pos] = (char)(val % 10 + '0');
    }
    }
    else
    {
    NumberBuff[pos] = (char)(val % 10 + '0');
    }
    while ((val = val / 10L) != 0L)
    {
    NumberBuff[--pos] = (char)(val % 10L + '0');
    }
    var length = 64 - pos;
    Check(length);
    Array.Copy(NumberBuff, pos, Buff, Position, length);
    Position += length;
    return this;
    }
    public QuickStringWriter Append(Char val)
    {
    Try();
    Buff[Position++] = val;
    return this;
    }
    public QuickStringWriter Append(String val)
    {
    if (val == null || val.Length == 0)
    {
    return this;
    }
    else if (val.Length <= 3)
    {
    Check(val.Length);
    Buff[Position++] = val[0];
    if (val.Length > 1)
    {
    Buff[Position++] = val[1];
    if (val.Length > 2)
    {
    Buff[Position++] = val[2];
    }
    }
    }
    else
    {
    Check(val.Length);
    val.CopyTo(0, Buff, Position, val.Length);
    Position += val.Length;
    }
    return this;
    }

    public QuickStringWriter Append(Byte val)
    {
    Append((UInt64)val);
    return this;
    }
    public QuickStringWriter Append(UInt16 val)
    {
    Append((UInt64)val);
    return this;
    }
    public QuickStringWriter Append(UInt32 val)
    {
    Append((UInt64)val);
    return this;
    }
    public QuickStringWriter Append(UInt64 val)
    {
    if (val == 0)
    {
    Buff[Position++] = '0';
    return this;
    }
    var pos = 63;

    NumberBuff[pos] = (char)(val % 10 + '0');

    while ((val = val / 10L) != 0L)
    {
    NumberBuff[--pos] = (char)(val % 10L + '0');
    }
    var length = 64 - pos;
    Check(length);
    Array.Copy(NumberBuff, pos, Buff, Position, length);
    Position += length;
    return this;
    }

    public QuickStringWriter Clear()
    {
    Position = 0;
    return this;
    }

    //当容量不足的时候,尝试翻倍空间
    void Try()
    {
    if (Position >= Buff.Length)
    {
    ToDouble();
    }
    }
    //测试剩余空间大小,如果不足,则扩展至可用大小后再翻倍
    void Check(int count)
    {
    var pre = Position + count;
    if (pre >= Buff.Length)
    {
    SetCapacity(pre * 2);
    }
    }


    }
    }

    QuickStringWriter完整代码

     这样就OK了,在很多时间他就是一个完全可以满足需求的精简提速版的StringBuilder!

    包括以后如果机会放出个人用的简易ORM也会发现里面的字符串拼接也是用的这个对象

    我写的文章,除了纯代码,其他的都是想表达一种思想,一种解决方案.希望各位看官不要局限于文章中的现成的代码,要多关注整个文章的主题思路,谢谢
     
    分类: ASP.NETC#
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  • 原文地址:https://www.cnblogs.com/Leo_wl/p/3283816.html
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