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  • Net线程池设计

    Net线程池设计

    功能描述:

    1. 支持创建多个线程池,并统一管理
    2. 支持不同线程池的容量控制,以及最少活动线程的设置
    3. 支持不同线程池中活动线程的闲时设置,即线程空闲时间到期后即自动被回收

    结构设计:

    • ThreadWorkerPoolManager: 线程池管理器,用于统一创建,获取,销毁线程池,使用单例模式
    • ThreadWorkerPool: 线程池,用于管理指定数量的线程,由ThreadWorkerPoolManager管理,自身无法创建与销毁
    • TheadWorkerPoolItem: 线程池项,用于包装线程工作器,协助ThreadWorkerPool更好的管理线程,例如取出,放回,闲时的控制
    • TheadWorker: 线程工作器,用于包装系统线程System.Threading.Thread,使其可以重复使用,减少Thrad创建和销毁的性能开销

      结构关系图:

      

     详细设计:

      ThreadWoker

      要点设计:

    1. 完成一次任务后,System.Threading.Thread不能被系统销毁, 默认情况下new Thread(ThreadStart start).Start(), 当ThreadStart委托的任务完成后,系统将销毁该线程,也就是说创建一个System.Threading.Thread实例只能使用一次;为了使线程能被重复使用,ThreadWoker将使用 while+sleeping 的方式对系统线程进行包装,同时使用AutoResetEvent代替Thread.Sleep(timeout)来达到更佳的控制
    2. 闲时设计,线程资源是极其宝贵的系统资源,如果线程池中存在大量的空闲线程这是一种浪费,极端情况下将影响系统的稳定性和工作效率;ThreadWorker将使用AutoResetEvent和事件通知的方式来代替在线程池中定期轮询检查的方式,每完成一个任务将重新开始空闲时间的计算,如果ThreadWorker在线程池中被取出,那么ThreadWorker空闲时间将永远不会到期,直到ThreadWorker被返回线程池后才重新开始空闲时间的计算

      状态图:

      

      关键代码:

      

    复制代码
     1         private void ThreadWorking()
     2         {
     3             while (_status != ThreadWorkerStatus.Abort)
     4             {
     5                 //WaitOne 返回false表示等待超时,true接到取消等待的通知
     6                 //这里利用AutoResetEvent.WaitOne的特性来设计闲时控制,false表示空闲到期,true表示新的任务开始
     7                 if (!_waitEvent.WaitOne(_idleTime)) 
     8                 {
     9                     if (!_isCanIdleExpired) //_isCanIdleExpired变量控制是否允许超时,例如被取出后将不能超时
    10                         continue;
    11 
    12                     _status = ThreadWorkerStatus.Abort;
    13                     _waitEvent.Close();
    14                     _waitEvent.Dispose();
    15                     if (OnIdleExpired != null)
    16                         OnIdleExpired(this, null); //空闲到期事件通知
    17                     return;
    18                 }
    19                 else if (_status == ThreadWorkerStatus.Abort)
    20                     return;
    21 
    22                 try
    23                 {
    24                     Working();
    25                 }
    26                 catch (Exception ex)
    27                 {
    28                     _logger.TraceEvent(TraceEventType.Error, (int)TraceEventType.Error, ex.ToString());
    29                 }
    30                 finally
    31                 {
    32                     _status = ThreadWorkerStatus.Idle;
    33                     if (OnWorkCompleted != null)
    34                         OnWorkCompleted(this, null); //任务完成事件通知
    35                 }
    36             }
    37         }
    复制代码
    复制代码
     1      public void Work()
     2         {
     3             if (_status == ThreadWorkerStatus.Abort)
     4                 throw new InvalidOperationException("this ThreadWorker was Abort!");
     5 
     6             if (_status == ThreadWorkerStatus.Working)
     7                 throw new InvalidOperationException("this ThreadWorker was working, unable to duplicate work!");
     8 
     9             _status = ThreadWorkerStatus.Working;
    10             _waitEvent.Set(); //通知线程有个新的工作要开始
    11         }
    复制代码

      ThreadWorkerPoolItem

      要点设计:

    1. 链接ThreadWorker和线程池,线程池通过ThreadWorkerPoolItem控制ThreadWorker在线程池的取出,放回,销毁
    2. 通过订阅ThreadWorker的空闲到期事件OnIdleExpired,来完成线程池对线程的移除
    3. 通过订阅ThreadWorker的任务完成事件OnWorkCompleted,来完成线程返回线程池的操作
    4. 提供剩余空闲时间查询,来为线程池提供更优线程取出方案

      完整代码:

    复制代码
     1     public sealed class ThreadWorkerPoolItem
     2     {
     3         private ThreadWorkerPoolItemStatus _status;
     4         private readonly ThreadWorkerBase _threadWorker;
     5         private readonly ThreadWorkerPoolBase _threadWorkerPool;
     6         private readonly int _idleTime;
     7         private DateTime _startIdleTime;
     8 
     9         internal ThreadWorkerPoolItem(ThreadWorkerPoolBase pool, ThreadWorkerBase threadWorker, ThreadWorkerPoolSettings poolSettings)
    10         {
    11             _threadWorkerPool = pool;
    12             _threadWorker = threadWorker;
    13             _threadWorker.OnIdleExpired += _threadWorker_OnIdleExpired;
    14             _threadWorker.OnWorkCompleted += _threadWorker_OnWorkCompleted;
    15             _threadWorker.Start();
    16             _status = ThreadWorkerPoolItemStatus.Idle;
    17             _idleTime = poolSettings.IdleTime;
    18         }
    19 
    20         void _threadWorker_OnWorkCompleted(object sender, EventArgs args)
    21         {
    22             _threadWorkerPool.Return(this);
    23         }
    24 
    25         void _threadWorker_OnIdleExpired(object sender, EventArgs args)
    26         {
    27             _threadWorkerPool.Remove(this);
    28         }
    29 
    30         internal ThreadWorkerPoolItemStatus Status
    31         {
    32             get
    33             {
    34                 if (_threadWorker.Status == ThreadWorkerStatus.Abort || _status == ThreadWorkerPoolItemStatus.Abort)
    35                     return ThreadWorkerPoolItemStatus.Abort;
    36 
    37                 return _status;
    38             }
    39         }
    40 
    41         internal int SurplusIdleTime
    42         {
    43             get
    44             {
    45                 if (_status == ThreadWorkerPoolItemStatus.Take || _idleTime == -1)
    46                     return -1;
    47 
    48                 int idledTime = (int)(_startIdleTime - DateTime.Now).TotalMilliseconds;
    49                 if (idledTime >= _idleTime)
    50                     return 0;
    51 
    52                 return idledTime;
    53             }
    54         }
    55 
    56         internal void SetTake()
    57         {
    58             _threadWorker.IsCanIdleExpried = false;
    59             _status = ThreadWorkerPoolItemStatus.Take;
    60         }
    61 
    62         internal void SetIdle()
    63         {
    64             _startIdleTime = DateTime.Now;
    65             _status = ThreadWorkerPoolItemStatus.Idle;
    66             _threadWorker.IsCanIdleExpried = true;
    67         }
    68 
    69         internal ThreadWorkerBase ThreadWorker
    70         {
    71             get { return _threadWorker; }
    72         }
    73     }
    复制代码

      ThreadWorkerPool

      要点设计:

    1. 使用Lock配合ThreadWorkerPoolItem的状态来确保多线程下,每次取出的都是空闲的ThreadWorker
    2. 取出的超时设计,由于线程池有容量控制,高并发下必然导致线程池满负荷,提供超时设置,有利于使用者自行控制满负荷情况下的处理;ThreadWorkerPool将使用while+sleeping的方式,同时使用AutoResetEvent代替Thread.Sleep(timeout)来达到更佳的控制,当一个线程被放回线程池时,另一等待获取者立即获取,而无需等待下一次轮询的到来

      关键代码:

    复制代码
     1         protected bool TryTake(int timeout, out ThreadWorkerBase threadWorker)
     2         {
     3             threadWorker = null;
     4             lock (_takeLocker)
     5             {
     6                 ThreadWorkerPoolItem worker = null;
     7                 DateTime startWaitTime;
     8                 while (!_isDestoryed)
     9                 {
    10                     worker = _threadWorkerList.Where(e => e.Status == Core.ThreadWorkerPoolItemStatus.Idle).OrderByDescending(e => e.SurplusIdleTime).FirstOrDefault();
    11                     if (worker == null)
    12                     {
    13                         if (_threadWorkerList.Count < _settings.MaxThreadWorkerCount)
    14                         {
    15                             worker = this.CreatePoolItem(_threadWorkerList.Count + 1, _settings.IdleTime);
    16                             worker.SetTake();
    17                             _threadWorkerList.Add(worker);
    18                             threadWorker = worker.ThreadWorker;
    19                             return true;
    20                         }
    21 
    22                         startWaitTime = DateTime.Now;
    23                         if (!_takeWaitEvent.WaitOne(timeout))
    24                         {
    25                             threadWorker = null;
    26                             return false;
    27                         }
    28 
    29                         if (timeout != -1)
    30                         {
    31                             timeout = timeout - (int)(DateTime.Now - startWaitTime).TotalMilliseconds;
    32                             if (timeout <= 0)
    33                             {
    34                                 threadWorker = null;
    35                                 return false;
    36                             }
    37                         }
    38                         continue;
    39                     }
    40 
    41                     threadWorker = worker.ThreadWorker;
    42                     worker.SetTake();
    43                     return true;
    44                 }
    45 
    46                 threadWorker = null;
    47                 return false;
    48             }
    49         }
    复制代码
    1         internal void Return(ThreadWorkerPoolItem item)
    2         {
    3             item.SetIdle();
    4             _takeWaitEvent.Set();
    5         }

      ThreadWorkerPoolManager使用单例模式管理,代码过于简单这里就不贴了......

      有兴趣的同学可以点击这里进行下载源码查看:Nutshell.ThreadWorkerPool.zip

      github 开源地址: https://github.com/zcylife/Nutshell

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  • 原文地址:https://www.cnblogs.com/Leo_wl/p/5774659.html
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