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  • python——贪吃蛇代码分享

      1 import random  
      2 import pygame  
      3 import sys  
      4 from pygame.locals import *  
      5   
      6 Snakespeed = 17
      7 Window_Width = 800  
      8 Window_Height = 500  
      9 Cell_Size = 20  # Width and height of the cells  
     10 # Ensuring that the cells fit perfectly in the window. eg if cell size was  
     11 # 10     and window width or windowheight were 15 only 1.5 cells would  
     12 # fit.  
     13 assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size."  
     14 # Ensuring that only whole integer number of cells fit perfectly in the window.  
     15 assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size."  
     16 Cell_W = int(Window_Width / Cell_Size)  # Cell Width  
     17 Cell_H = int(Window_Height / Cell_Size)  # Cellc Height  
     18   
     19   
     20 White = (255, 255, 255)  
     21 Black = (0, 0, 0)  
     22 Red = (255, 0, 0)  # Defining element colors for the program.  
     23 Green = (0, 255, 0)  
     24 DARKGreen = (0, 155, 0)  
     25 DARKGRAY = (40, 40, 40)  
     26 YELLOW = (255, 255, 0)  
     27 Red_DARK = (150, 0, 0)  
     28 BLUE = (0, 0, 255)  
     29 BLUE_DARK = (0, 0, 150)  
     30   
     31   
     32 BGCOLOR = Black  # Background color  
     33   
     34   
     35 UP = 'up'  
     36 DOWN = 'down'      # Defining keyboard keys.  
     37 LEFT = 'left'  
     38 RIGHT = 'right'  
     39   
     40 HEAD = 0  # Syntactic sugar: index of the snake's head  
     41   
     42   
     43 def main():  
     44     global SnakespeedCLOCK, DISPLAYSURF, BASICFONT  
     45   
     46     pygame.init()  
     47     SnakespeedCLOCK = pygame.time.Clock()  
     48     DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height))  
     49     BASICFONT = pygame.font.Font('freesansbold.ttf', 18)  
     50     pygame.display.set_caption('Snake')  
     51   
     52     showStartScreen()  
     53     while True:  
     54         runGame()  
     55         showGameOverScreen()  
     56   
     57   
     58 def runGame():  
     59     # Set a random start point.  
     60     startx = random.randint(5, Cell_W - 6)  
     61     starty = random.randint(5, Cell_H - 6)  
     62     wormCoords = [{'x': startx, 'y': starty},  
     63                   {'x': startx - 1, 'y': starty},  
     64                   {'x': startx - 2, 'y': starty}]  
     65     direction = RIGHT  
     66   
     67     # Start the apple in a random place.  
     68     apple = getRandomLocation()  
     69   
     70     while True:  # main game loop  
     71         for event in pygame.event.get():  # event handling loop  
     72             if event.type == QUIT:  
     73                 terminate()  
     74             elif event.type == KEYDOWN:  
     75                 if (event.key == K_LEFT) and direction != RIGHT:  
     76                     direction = LEFT  
     77                 elif (event.key == K_RIGHT) and direction != LEFT:  
     78                     direction = RIGHT  
     79                 elif (event.key == K_UP) and direction != DOWN:  
     80                     direction = UP  
     81                 elif (event.key == K_DOWN) and direction != UP:  
     82                     direction = DOWN  
     83                 elif event.key == K_ESCAPE:  
     84                     terminate()  
     85   
     86         # check if the Snake has hit itself or the edge  
     87         if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == Cell_H:  
     88             return  # game over  
     89         for wormBody in wormCoords[1:]:  
     90             if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:  
     91                 return  # game over  
     92   
     93         # check if Snake has eaten an apply  
     94         if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:  
     95             # don't remove worm's tail segment  
     96             apple = getRandomLocation()  # set a new apple somewhere  
     97         else:  
     98             del wormCoords[-1]  # remove worm's tail segment  
     99   
    100         # move the worm by adding a segment in the direction it is moving  
    101         if direction == UP:  
    102             newHead = {'x': wormCoords[HEAD]['x'],  
    103                        'y': wormCoords[HEAD]['y'] - 1}  
    104         elif direction == DOWN:  
    105             newHead = {'x': wormCoords[HEAD]['x'],  
    106                        'y': wormCoords[HEAD]['y'] + 1}  
    107         elif direction == LEFT:  
    108             newHead = {'x': wormCoords[HEAD][  
    109                 'x'] - 1, 'y': wormCoords[HEAD]['y']}  
    110         elif direction == RIGHT:  
    111             newHead = {'x': wormCoords[HEAD][  
    112                 'x'] + 1, 'y': wormCoords[HEAD]['y']}  
    113         wormCoords.insert(0, newHead)  
    114         DISPLAYSURF.fill(BGCOLOR)  
    115         drawGrid()  
    116         drawWorm(wormCoords)  
    117         drawApple(apple)  
    118         drawScore(len(wormCoords) - 3)  
    119         pygame.display.update()  
    120         SnakespeedCLOCK.tick(Snakespeed)  
    121   
    122   
    123 def drawPressKeyMsg():  
    124     pressKeySurf = BASICFONT.render('Press a key to play.', True, White)  
    125     pressKeyRect = pressKeySurf.get_rect()  
    126     pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30)  
    127     DISPLAYSURF.blit(pressKeySurf, pressKeyRect)  
    128   
    129   
    130 def checkForKeyPress():  
    131     if len(pygame.event.get(QUIT)) > 0:  
    132         terminate()  
    133     keyUpEvents = pygame.event.get(KEYUP)  
    134     if len(keyUpEvents) == 0:  
    135         return None  
    136     if keyUpEvents[0].key == K_ESCAPE:  
    137         terminate()  
    138     return keyUpEvents[0].key  
    139   
    140   
    141 def showStartScreen():  
    142     titleFont = pygame.font.Font('freesansbold.ttf', 100)  
    143     titleSurf1 = titleFont.render('Lei python!', True, White, DARKGreen)  
    144     degrees1 = 0  
    145     degrees2 = 0  
    146     while True:  
    147         DISPLAYSURF.fill(BGCOLOR)  
    148         rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1)  
    149         rotatedRect1 = rotatedSurf1.get_rect()  
    150         rotatedRect1.center = (Window_Width / 2, Window_Height / 2)  
    151         DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)  
    152   
    153         drawPressKeyMsg()  
    154   
    155         if checkForKeyPress():  
    156             pygame.event.get()  # clear event queue  
    157             return  
    158         pygame.display.update()  
    159         SnakespeedCLOCK.tick(Snakespeed)  
    160         degrees1 += 3  # rotate by 3 degrees each frame  
    161         degrees2 += 7  # rotate by 7 degrees each frame  
    162   
    163   
    164 def terminate():  
    165     pygame.quit()  
    166     sys.exit()  
    167   
    168   
    169 def getRandomLocation():  
    170     return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)}  
    171   
    172   
    173 def showGameOverScreen():  
    174     gameOverFont = pygame.font.Font('freesansbold.ttf', 100)  
    175     gameSurf = gameOverFont.render('Game', True, White)  
    176     overSurf = gameOverFont.render('Over', True, White)  
    177     gameRect = gameSurf.get_rect()  
    178     overRect = overSurf.get_rect()  
    179     gameRect.midtop = (Window_Width / 2, 10)  
    180     overRect.midtop = (Window_Width / 2, gameRect.height + 10 + 25)  
    181   
    182     DISPLAYSURF.blit(gameSurf, gameRect)  
    183     DISPLAYSURF.blit(overSurf, overRect)  
    184     drawPressKeyMsg()  
    185     pygame.display.update()  
    186     pygame.time.wait(500)  
    187     checkForKeyPress()  # clear out any key presses in the event queue  
    188   
    189     while True:  
    190         if checkForKeyPress():  
    191             pygame.event.get()  # clear event queue  
    192             return  
    193   
    194   
    195 def drawScore(score):  
    196     scoreSurf = BASICFONT.render('Score: %s' % (score), True, White)  
    197     scoreRect = scoreSurf.get_rect()  
    198     scoreRect.topleft = (Window_Width - 120, 10)  
    199     DISPLAYSURF.blit(scoreSurf, scoreRect)  
    200   
    201   
    202 def drawWorm(wormCoords):  
    203     for coord in wormCoords:  
    204         x = coord['x'] * Cell_Size  
    205         y = coord['y'] * Cell_Size  
    206         wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size)  
    207         pygame.draw.rect(DISPLAYSURF, DARKGreen, wormSegmentRect)  
    208         wormInnerSegmentRect = pygame.Rect(  
    209             x + 4, y + 4, Cell_Size - 8, Cell_Size - 8)  
    210         pygame.draw.rect(DISPLAYSURF, Green, wormInnerSegmentRect)  
    211   
    212   
    213 def drawApple(coord):  
    214     x = coord['x'] * Cell_Size  
    215     y = coord['y'] * Cell_Size  
    216     appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size)  
    217     pygame.draw.rect(DISPLAYSURF, Red, appleRect)  
    218   
    219   
    220 def drawGrid():  
    221     for x in range(0, Window_Width, Cell_Size):  # draw vertical lines  
    222         pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, Window_Height))  
    223     for y in range(0, Window_Height, Cell_Size):  # draw horizontal lines  
    224         pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), (Window_Width, y))  
    225   
    226   
    227 if __name__ == '__main__':  
    228     try:  
    229         main()  
    230     except SystemExit:  
    231         pass 
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  • 原文地址:https://www.cnblogs.com/Leonardo-li/p/8630836.html
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