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  • 加强版俄罗斯

    加强版的俄罗斯,可以带回去给我妹妹玩了。

    俄罗斯方块,大家很熟悉的一个游戏,你看到的全是控件组成的形状,预览窗口一看就知道不是控件了,加了点绘图上去。

    首先就谈界面的设计,游戏预览和菜单三大部分,控件动态生成,方块肯定不能是同一个形状的,所以加上一个方块父类,编写子类,提高扩展性。

    有了形状肯定是要会动的,不会动的游戏谁玩啊,形状可以移动位置,可以变换形状,还要注意很多情况,比如不能超过边界等,这些功能我归为辅助类了,帮助游戏功能的实现类。

    这是大致的模块,通过界面游戏来添加事件,借助辅助类来完善游戏功能,提高可读性,不然代码全塞到界面上头晕,而且以后要加功能也很难找,当然,这三大模块还可以细分,大致的设计也都介绍了一遍,下面给出的代码注释的不能在详细了,所以功能方面我就不介绍了,相信下面会给出满意的介绍。

    //游戏类

      1 using System;
      2 using System.Collections.Generic;
      3 using System.ComponentModel;
      4 using System.Data;
      5 using System.Drawing;
      6 using System.Drawing.Drawing2D;
      7 using System.IO;
      8 using System.Linq;
      9 using System.Media;
     10 using System.Text;
     11 using System.Threading.Tasks;
     12 using System.Windows.Forms;
     13 
     14 namespace ShapeUI
     15 {
     16     public partial class forShape : Form
     17     {
     18         public forShape()
     19         {
     20             InitializeComponent();
     21         }
     22         private int index = 0;
     23         private SoundPlayer music = null;
     24         private static List<Control> conList = new List<Control>();//预览窗口
     25         private Graphics g = null;
     26         private void forShape_Load(object sender, EventArgs e)
     27         {
     28             music = new SoundPlayer();//.wav文件播放
     29         }
     30         private bool Stop(int key) //结束操作
     31         {
     32             bool b = true;
     33             foreach (Control c in gpbGame.Controls)
     34             {
     35                 if (c.Enabled)
     36                 {
     37                     int x = c.Location.X;
     38                     int y = c.Location.Y;
     39                     //判断是否撞墙
     40                     if (x >= gpbGame.Width - Helper.Over && key == 68)
     41                     {
     42                         b = false;
     43                         break;
     44                     }
     45                     else if (x <= 0 && key == 65)
     46                     {
     47                         b = false;
     48                         break;
     49                     }
     50                     else if (y >= gpbGame.Height - Helper.Over && key == 83)
     51                     {
     52                         b = false;
     53                         Enableds();//如果是下落操作碰到墙则固定形状
     54                         break;
     55                     }
     56                 }
     57             }
     58             return b;
     59         }
     60         public void Enableds()//固定
     61         {
     62             foreach (Control c in gpbGame.Controls)
     63             {
     64                 if (c.Enabled)
     65                 {
     66                     c.KeyDown -= buttons_KeyDown;//消除按钮事件
     67                     c.Enabled = false;
     68                     int Red = new Random().Next(150, 250);
     69                     int Green = new Random().Next(0, 250);
     70                     int Blue = (Red + Green > 400)?0:400-Red - Green;
     71                     Blue = (Blue > 255) ? 255 : Blue;
     72                     //固定变换颜色
     73                     c.BackColor = Color.FromArgb(Red, Green, Blue);
     74                 }
     75                 //判断游戏结束
     76                 if (!c.Enabled && c.Location.Y <= 30)
     77                 {
     78                     tirShape.Stop();
     79                     MessageBox.Show("Game Over");//游戏结束,初始化游戏窗口
     80                     lblGrade.Text = "0";//初始化等级
     81                     lblScore.Text = "0";//初始化分数
     82                     Helper.Speed = 550;
     83                     tirShape.Interval = Helper.Speed;
     84                     lblSpeed.Text = Helper.Speed.ToString();//初始化速度
     85                     this.gpbGame.Controls.Clear();
     86                     return;
     87                 }
     88             }
     89             GetShape();//生成新的形状
     90         }
     91         private void GetShape() //生成形状
     92         {
     93             Helper.Score(gpbGame, lblScore);//加分判断
     94             lblGrade.Text = Helper.Grade.ToString();//刷新等级
     95             tirShape.Interval = Helper.Speed;
     96             lblSpeed.Text = Helper.Speed.ToString();//刷新速度
     97             IShapes s = null;
     98             if(checkAdd.Checked)//得分模式
     99                 s = CreateShape.createShape(-1);
    100             else
    101                 s = CreateShape.createShape(new Random().Next(1, 8));//获取形状
    102             Bitmap bmp = new Bitmap(penGame.Width, penGame.Height);//创建一个位图
    103             //先要查看list集合是否为空,不为空表示有形状,把上次结果,也就是下面保存的形状加入游戏窗口中去
    104             if (conList.Count > 0)
    105             {
    106                 foreach (Control b in conList)//在游戏窗口显示形状
    107                 {
    108                     b.KeyDown += buttons_KeyDown;//添加事件
    109                     gpbGame.Controls.Add(b);
    110                     b.Focus();//获取焦点
    111                 }
    112                 conList.Clear();//清空集合,保持只有一组形状
    113             }
    114             //预览形状,把要预览的形状保存到集合中去
    115             foreach (Control c in s.Getbuttons())
    116             {
    117                 if (Helper.c.Length > 0)
    118                 {
    119                     c.Text = Helper.c[index].ToString();//添加字符
    120                     index++;
    121                     if (index == Helper.c.Length)
    122                         index = 0;
    123                 }
    124                 //调整形状出现在游戏窗口中的位置并存储到集合,此处更改的话会影响得分模式形状位置
    125                 c.Location = new Point(c.Location.X + Helper.Over,c.Location.Y);
    126                 conList.Add(c);
    127                 g = Graphics.FromImage(bmp);//在位图上创建画布
    128                 Brush brush = new SolidBrush(Color.Blue); //定义一个画刷
    129                 int x = c.Location.X; 
    130                 int y = c.Location.Y;
    131                 //调整形状在预览窗口中出现的位置
    132                 if (Helper.Over == 20)
    133                 {
    134                     x = x - Helper.Over - 10;
    135                     y = y + Helper.Over * 4 + 20;
    136                 }
    137                 else 
    138                 {
    139                     x = x - Helper.Over;
    140                     y = y + Helper.Over * 4 - 20;
    141                 }
    142                 g.DrawRectangle(new Pen(Brushes.Black, 1), x, y, Helper.Over, Helper.Over);//画矩形
    143                 g.FillRectangle(Brushes.Purple, x + 5, y + 5, Helper.Over - 10, Helper.Over - 10);//填充
    144                 g.Save();
    145             }
    146             penGame.BackgroundImage = bmp;//把画好的图形作为预览窗口的背景图片显示出来
    147             g.Dispose();//回收绘图资源
    148         }
    149         private void buttons_KeyDown(object sender, KeyEventArgs e)//键盘事件
    150         {
    151             MoveShape(e.KeyValue);//移动判断
    152         }
    153         private bool Impacts(int x, int y, int key) //向下碰撞到方块
    154         {
    155             bool b = true;
    156             foreach (Control c in gpbGame.Controls)
    157             {
    158                 if (c.Enabled)
    159                 {
    160                     //判断是否碰撞到方块
    161                     if (c.Location.X == x && c.Location.Y == y)
    162                     {
    163                         if (key == 83)//如果是向下降落的操作便固定
    164                             Enableds();
    165                         b = false;
    166                         break;
    167                     }
    168                 }
    169             }
    170             return b;
    171         }
    172         private void MoveShape(int key)//移动位置
    173         {
    174             if (checkZuoSi.Checked)//急速模式
    175                 Helper.b = true;
    176             else
    177                 Helper.b = false;
    178             if (Stop(key))//是否碰撞
    179             {
    180                 //预计下一步将要发生的事情
    181                 foreach (Control c in gpbGame.Controls)
    182                 {
    183                     if (!c.Enabled)
    184                     {
    185                         int x = c.Location.X;
    186                         int y = c.Location.Y;
    187                         if (key == 65)
    188                             x += Helper.Over;
    189                         else if (key == 68)
    190                             x -= Helper.Over;
    191                         else if (key == 87)
    192                         {
    193                             //ChangeShape();
    194                         }
    195                         else if (key == 83)
    196                         {
    197                             y -= Helper.Over;
    198                         }
    199                         if (!Impacts(x, y, key))//判断是否与方块碰撞,是则结束
    200                             return;
    201                     }
    202                 }
    203                 //如果预计通过则实施操作
    204                 foreach (Control c in gpbGame.Controls)
    205                 {
    206                     if (c.Enabled)
    207                     {
    208                         int x = c.Location.X;
    209                         int y = c.Location.Y;
    210                         if (key == 65)
    211                             x -= Helper.Over;
    212                         else if (key == 68)
    213                             x += Helper.Over;
    214                         else if (key == 87)
    215                         {
    216                             Helper.ChangeShape(gpbGame);//变换形状操作
    217                             return;//变换形状后结束方法,否则会导致循环变换
    218                         }
    219                         else if (key == 83)
    220                         {
    221                             y += Helper.Over;
    222                         }
    223                         c.Focus();//防止失去焦点
    224                         c.Location = new Point(x, y);//移动操作
    225                     }
    226                 }
    227             }
    228         }
    229         private void btnBegin_Click(object sender, EventArgs e)//开始游戏
    230         {
    231             conList.Clear();//清空预览形状
    232             if (btnBegin.Text == "游戏开始")
    233             { 
    234                 btnBegin.Text = "重新开始";
    235                 checkMax.Enabled = false;
    236             }
    237             if (checkMax.Checked)
    238             {
    239                 this.gpbGame.Width = 520;
    240                 this.gpbGame.Height = 600;
    241                 this.penGame.Width = 400;
    242                 this.penGame.Height = 350;
    243                 Helper.Over = 40;
    244                 Helper.Font = 16;
    245             }
    246             else
    247             {
    248                 this.gpbGame.Width = 260;
    249                 this.gpbGame.Height = 380;
    250                 this.penGame.Width = 190;
    251                 this.penGame.Height = 160;
    252                 Helper.Over = 20;
    253                 Helper.Font = 8;
    254             }
    255             if (File.Exists("file/c.wav"))
    256             {
    257                 music = new SoundPlayer("file/c.wav");//附加指定的.wav文件
    258                 music.Play(); //开始播放
    259             }
    260             if (File.Exists("file/c.txt") && File.ReadAllText("file/c.txt").ToCharArray().Count() > 0)
    261                 Helper.c = File.ReadAllText("file/c.txt").ToCharArray();
    262             else
    263                 Helper.c = new Char[0];
    264             this.Width = gpbGame.Width + 480;
    265             this.Height = gpbGame.Height + 110;
    266             
    267             lblGrade.Text = "0";//初始化等级
    268             lblScore.Text = "0";//初始化分数
    269             Helper.Speed = 550;
    270             tirShape.Interval = Helper.Speed;
    271             lblSpeed.Text = Helper.Speed.ToString();//初始化速度
    272             this.gpbGame.Controls.Clear();//初始化游戏窗口
    273             GetShape();//生成形状
    274             GetShape();//生成形状
    275             Bitmap bmp = new Bitmap(gpbGame.Width, gpbGame.Height);
    276             Graphics g = Graphics.FromImage(bmp);
    277             //绘制边框
    278             g.DrawRectangle(new Pen(Brushes.Black, 1), 1, 1, gpbGame.Width-3, gpbGame.Height-3);
    279             //在控件上绘制网格
    280             Pen p = null;//绘制面板
    281             for (int i = Helper.Over; i <= gpbGame.Height; i += Helper.Over)
    282             {
    283                 p = new Pen(Brushes.Gray, 1);
    284                 p.DashStyle = DashStyle.Dot; 
    285                 g.DrawLine(p, 0, i, gpbGame.Width, i);
    286             }
    287             for (int i = Helper.Over; i <= gpbGame.Width; i += Helper.Over)
    288             {
    289                 p = new Pen(Brushes.White, 1);
    290                 p.DashStyle = DashStyle.Dot; 
    291                 g.DrawLine(p, i, Helper.Over, i, gpbGame.Height);
    292             }
    293             gpbGame.BackgroundImage = bmp;
    294             g.Dispose();
    295             tirShape.Start();
    296         }
    297 
    298         private void btnEnd_Click(object sender, EventArgs e)//游戏结束
    299         {
    300             tirShape.Stop();
    301             music.Stop();
    302             Application.Exit();
    303         }
    304 
    305         private void tirShape_Tick(object sender, EventArgs e)//计时器
    306         {
    307             MoveShape(83);//默认自动下降操作
    308         }
    309 
    310         private void btnStop_Click(object sender, EventArgs e)//暂停游戏
    311         {
    312             if (tirShape.Enabled)
    313             {
    314                 tirShape.Stop();
    315                 music.Stop();
    316                 forStop f = new forStop();
    317                 f.ShowDialog();//暂停中
    318                 tirShape.Start();//暂停结束
    319                 music.Play();
    320             }    
    321         }
    322 
    323         private void btnCue_Click(object sender, EventArgs e)//游戏操作提示
    324         {
    325             forCue f = new forCue();//提示
    326             f.ShowDialog();//显示提示
    327         }
    328 
    329         private void checkMax_CheckedChanged(object sender, EventArgs e)
    330         {
    331             //if(checkMax.Checked)
    332             //{
    333             //    forShape f = new forShape(40);
    334             //    f.Show();
    335             //}
    336         }
    337     }
    338 }
    View Code
    //辅助类
      1 using System;
      2 using System.Collections.Generic;
      3 using System.Drawing;
      4 using System.Linq;
      5 using System.Text;
      6 using System.Threading.Tasks;
      7 using System.Windows.Forms;
      8 
      9 namespace ShapeUI
     10 {
     11     public static class Helper
     12     {
     13         private static int s;
     14         public static bool b = false;
     15         public static int Speed { get { return s; } set { if (b)s = 100; else s = value; } }//降落速度
     16         public static int Grade { get; set; }//等级
     17         public static int Over { get; set; }//方块宽度
     18         public static char[] c {get;set;}//形状文字字符集
     19         public static int Font { get; set; }//形状字体大小
     20         public static List<button> Getbuttons(int[,] points) //组成形状
     21         {
     22             List<button> bs = new List<button>();
     23             for (int i = 0; i < 4; i++)
     24             {
     25                 button b = new button();
     26                 b.Location = new Point(points[0, i] * (Helper.Over / 20), points[1, i] * (Helper.Over / 20) - 80);//初始化坐标
     27                 if (i == 1)
     28                 {
     29                     b.Tag = "point";//定义原点
     30                 }
     31                 else
     32                     b.Tag = "";
     33                 bs.Add(b);
     34             }
     35             return bs;
     36         }
     37         public static void Score(GroupBox gpbGame, Label lblScore)//得分
     38         {
     39             int length = gpbGame.Width / Helper.Over;
     40             for (int i = 0; i < length; i++)//没行都判断是否满足加分条件
     41             {
     42                 AddScore(i,gpbGame,lblScore);//加分操作
     43             }
     44         }
     45         public static void AddScore(int rowPage, GroupBox gpbGame,Label lblScore)
     46         {
     47             int count = 0;
     48             int length = gpbGame.Width / Helper.Over;//列数
     49             List<button> list = new List<button>();
     50             foreach (Control c in gpbGame.Controls)
     51             {
     52                 if (c is button && !c.Enabled && c.Location.Y == gpbGame.Height - Helper.Over * rowPage)//判断是否为指定行的区域
     53                 {
     54                     count++;
     55                     list.Add(c as button);//要删除的控件
     56                 }
     57                 if (count >= length)
     58                 {
     59                     int score = Convert.ToInt32(lblScore.Text);
     60                     lblScore.Text = (score += 1).ToString();//刷新分数
     61                     if(score == 5)//分数等级
     62                     {
     63                         Grade = 1;
     64                         Speed = 550;
     65                     }else if(score == 15)
     66                     {
     67                         Grade = 2;
     68                         Speed = 450;
     69                     }
     70                     else if (score == 35)
     71                     {
     72                         Grade = 3;
     73                         Speed = 400;
     74                     }
     75                     else if (score == 80)
     76                     {
     77                         Grade = 4;
     78                         Speed = 350;
     79                     }
     80                     else if (score == 200)
     81                     {
     82                         Grade = 5;
     83                         Speed = 300;
     84                         MessageBox.Show("恭喜上仙修成正果天下无敌!");
     85                     }
     86                     foreach (button b in list)
     87                     {
     88                         b.Dispose();//引用类型会同步所有的地址
     89                     }
     90 
     91                     Subtract(count, rowPage,gpbGame);//位置下降
     92                     foreach (Control b in gpbGame.Controls)
     93                     {
     94                         if (b is button && !b.Enabled && b.Location.Y == gpbGame.Height - Helper.Over * rowPage)
     95                         {
     96                             count--;
     97                             if (count == 0)//在次满足等分条件递归调用加分
     98                                 Score(gpbGame,lblScore);
     99                         }
    100                     }
    101                     return;
    102                 }
    103             }
    104         }
    105         public static void Subtract(int count, int rowPage, GroupBox gpbGame)//减行
    106         {
    107             foreach (Control bb in gpbGame.Controls)
    108             {
    109                 if (bb is button && !bb.Enabled && bb.Location.Y == gpbGame.Height - Helper.Over * rowPage)
    110                 {
    111                     count--;//判断整行是否有控件
    112                 }
    113             }
    114             foreach (Control b in gpbGame.Controls)
    115             {
    116                 //如果该行是空的则下降一行
    117                 if (count == 13 && !b.Enabled && b.Location.Y <= gpbGame.Height - Helper.Over * rowPage)
    118                 {
    119                     int y = b.Location.Y;
    120                     b.Location = new Point(b.Location.X, y += Helper.Over);
    121                 }
    122             }
    123         }
    124         public static void ChangeShape(GroupBox gpbGame)//变换位置
    125         {
    126             int pointx = 0;
    127             int pointy = 0;
    128             //先取到原点坐标
    129             foreach (Control c in gpbGame.Controls)
    130             {
    131                 if (c.Enabled)//原点坐标为100,40
    132                 {
    133                     if (c.Tag.ToString() == "point")
    134                     {
    135                         pointx = c.Location.X;//得到原点坐标
    136                         pointy = c.Location.Y;
    137                         break;
    138                     }
    139                 }
    140             }
    141             //开始变换坐标
    142             bool b = true;//是否可变换
    143             foreach (Control c in gpbGame.Controls)
    144             {
    145                 if (c.Enabled)//原点坐标为第二个方块坐标
    146                 {
    147                     int x = c.Location.X - pointx;
    148                     int y = -c.Location.Y + pointy;//得到相对坐标
    149                     int X = y + pointx;
    150                     int Y = x + pointy;//相对于原点的坐标
    151                     //判断方块是否超出边界
    152                     if (X >= gpbGame.Width || X < 0 || Y > gpbGame.Height || Y < 0)
    153                     {
    154                         b = false;
    155                         //c.BackColor = Color.Black;
    156                         break;
    157                     }
    158                     //判断方块是否碰到方块
    159                     foreach (Control cc in gpbGame.Controls)
    160                     {
    161                         if (!cc.Enabled)
    162                         {
    163                             if (X == cc.Location.X && Y == cc.Location.Y)
    164                             {
    165                                 b = false;
    166                                 break;
    167                             }
    168                         }
    169                     }
    170                 }
    171             }
    172             if (b)//判断操作可行
    173             {
    174                 foreach (Control c in gpbGame.Controls)
    175                 {
    176                     if (c.Enabled)//原点坐标为第二个方块坐标
    177                     {
    178                         int x = c.Location.X - pointx;
    179                         int y = -c.Location.Y + pointy;//得到相对坐标
    180                         c.Location = new Point(y + pointx, x + pointy);//变换坐标
    181                     }
    182                 }
    183             }
    184         }
    185         
    186     }
    187 }
    View Code

    获取形状类

     1 using System;
     2 using System.Collections.Generic;
     3 using System.Linq;
     4 using System.Text;
     5 using System.Threading.Tasks;
     6 
     7 namespace ShapeUI
     8 {
     9     public class CreateShape
    10     {
    11         public static IShapes createShape(int shape)//获取形状坐标集合
    12         {
    13             IShapes s = null;//形状类
    14             switch(shape)
    15             {
    16                 case 1:
    17                     s = new Shape1();
    18                     break;
    19                 case 2:
    20                     s = new Shape2();
    21                     break;
    22                 case 3:
    23                     s = new Shape3();
    24                     break;
    25                 case 4:
    26                     s = new Shape4();
    27                     break;
    28                 case 5:
    29                     s = new Shape5();
    30                     break;
    31                 case 6:
    32                     s = new Shape6();
    33                     break;
    34                 case 7:
    35                     s = new Shape7();
    36                     break;
    37                 default:
    38                     s = new ShapeCheat();
    39                     break;
    40             }
    41             return s;
    42         }
    43     }
    44 }
    View Code

    接口类button类与形状子类等

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ShapeUI
    {
        public interface IShapes
        {
            List<button> Getbuttons();
        }
    }
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ShapeUI
    {
        public class Shape1 : IShapes
        {
            //山字型
            private int[,] points = new int[,] { {80,100,120,100 }, {40,40,40,20 } };//初始化形状坐标
            public List<button> Getbuttons()//返回一个形状
            {
                return Helper.Getbuttons(points);
            }
        }
    }
    
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ShapeUI
    {
        public class Shape2 : IShapes
        {
            //一字型
            private int[,] points = new int[,] { { 80, 100, 120, 140 }, { 40, 40, 40, 40 } };//初始化形状坐标
            public List<button> Getbuttons()
            {
                return Helper.Getbuttons(points);
            }
        }
    }
    
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ShapeUI
    {
        public class Shape3 : IShapes
        {
            //田字型
            private int[,] points = new int[,] { { 80, 100, 80, 100 }, { 40, 40, 60, 60 } };//初始化形状坐标
            public List<button> Getbuttons()
            {
                return Helper.Getbuttons(points);
            }
        }
    }
    
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ShapeUI
    {
        public class Shape4 : IShapes
        {
            //t字型
            private int[,] points = new int[,] { { 80, 80, 100, 120 }, { 40, 60, 60, 60 } };//初始化形状坐标
            public List<button> Getbuttons()
            {
                return Helper.Getbuttons(points);
            }
        }
    }
    
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ShapeUI
    {
        public class Shape5 : IShapes
        {
            //n字型
            private int[,] points = new int[,] { { 80, 80, 100, 100 }, { 40, 60, 60, 80 } };//初始化形状坐标
            public List<button> Getbuttons()
            {
                return Helper.Getbuttons(points);
            }
        }
    }
    
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ShapeUI
    {
        public class Shape6 : IShapes
        {
            //L字型
            private int[,] points = new int[,] { { 80, 100, 120, 80 }, { 40, 40, 40, 60 } };//初始化形状坐标
            public List<button> Getbuttons()//返回一个形状
            {
                return Helper.Getbuttons(points);
            }
        }
    }
    
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ShapeUI
    {
        public class Shape7 : IShapes
        {
            //z字型
            private int[,] points = new int[,] { { 80, 80, 60, 60 }, { 40, 60, 60, 80 } };//初始化形状坐标
            public List<button> Getbuttons()//返回一个形状
            {
                return Helper.Getbuttons(points);
            }
        }
    }
    
    
    using System;
    using System.Collections.Generic;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ShapeUI
    {
        public class ShapeCheat : IShapes
        {
            //得分型
            private int[,] points1 = new int[,] { { -20,0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240}, { 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } };//初始化形状坐标
            private int[,] points2 = new int[,] { { -20, 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240 }, { 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } };//初始化形状坐标
            private int[,] points3 = new int[,] { { -20, 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240 }, { 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } };//初始化形状坐标
            public List<button> Getbuttons()
            {
                List<button> bs = new List<button>();
                for (int i = 0; i < 13; i++)
                {
                    button b1 = new button();
                    button b2 = new button();
                    button b3 = new button();
                    b1.Location = new Point(points1[0, i] * (Helper.Over / 20), points1[1, i] * (Helper.Over / 20)-40);//初始化坐标
                    b2.Location = new Point(points2[0, i] * (Helper.Over / 20), points2[1, i] * (Helper.Over / 20) - 40);//初始化坐标
                    b3.Location = new Point(points3[0, i] * (Helper.Over / 20), points3[1, i] * (Helper.Over / 20) - 40);//初始化坐标
                    if (i == 1)
                    {
                        b1.Tag = "point";//定义原点
                        b2.Tag = "point"; b3.Tag = "point";
                    }
                    else
                    {
                        b1.Tag = ""; b2.Tag = ""; b3.Tag = "";
                    }
                    bs.Add(b1); bs.Add(b2); bs.Add(b3);
                }
                return bs;
            }
        }
    }
    
    
    using System;
    using System.Collections.Generic;
    using System.Drawing;
    using System.Drawing.Drawing2D;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    
    namespace ShapeUI
    {
        public class button : Button
        {
            public button() //重写控件
            {
                this.Width = Helper.Over;
                this.Height = Helper.Over;
                this.Font = new System.Drawing.Font("宋体", Helper.Font);
                BackColor = Color.YellowGreen;
            }
        }
    }
    View Code
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  • 原文地址:https://www.cnblogs.com/LiuZhen/p/3810401.html
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