一、android.os包下提供了倒计时的抽象工具类:
public abstract class CountDownTimer {
/**
* Millis since epoch when alarm should stop.
*/
private final long mMillisInFuture;
/**
* The interval in millis that the user receives callbacks
*/
private final long mCountdownInterval;
private long mStopTimeInFuture;
/**
* boolean representing if the timer was cancelled
*/
private boolean mCancelled = false;
/**
* @param millisInFuture The number of millis in the future from the call
* to {@link #start()} until the countdown is done and {@link #onFinish()}
* is called.
* @param countDownInterval The interval along the way to receive
* {@link #onTick(long)} callbacks.
*/
public CountDownTimer(long millisInFuture, long countDownInterval) {
mMillisInFuture = millisInFuture;
mCountdownInterval = countDownInterval;
}
/**
* Cancel the countdown.
*/
public synchronized final void cancel() {
mCancelled = true;
mHandler.removeMessages(MSG);
}
/**
* Start the countdown.
*/
public synchronized final CountDownTimer start() {
mCancelled = false;
if (mMillisInFuture <= 0) {
onFinish();
return this;
}
mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
mHandler.sendMessage(mHandler.obtainMessage(MSG));
return this;
}
/**
* Callback fired on regular interval.
* @param millisUntilFinished The amount of time until finished.
*/
public abstract void onTick(long millisUntilFinished);
/**
* Callback fired when the time is up.
*/
public abstract void onFinish();
private static final int MSG = 1;
// handles counting down
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
synchronized (CountDownTimer.this) {
if (mCancelled) {
return;
}
final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();
if (millisLeft <= 0) {
onFinish();
} else if (millisLeft < mCountdownInterval) {
// no tick, just delay until done
sendMessageDelayed(obtainMessage(MSG), millisLeft);
} else {
long lastTickStart = SystemClock.elapsedRealtime();
onTick(millisLeft);
// take into account user's onTick taking time to execute
long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();
// special case: user's onTick took more than interval to
// complete, skip to next interval
while (delay < 0) delay += mCountdownInterval;
sendMessageDelayed(obtainMessage(MSG), delay);
}
}
}
};
}
二、一个Demo,用倒计时不断刷新剩余时间,倒计时结束后置button为可点击状态
private class TimeCount extends CountDownTimer {
public TimeCount(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
/**
* 计时过程中触发
*/
@Override
public void onTick(long millisUntilFinished) {
if (mVerify != null) {
int second = (int) (millisUntilFinished / 1000); //计算出还剩多少秒
mVerify.setText(getString(R.string.main_control_panel_grab_count_down, second));
}
}
/**
* 计时完成时触发
*/
@Override
public void onFinish() {
isVerifing = false;
if (mVerify != null) {
mVerify.setEnabled(true);
mVerify.setText(R.string.register_verify);
}
}
}
三、注意:
1. 该种方式实现的倒计时考虑了每次onTick处理函数中耗费的时间。
2. 使用的是handler机制,因此默认是靠Ui线程处理处理onTick函数(onTick中很可能有更新Ui的操作)
3. 可以看出,”循环“也是靠handleMessage方法中再抛一个Message方式实现(插一句话,常见的循环可以通过)。
4. 还有一点值得注意的是,每次onTick时,传入的是剩余时间值。
5. handleMessage方法的实现细节:
分两种情况:
1) onTick()的处理时间小于一个mCountdownInterval,所以delay(delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime())时间后正好是下一个onTick()时刻。
![](https://images2015.cnblogs.com/blog/675377/201603/675377-20160316220732224-1625256494.png)
2) onTick()的处理时间大于或等于一个mCountdownInterval,不妨假设大于2个mCountdownInterval,则经过while循环不断跳过onTick()过程中耽搁的mCountdownInterval后,直到delay大于0时,正好是"下一个"mCountdownInterval后的onTick()时刻。
![](https://images2015.cnblogs.com/blog/675377/201603/675377-20160316221934912-1675331659.png)