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    Esspe-Peasee

    Esspe-Peasee is an ancient game played by children throughout the land of Acmania. The rules are simple:

    A player simply quibs the yorba at the kwonk. If the yorba hurms the kwonk the player gets a foom. If the yorba hurfs the kwonk the player gets a foob.

    The objective is to get a twob with as few quibs as possible.


    Every group of children has its own opinion regarding the value of a foom, the value of a foob, and the value of a twob. However, everyone agrees that a foob is worth more than a foom, and that a twob is worth more than a foob. You may assume that a foom and a foob can each be represented by a 32 bit integer, and a twob can be represented by a 64 bit integer.

    Input

    You will be given a number of game instances to solve. Each instance is specified by 3 non-negative integers that represent the value of a foom, a foob and a twob, respectively. The final line contains three 0's and should not be processed.

    Output

    For each instance your program should print `A fooms and B foobs for a twob!', on a line by itself as shown in the samples below, where the value of ``A" fooms plus ``B" foobs add up to a twob, and the sum of ``A" and ``B" is as small as possible. ``fooms" and ``foobs" should be appropriately pluralised, as shown in ``Sample Output" below.

    If there is no such pair you should print out the age-old chant: `Unquibable!'

    Sample Input

    1 6 15
    7 9 22
    7 9 32
    0 9 18
    2 5 9
    0 0 0
    

    Sample Output

    3 fooms and 2 foobs for a twob!
    Unquibable!
    2 fooms and 2 foobs for a twob!
    0 fooms and 2 foobs for a twob!
    2 fooms and 1 foob for a twob!
    

    扩展欧几里得算法不再累赘,网上各种大神讲解。orz

    顺便总结一下

    ax+by=c 若有解,即c%gcd(a,b)==0,以下均为有解情况:

      若c=1 && gcd(a,b)==1

          特解 (x0 , y0)

          通解 (x0+b*t , y0-a*t)

      若c==_c*gcd(a,b)

          原方程左右同除gcd(a,b)可简化为 _ax+_by=_c gcd(_a,_b)==1 故转化为上述情况 _ax+_by=1

          求得特解为 (x0*_c , y0*_c)

          故通解为 (x0*_c+_b*t, y0*_c-_a*t) 即 (x0*c/gcd(a,b)+b/gcd(a,b)*t , y0*c/gcd(a,b)-a/gcd(a,b)*t)

    这题值得注意而且经常需要用到的地方,就是x,y>0且保证x+y最小

      若需x>0 可直接

        x=(x*c%b+b)%b即可找出最小的正数x

        y=(c-a*x)/b即可求得对应y

          若y<0 则不可能出现x,y同时>0的情况,因为x已经是最小的正数,若减小,则x为负,若增大,则y会减小,y为负

    #include <cstdio>
    #include <cstring>
    long long a,b,c,d,x,y;
    
    long long exgcd(long long a, long long b, long long &x, long long &y)
    {
        if(b==0)
        {
            x=1;
            y=0;
            return a;
        }
        long long ret=exgcd(b, a%b, x, y);
        long long ty=y;
        y=x-a/b*y;
        x=ty;
        return ret;
    }
    
    int main()
    {
        while(scanf("%lld%lld%lld",&a,&b,&c)!=EOF &&(a || b || c))
        {
            long long d=exgcd(a,b,x,y);
    
            if(c%d!=0)
                printf("Unquibable!
    ");
            else
            {
                a=a/d;
                b=b/d;
                c=c/d;
                x=(((x%b)*(c%b)%b)+b)%b;//x刚好大于0 即x的前一个就已经小于0 若使得y小于0 说明无解
                y=(c-a*x)/b;
                if(y<0)
                {
                    printf("Unquibable!
    ");
                    continue;
                }
                if(x==1)
                {
                    printf("1 foom and ");
                    if(y==1) printf("1 foob for a twob!
    ");
                    else printf("%lld foobs for a twob!
    ",y);
                }else
                {
                    printf("%lld fooms and ",x);
                    if(y==1) printf("1 foob for a twob!
    ");
                    else printf("%lld foobs for a twob!
    ",y);
                }
    
            }
        }
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/Mathics/p/3905549.html
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