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  • libgdx学习记录13——矩形CD进度条绘制

    利用ShapeRenderer可进行矩形进度条的绘制,多变形的填充等操作。

    这是根据角度获取矩形坐标的函数。

     1     public Vector2 GetPoint( float x, float y, float w, float h, float angle ){
     2         Vector2 point = new Vector2();
     3         while( angle >= 360 ){
     4             angle -= 360;
     5         }
     6         while( angle < 0 ){
     7             angle += 360;
     8         }
     9         
    10         System.out.println( GetAtan( h/w ) );
    11         
    12         if( angle>=0 && angle<GetAtan( h/w ) || angle>=360-GetAtan( h/w ) && angle<360 ){
    13             point.x = x+w;
    14             point.y = y+w*Change( angle );
    15         }
    16         else if( angle>=GetAtan( h/w ) && angle<180-GetAtan( h/w ) ){
    17             point.x = x+h*Change( 90-angle );
    18             point.y = y+h;            
    19         }
    20         else if( angle>=180-GetAtan( h/w ) && angle<180+GetAtan( h/w ) ){
    21             point.x = x-w;
    22             point.y = y-w*Change( angle );            
    23         }
    24         else if( angle>=180+GetAtan( h/w ) && angle<360-GetAtan( h/w ) ){
    25             point.x = x-h*Change( 90-angle );
    26             point.y = y-h;                
    27         }
    28         
    29         return point;
    30     }

    画部分矩形

     1     public void FillPartRect( float x, float y, float w, float h, float start, float angle, ShapeRenderer rend, Color color  )
     2     {
     3         rend.begin( ShapeType.Line );
     4         rend.setColor( color );
     5         rend.rect( x-w, y-h, 2*w, 2*h );
     6         rend.end();
     7         
     8         rend.begin( ShapeType.Filled );
     9         
    10         for( int i=0; i<angle-1; i++ ){
    11             Vector2 point1 = GetPoint( x, y, w, h, start+i );
    12             Vector2 point2 = GetPoint( x, y, w, h, start+i+1 );
    13             rend.triangle( x, y, point1.x, point1.y, point2.x, point2.y );
    14         } 
    15         rend.end();
    16     }

    全部代码如下:

      1 package com.fxb.newtest;
      2 
      3 import sun.security.provider.certpath.Vertex;
      4 
      5 import com.badlogic.gdx.ApplicationAdapter;
      6 import com.badlogic.gdx.Gdx;
      7 import com.badlogic.gdx.graphics.Color;
      8 import com.badlogic.gdx.graphics.GL10;
      9 import com.badlogic.gdx.graphics.Pixmap;
     10 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
     11 import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
     12 import com.badlogic.gdx.math.Rectangle;
     13 import com.badlogic.gdx.math.Vector2;
     14 
     15 public class Lib012_CdDraw extends ApplicationAdapter{
     16 
     17     ShapeRenderer rend;
     18     
     19     float[] vertexs;
     20     
     21     Pixmap pixmap;
     22     float angle = 0;
     23     
     24     @Override
     25     public void create() {
     26         // TODO Auto-generated method stub
     27         rend = new ShapeRenderer();
     28         
     29         vertexs = new float[]{ 100, 100, 250, 100, 200, 200, 100, 250 };
     30         
     31     }
     32     
     33     
     34     public void FillPolygon( float[] vertexs, ShapeRenderer rend, Color color ){
     35         if( vertexs.length%2 != 0 ){
     36             return;
     37         }
     38         rend.begin( ShapeType.Filled );
     39         rend.setColor( color );
     40         for( int i=2; i<=vertexs.length-4; i+=2 ){
     41             rend.triangle( vertexs[0], vertexs[1], vertexs[i], vertexs[i+1], vertexs[i+2], vertexs[i+3] );
     42         }
     43         rend.end();
     44     }
     45     
     46     public float Change( float angle0 ){
     47         return (float)Math.tan( angle0*(float)Math.PI/180 );
     48     }
     49     
     50     public void FillRect( float x, float y, float w, float h, float start, float angle, ShapeRenderer rend, Color color ){
     51         
     52         rend.begin( ShapeType.Line );
     53         rend.setColor( color );
     54         rend.rect( x-w, y-h, 2*w, 2*h );
     55         rend.end();
     56         
     57         rend.begin( ShapeType.Filled );
     58         rend.setColor( color );
     59         //angle = angle*(float)Math.PI/180;
     60         
     61         if( angle <= 45 ){
     62             rend.triangle( x, y, x+w, y, x+w, y+w*(float)Math.tan( angle*(float)Math.PI/180 ) );    
     63         }
     64         else if( angle <= 135 ){
     65             rend.triangle( x, y, x+w, y, x+w, y+w );
     66             rend.triangle( x, y, x+w, y+h, x+h*(float)Math.tan( (90-angle)*(float)Math.PI/180 ), y+h );
     67         }
     68         else if( angle <= 135+90 ){
     69             rend.triangle( x, y, x+w, y, x+w, y+w );
     70             rend.triangle( x, y, x+w, y+h, x-w, y+h );
     71             rend.triangle( x, y, x-w, y+h, x-w, y-w*Change( angle ) );
     72         }
     73         else if( angle <= 135+180 ){
     74             rend.triangle( x, y, x+w, y, x+w, y+w );
     75             rend.triangle( x, y, x+w, y+h, x-w, y+h );
     76             rend.triangle( x, y, x-w, y+h, x-w, y-h );
     77             rend.triangle( x, y, x-w, y-h, x-h*Change( 270-angle ), y-h );
     78         }
     79         else if( angle <= 360 ){
     80             rend.triangle( x, y, x+w, y, x+w, y+w );
     81             rend.triangle( x, y, x+w, y+h, x-w, y+h );
     82             rend.triangle( x, y, x-w, y+h, x-w, y-h );
     83             rend.triangle( x, y, x-w, y-h, x+w, y-h );
     84             rend.triangle( x, y, x+w, y-h, x+w, y+w*Change(angle) );
     85         }
     86 
     87         rend.end();        
     88     }
     89     
     90     public float GetAtan( float angle ){
     91         return (float)( 180*Math.atan( angle )/Math.PI );
     92     }
     93 
     94     public Vector2 GetPoint( float x, float y, float w, float h, float angle ){
     95         Vector2 point = new Vector2();
     96         while( angle >= 360 ){
     97             angle -= 360;
     98         }
     99         while( angle < 0 ){
    100             angle += 360;
    101         }
    102         
    103         System.out.println( GetAtan( h/w ) );
    104         
    105         if( angle>=0 && angle<GetAtan( h/w ) || angle>=360-GetAtan( h/w ) && angle<360 ){
    106             point.x = x+w;
    107             point.y = y+w*Change( angle );
    108         }
    109         else if( angle>=GetAtan( h/w ) && angle<180-GetAtan( h/w ) ){
    110             point.x = x+h*Change( 90-angle );
    111             point.y = y+h;            
    112         }
    113         else if( angle>=180-GetAtan( h/w ) && angle<180+GetAtan( h/w ) ){
    114             point.x = x-w;
    115             point.y = y-w*Change( angle );            
    116         }
    117         else if( angle>=180+GetAtan( h/w ) && angle<360-GetAtan( h/w ) ){
    118             point.x = x-h*Change( 90-angle );
    119             point.y = y-h;                
    120         }
    121         
    122         return point;
    123     }
    124     
    125     
    126     public void FillRect1( float x, float y, float w, float h, float start, float angle, ShapeRenderer rend, Color color ){
    127         
    128         rend.begin( ShapeType.Line );
    129         rend.setColor( color );
    130         rend.rect( x-w, y-h, 2*w, 2*h );
    131         rend.end();
    132         
    133         rend.begin( ShapeType.Filled );
    134         rend.setColor( color );
    135         //angle = angle*(float)Math.PI/180;
    136         
    137         if( angle <= 45 ){
    138             rend.triangle( x, y, x, y+h, x+h*Change( angle ), y+h );    
    139         }
    140         else if( angle <= 135 ){
    141             rend.triangle( x, y, x, y+h, x+w, y+w );
    142             rend.triangle( x, y, x+w, y+h, x+w, y+w*Change( 90-angle ) );
    143         }
    144         else if( angle <= 135+90 ){
    145             rend.triangle( x, y, x, y+h, x+w, y+w );
    146             rend.triangle( x, y, x+w, y+h, x+w, y-h );
    147             rend.triangle( x, y, x+w, y-h, x-h*Change( angle ), y-h );
    148         }
    149         else if( angle <= 135+180 ){
    150             rend.triangle( x, y, x, y+h, x+w, y+w );
    151             rend.triangle( x, y, x+w, y+h, x+w, y-h );
    152             rend.triangle( x, y, x+w, y-h, x-w, y-h );
    153             rend.triangle( x, y, x-w, y-h, x-w, y-w*Change( 270-angle ) );
    154         }
    155         else if( angle <= 360 ){
    156             rend.triangle( x, y, x, y+h, x+w, y+w );
    157             rend.triangle( x, y, x+w, y+h, x+w, y-h );
    158             rend.triangle( x, y, x+w, y-h, x-w, y-h );
    159             rend.triangle( x, y, x-w, y-h, x-w, y+h );
    160             rend.triangle( x, y, x-w, y+h, x+h*Change( angle ), y+h );
    161         }
    162 
    163         rend.end();        
    164     }
    165     
    166 
    167     public void FillRect2( float x, float y, float w, float h, float start, float angle, ShapeRenderer rend, Color color ){
    168         
    169         rend.begin( ShapeType.Line );
    170         rend.setColor( color );
    171         rend.rect( x-w, y-h, 2*w, 2*h );
    172         rend.end();
    173         
    174         rend.begin( ShapeType.Filled );
    175         rend.setColor( color );
    176         //angle = angle*(float)Math.PI/180;
    177         rend.rect( x-w, y-h, 2*w, 2*h );
    178         
    179         //rend.setColor( color.mul( 0.5f ) );
    180         
    181         if( angle <= 45 ){
    182             rend.triangle( x, y, x, y+h, x+h*Change( angle ), y+h );    
    183         }
    184         else if( angle <= 135 ){
    185             rend.triangle( x, y, x, y+h, x+w, y+w );
    186             rend.triangle( x, y, x+w, y+h, x+w, y+w*Change( 90-angle ) );
    187         }
    188         else if( angle <= 135+90 ){
    189             rend.triangle( x, y, x, y+h, x+w, y+w );
    190             rend.triangle( x, y, x+w, y+h, x+w, y-h );
    191             rend.triangle( x, y, x+w, y-h, x-h*Change( angle ), y-h );
    192         }
    193         else if( angle <= 135+180 ){
    194             rend.triangle( x, y, x, y+h, x+w, y+w );
    195             rend.triangle( x, y, x+w, y+h, x+w, y-h );
    196             rend.triangle( x, y, x+w, y-h, x-w, y-h );
    197             rend.triangle( x, y, x-w, y-h, x-w, y-w*Change( 270-angle ) );
    198         }
    199         else if( angle <= 360 ){
    200             rend.triangle( x, y, x, y+h, x+w, y+w );
    201             rend.triangle( x, y, x+w, y+h, x+w, y-h );
    202             rend.triangle( x, y, x+w, y-h, x-w, y-h );
    203             rend.triangle( x, y, x-w, y-h, x-w, y+h );
    204             rend.triangle( x, y, x-w, y+h, x+h*Change( angle ), y+h );
    205         }
    206 
    207         rend.end();        
    208     }
    209     
    210     
    211     public void FillPartRect( float x, float y, float w, float h, float start, float angle, ShapeRenderer rend, Color color  )
    212     {
    213         rend.begin( ShapeType.Line );
    214         rend.setColor( color );
    215         rend.rect( x-w, y-h, 2*w, 2*h );
    216         rend.end();
    217         
    218         rend.begin( ShapeType.Filled );
    219         
    220         for( int i=0; i<angle-1; i++ ){
    221             Vector2 point1 = GetPoint( x, y, w, h, start+i );
    222             Vector2 point2 = GetPoint( x, y, w, h, start+i+1 );
    223             rend.triangle( x, y, point1.x, point1.y, point2.x, point2.y );
    224         } 
    225         rend.end();
    226     }
    227     
    228     public void FillCircle(  ){
    229         
    230     }
    231     
    232     
    233 
    234     @Override
    235     public void render() {
    236         // TODO Auto-generated method stub
    237         Gdx.gl.glClearColor( 0, 1, 1, 1 );
    238         Gdx.gl.glClear( GL10.GL_COLOR_BUFFER_BIT );
    239         
    240         Gdx.gl.glEnable( GL10.GL_BLEND );
    241         Gdx.gl.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
    242         
    243 /*        rend.begin( ShapeType.Filled );
    244         rend.setColor( Color.BLUE );
    245         //rend.polyline( vertexs );
    246         //rend.line( 100, 100, 200, 200 );
    247         //rend.triangle( 100, 100, 200, 100, 100, 200 );
    248         
    249         rend.arc( 100, 100, 100, 0, 60 );
    250         rend.circle( 300, 300, 100 );    
    251         rend.end();*/
    252 
    253         //FillPolygon( vertexs, rend, Color.BLUE );
    254         
    255         angle += 0.5f;
    256 /*        if( angle > 360 ){
    257             angle -= 360;
    258         }*/
    259         
    260         //angle = 
    261         //FillRect( 300, 300, 100, 100, 0, angle, rend, Color.BLUE );
    262             
    263         
    264         //FillRect1( 300, 300, 100, 100, 0, angle, rend, new Color( 1f, 0.7f, 0.7f, 0.5f ));
    265         //FillRect( 300, 300, 100, 100, 0, 90, rend, new Color( 1, 1, 1, 0 ) );
    266         //FillRect2( 300, 300, 100, 100, 0, angle, rend, Color.BLUE);
    267         
    268         FillPartRect( 300, 300, 100, 100, 90, 360-angle, rend, Color.BLUE);
    269     }
    270 
    271     @Override
    272     public void dispose() {
    273         // TODO Auto-generated method stub
    274         rend.dispose();
    275         super.dispose();
    276     }
    277 
    278 }

    运行结果:

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  • 原文地址:https://www.cnblogs.com/MiniHouse/p/3760729.html
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