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  • cocos2d-x学习记录1——图片显示

    这篇算是cocos2d-x入门篇,显示一张图片即可。

    观察工程中HelloWorld的结构,包含AppDelegate和HelloWorldScene两个类文件,AppDelegate中包含基本的处理,并且创建最初要显示的Scene并运行之。

    而HelloWorldScene中则做了相关的初始化工作,在这里,自己仿照HelloWorldScene写个更简单的Scene用于显示。

    AppDelegate.cpp内容

     1 #include "AppDelegate.h"
     2 //#include "HelloWorldScene.h"
     3 #include "MyScene.h"
     4 
     5 USING_NS_CC;
     6 
     7 AppDelegate::AppDelegate() {
     8 
     9 }
    10 
    11 AppDelegate::~AppDelegate() 
    12 {
    13 }
    14 
    15 bool AppDelegate::applicationDidFinishLaunching() {
    16     // initialize director
    17     CCDirector* pDirector = CCDirector::sharedDirector();
    18     CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
    19 
    20     pDirector->setOpenGLView(pEGLView);
    21     
    22     // turn on display FPS
    23     pDirector->setDisplayStats(true);
    24 
    25     // set FPS. the default value is 1.0/60 if you don't call this
    26     pDirector->setAnimationInterval(1.0 / 60);
    27 
    28     // create a scene. it's an autorelease object
    29     //CCScene *pScene = HelloWorld::scene();
    30     CCScene *pScene = MyScene::createScene();
    31 
    32     // run
    33     pDirector->runWithScene(pScene);
    34 
    35     return true;
    36 }
    37 
    38 // This function will be called when the app is inactive. When comes a phone call,it's be invoked too
    39 void AppDelegate::applicationDidEnterBackground() {
    40     CCDirector::sharedDirector()->stopAnimation();
    41 
    42     // if you use SimpleAudioEngine, it must be pause
    43     // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
    44 }
    45 
    46 // this function will be called when the app is active again
    47 void AppDelegate::applicationWillEnterForeground() {
    48     CCDirector::sharedDirector()->startAnimation();
    49 
    50     // if you use SimpleAudioEngine, it must resume here
    51     // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
    52 }

    MyScene.h内容

     1 #ifndef MyScene_H_H
     2 #define MyScene_H_H
     3 
     4 #include "cocos2d.h"
     5 using namespace cocos2d;
     6 
     7 class MyScene : public CCLayer
     8 {
     9 public:
    10     static CCScene* createScene();
    11     virtual bool init();
    12     CREATE_FUNC( MyScene );
    13 
    14 
    15 private:
    16 };
    17 
    18 #endif

    MyScene.cpp内容

     1 #include "MyScene.h"
     2 
     3 CCScene* MyScene::createScene()
     4 {
     5     CCScene *scene = CCScene::create();
     6     MyScene *layer = MyScene::create();
     7     scene->addChild(layer);
     8     return scene;
     9 };
    10 
    11 
    12 bool MyScene::init()
    13 {
    14     if( !CCLayer::init() ){
    15         return false;
    16     }
    17     CCSize size = CCDirector::sharedDirector()->getWinSize();
    18     CCSprite *sprite = CCSprite::create("pal4.png");
    19     sprite->setAnchorPoint( ccp(0.5f, 0.5f) );
    20     sprite->setPosition( ccp(size.width/2, size.height/2) );
    21     sprite->setScale(0.5f);
    22     addChild(sprite);
    23 
    24     return true;
    25 }

    运行结果:

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  • 原文地址:https://www.cnblogs.com/MiniHouse/p/3971076.html
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