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结构体练习
创建装备对象的属性值
using System;
using System.Text;
struct Arms
{
// 此结构体为一件装备,包含名称,攻击⼒,稳定性,距离
public string name;
public int attack;
public int stablize;
public int distance;
// 构造函数
public void ArmSetValues(string name, int attack, int stablize, int distance){
this.name = name;
this.attack = attack;
this.stablize = stablize;
this.distance = distance;
}
// 显示属性值
public void Display(){
Console.WriteLine("* 名称:"+name);
Console.WriteLine("攻击力:"+attack);
Console.WriteLine("稳定性:"+stablize);
Console.WriteLine("距离:"+distance+"
");
}
};
public class testStructure{
public static void Main(string[] args){
// 创建结构体数组
Arms arm1 = new Arms();
Arms arm2 = new Arms();
Arms arm3 = new Arms();
// 设置武器的属性值
arm1.ArmSetValues("AK47", 100, 50, 100);
arm2.ArmSetValues("AN94", 70, 70, 95);
arm3.ArmSetValues("M4A1", 80, 100, 100);
// 显示属性值
arm1.Display();
arm2.Display();
arm3.Display();
}
}
输出结构体数组中装备的名称
using System;
using System.Text;
struct Equipment
{
//此结构体为一件装备,包含名称,攻击⼒加成,法术强度加成,⾎量加成
public string equipmentName;
public int attackUp;
public int spellPowerUp;
public int bloodUp;
//创建构造函数
public Equipment(string equipmentName, int attackUp, int spellPowerUp, int bloodUp)
{
this.equipmentName = equipmentName;
this.attackUp = attackUp;
this.spellPowerUp = spellPowerUp;
this.bloodUp = bloodUp;
}
}
public class testStructure{
public static void Main(string[] args){
//创建结构体数组
Equipment[] testArr03 = new Equipment[5];
//往数组里加入五件装备
testArr03[0] = new Equipment("攻击之爪", 8, 0, 0);
testArr03[1] = new Equipment("黑皇杖", 20, 0, 200);
testArr03[2] = new Equipment("秘银锤", 16, 0, 0);
testArr03[3] = new Equipment("圣剑", 300, 0, 0);
testArr03[4] = new Equipment("恶魔刀锋", 24, 0, 0);
Console.WriteLine(testArr03[0].equipmentName);
}
}
战力平均值排序
using System;
using System.Text;
struct Arms{
// 此结构体为一件装备,包含名称,攻击⼒,稳定性,距离
public string name;
public int attack;
public int stablize;
public int distance;
// 构造函数
public Arms(string name, int attack, int stablize, int distance){
this.name = name;
this.attack = attack;
this.stablize = stablize;
this.distance = distance;
}
// 显示属性值
public void Display(){
Console.WriteLine("* 名称:"+name);
Console.WriteLine("攻击力:"+attack);
Console.WriteLine("稳定性:"+stablize);
Console.WriteLine("距离:"+distance+"
");
}
};
public class testStructure{
public static void Main(string[] args){
// 创建结构体数组
Arms [] arm = new Arms[5];
// 往数组里加入装备
arm[0] = new Arms("AK47", 60, 70, 100);
arm[1] = new Arms("AN94", 55, 70, 95);
arm[2] = new Arms("M4A1", 50, 100, 100);
arm[3] = new Arms("巴雷特", 90, 100, 100);
arm[4] = new Arms("天龙", 80, 100, 100);
// 输出所有武器的名称
// 因为并不知道arm的数据类型是什么,所以可以用var来声明item,item就是变化的对象
Console.Write("所有武器的名称为:");
foreach(var item in arm){
Console.Write(item.name + " ");
}
// 找出攻击力最强的武器名称和攻击值
int max = arm[0].attack;
string name = arm[0].name;
foreach(var ement in arm){
if(max < ement.attack){
max = ement.attack;
name = ement.name;
}
}
Console.WriteLine("
"+name+"的攻击值最大为:"+max+"
");
// 计算每把武器的平均战力值
int averageValue;
int maxAverage = -1;
string maxAverageName = "";
foreach(var item in arm){
averageValue = (item.attack + item.stablize + item.distance)/3;
if(maxAverage < averageValue){
maxAverage = averageValue;
maxAverageName = item.name;
}
Console.WriteLine(item.name + "的平均战力值是:" + averageValue);
}
Console.WriteLine("* " + maxAverageName + "的平均战力值最高的是:" + maxAverage);
// 将装备按照攻击力升序排序
for(int i = 0; i < arm.Length; i++){
int minValueAttack = arm[i].attack;
var minValue = arm[i];
for(int j = i + 1; j < arm.Length; j++){
if(minValueAttack > arm[j].attack){
minValue = arm[j];
arm[j] = arm[i];
arm[i] = minValue;
}
}
}
Console.WriteLine("
装备按照攻击力升序排序:");
foreach(var item in arm){
Console.WriteLine("{0}:{1} {2} {3}", item.name, item.attack, item.stablize, item.distance);
}
}
}
结构体传参做函数
- 函数格式
void FunName(Object structName)
,函数调用格式FunName(structName)
- 注意:当函数参数是Object时,函数里面的内容不能有foreach。如下代码应会报错
using System;
using System.Text;
struct Arms{
public string name;
public int attack;
public int stablize;
public int distance;
public Arms(string name, int attack, int stablize, int distance){
this.name = name;
this.attack = attack;
this.stablize = stablize;
this.distance = distance;
}
};
public class testStructure{
public static void MaxAverageName(Object arm){
Console.WriteLine("12");
// 计算每把武器的平均战力值Object arm
int averageValue;
int maxAverage = -1;
string maxAverageName = "";
foreach(var item in arm){
averageValue = (item.attack + item.stablize + item.distance)/3;
if(maxAverage < averageValue){
maxAverage = averageValue;
maxAverageName = item.name;
}
Console.WriteLine(item.name + "的平均战力值是:" + averageValue);
}
}
public static void Main(string[] args){
Arms [] arm = new Arms[2];
arm[0] = new Arms("AK47", 60, 70, 100);
arm[1] = new Arms("AN94", 55, 70, 95);
MaxAverageName(arm);
}
}