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  • 使用AudioRecord录音

    虽然不知道头文件是咋回事,但是还是得到了一个MP3文件,音质也很清晰.AudioRecord是先把录制的声音保存为字节流文件,可以边保存边读取,头文件是把保存的字节流文件解析为音频格式.

    public class MainActivity extends AppCompatActivity  {
        // 音频获取源
        private int audioSource = MediaRecorder.AudioSource.MIC;
        // 设置音频采样率,44100是目前的标准,但是某些设备仍然支持22050,16000,11025
        private static int sampleRateInHz = 44100;
        // 设置音频的录制的声道CHANNEL_IN_STEREO为双声道,CHANNEL_CONFIGURATION_MONO为单声道
        private static int channelConfig = AudioFormat.CHANNEL_IN_STEREO;
        // 音频数据格式:PCM 16位每个样本。保证设备支持。PCM 8位每个样本。不一定能得到设备支持。
        private static int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
        // 缓冲区字节大小
        private int bufferSizeInBytes = 0;
        private Button Start;
        private Button Stop;
        private AudioRecord audioRecord;
        private boolean isRecord = false;// 设置正在录制的状态
        //AudioName裸音频数据文件
        private static final String AudioName = "/sdcard/AAAData/love.raw";//不推荐这么写,可以用Enviroment.
        //NewAudioName可播放的音频文件
        private static final String NewAudioName = "/sdcard/AAAData/new.wav";
    
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            getWindow().setFormat(PixelFormat.TRANSLUCENT);// 让界面横屏
            requestWindowFeature(Window.FEATURE_NO_TITLE);// 去掉界面标题
            getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                    WindowManager.LayoutParams.FLAG_FULLSCREEN);
            // 重新设置界面大小
            setContentView(R.layout.activity_main);
            init();
        }
    
        private void init() {
            Start = (Button) this.findViewById(R.id.button);
            Stop = (Button) this.findViewById(R.id.button2);
            Start.setOnClickListener(new TestAudioListener());
            Stop.setOnClickListener(new TestAudioListener());
            creatAudioRecord();
        }
    
        private void creatAudioRecord() {
            // 获得缓冲区字节大小
            bufferSizeInBytes = AudioRecord.getMinBufferSize(sampleRateInHz,
                    channelConfig, audioFormat);
            // 创建AudioRecord对象
            audioRecord = new AudioRecord(audioSource, sampleRateInHz,
                    channelConfig, audioFormat, bufferSizeInBytes);
        }
    
        class TestAudioListener implements View.OnClickListener {
    
            @Override
            public void onClick(View v) {
                if (v == Start) {
                    startRecord();
                }
                if (v == Stop) {
                    stopRecord();
                }
    
            }
    
        }
    
        private void startRecord() {
            audioRecord.startRecording();
            // 让录制状态为true
            isRecord = true;
            // 开启音频文件写入线程
            new Thread(new AudioRecordThread()).start();
        }
    
        private void stopRecord() {
            close();
        }
    
        private void close() {
            if (audioRecord != null) {
                System.out.println("stopRecord关闭");
                isRecord = false;//停止文件写入
                audioRecord.stop();
                audioRecord.release();//释放资源
                audioRecord = null;
            }
        }
    
        class AudioRecordThread implements Runnable {
            @Override
            public void run() {
                writeDateTOFile();//往文件中写入裸数据
                copyWaveFile(AudioName, NewAudioName);//给裸数据加上头文件
            }
        }
    
        /**
         * 这里将数据写入文件,但是并不能播放,因为AudioRecord获得的音频是原始的裸音频,
         * 如果需要播放就必须加入一些格式或者编码的头信息。但是这样的好处就是你可以对音频的裸数据进行处理,比如你要做一个爱说话的TOM
         * 猫在这里就进行音频的处理,然后重新封装 所以说这样得到的音频比较容易做一些音频的处理。
         */
        private void writeDateTOFile() {
            // new一个byte数组用来存一些字节数据,大小为缓冲区大小
            byte[] audiodata = new byte[bufferSizeInBytes];
            FileOutputStream fos = null;
            int readsize = 0;
            try {
                File file = new File(AudioName);
                if (file.exists()) {
                    file.delete();
                }
                fos = new FileOutputStream(file);// 建立一个可存取字节的文件
            } catch (Exception e) {
                e.printStackTrace();
            }
            while (isRecord == true) {
                readsize = audioRecord.read(audiodata, 0, bufferSizeInBytes);
                if (AudioRecord.ERROR_INVALID_OPERATION != readsize) {
                    try {
                        fos.write(audiodata);
                    } catch (IOException e) {
                        e.printStackTrace();
                    }
                }
            }
            try {
                fos.close();// 关闭写入流
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    
        // 这里得到可播放的音频文件
        private void copyWaveFile(String inFilename, String outFilename) {
            FileInputStream in = null;
            FileOutputStream out = null;
            long totalAudioLen = 0;
            long totalDataLen = totalAudioLen + 36;
            long longSampleRate = sampleRateInHz;
            int channels = 2;
            long byteRate = 16 * sampleRateInHz * channels / 8;
            byte[] data = new byte[bufferSizeInBytes];
            try {
                in = new FileInputStream(inFilename);
                out = new FileOutputStream(outFilename);
                totalAudioLen = in.getChannel().size();
                totalDataLen = totalAudioLen + 36;
                WriteWaveFileHeader(out, totalAudioLen, totalDataLen,
                        longSampleRate, channels, byteRate);
                while (in.read(data) != -1) {
                    out.write(data);
                }
                in.close();
                out.close();
            } catch (FileNotFoundException e) {
                e.printStackTrace();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    
        /**
         * 这里提供一个头信息。插入这些信息就可以得到可以播放的文件。
         * 为我为啥插入这44个字节,这个还真没深入研究,不过你随便打开一个wav
         * 音频的文件,可以发现前面的头文件可以说基本一样哦。每种格式的文件都有
         * 自己特有的头文件。
         */
        private void WriteWaveFileHeader(FileOutputStream out, long totalAudioLen,
                                         long totalDataLen, long longSampleRate, int channels, long byteRate)
                throws IOException {
            byte[] header = new byte[44];
            header[0] = 'R'; // RIFF/WAVE header
            header[1] = 'I';
            header[2] = 'F';
            header[3] = 'F';
            header[4] = (byte) (totalDataLen & 0xff);
            header[5] = (byte) ((totalDataLen >> 8) & 0xff);
            header[6] = (byte) ((totalDataLen >> 16) & 0xff);
            header[7] = (byte) ((totalDataLen >> 24) & 0xff);
            header[8] = 'W';
            header[9] = 'A';
            header[10] = 'V';
            header[11] = 'E';
            header[12] = 'f'; // 'fmt ' chunk
            header[13] = 'm';
            header[14] = 't';
            header[15] = ' ';
            header[16] = 16; // 4 bytes: size of 'fmt ' chunk
            header[17] = 0;
            header[18] = 0;
            header[19] = 0;
            header[20] = 1; // format = 1
            header[21] = 0;
            header[22] = (byte) channels;
            header[23] = 0;
            header[24] = (byte) (longSampleRate & 0xff);
            header[25] = (byte) ((longSampleRate >> 8) & 0xff);
            header[26] = (byte) ((longSampleRate >> 16) & 0xff);
            header[27] = (byte) ((longSampleRate >> 24) & 0xff);
            header[28] = (byte) (byteRate & 0xff);
            header[29] = (byte) ((byteRate >> 8) & 0xff);
            header[30] = (byte) ((byteRate >> 16) & 0xff);
            header[31] = (byte) ((byteRate >> 24) & 0xff);
            header[32] = (byte) (2 * 16 / 8); // block align
            header[33] = 0;
            header[34] = 16; // bits per sample
            header[35] = 0;
            header[36] = 'd';
            header[37] = 'a';
            header[38] = 't';
            header[39] = 'a';
            header[40] = (byte) (totalAudioLen & 0xff);
            header[41] = (byte) ((totalAudioLen >> 8) & 0xff);
            header[42] = (byte) ((totalAudioLen >> 16) & 0xff);
            header[43] = (byte) ((totalAudioLen >> 24) & 0xff);
            out.write(header, 0, 44);
        }
    
        @Override
        protected void onDestroy() {
            close();
            super.onDestroy();
        }
    }
     <uses-permission android:name="android.permission.INTERNET" />
        <uses-permission android:name="android.permission.RECORD_AUDIO" />
        <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

    要打开手机外部存储权限

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  • 原文地址:https://www.cnblogs.com/Ocean123123/p/10978764.html
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