方式一:将摄像机直接拖到游戏对象的下面;
方式二:脚本实现
using System.Collections; using System.Collections.Generic; using UnityEngine; public class kow : MonoBehaviour { public Transform targetTr; public float dist = 10.0F; public float height = 3.0F; public float dampTrace = 20.0F; private Transform tr; // Start is called before the first frame update void Start() { tr = GetComponent<Transform>(); } // Update is called once per frame void LateUpdate() { tr.position = Vector3.Lerp(tr.position, targetTr.position - (targetTr.forward * dist) + (Vector3.up * height), Time.deltaTime * dampTrace); tr.LookAt(targetTr.position); } }
这里主要的是Vector3.Lerp()和函数,三个参数,第一个:起始位置;第二个:结束位置;第三个:浮点格式。