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  • Unity3D笔记十三 摄像机之间切换

    using UnityEngine;
    using System.Collections;
    
    public class _5_6 : MonoBehaviour
    {
    
    
        private GameObject camera0;
    
        private GameObject camera1;
    
        private GameObject camera2; 
    
    
        /// <summary>
        /// 获取3个摄像机对象
        /// </summary>
        void Start ()
        {
            camera0 = GameObject.Find("Camera0");
            camera1 = GameObject.Find("Camera1");
            camera2 = GameObject.Find("Camera2");
        }
    
        private void OnGUI()
        {
            if (GUILayout.Button("投射侧面", GUILayout.Height(50)))
            {
                //关闭Camera1与Camera2
                camera1.active = false;//表示取消该摄像机的显示
                camera2.active = false;
                //打开Camera0
                camera0.active = true;//表示激活摄像机使其显示在屏幕中
            }
    
            if (GUILayout.Button("投射正面", GUILayout.Height(50)))
            {
                //关闭Camera0与Camera2
                camera0.active = false;
                camera2.active = false;
                //打开Camera1
                camera1.active = true;
            }
            if (GUILayout.Button("投射上面",GUILayout.Height(50)))
            {
                //关闭Camera0与Camera1
                camera0.active = false;
                camera1.active = false;
                //打开Camera2
                camera2.active = true;
            }
        }
    
        // Update is called once per frame
        void Update () {
        
        }
    }


    作者:PEPE
    出处:http://pepe.cnblogs.com/
    本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。

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  • 原文地址:https://www.cnblogs.com/PEPE/p/3525816.html
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