随机增量算法(a randomized incremental algorithm)
#define sqr(x) ((x)*(x)) #define EPS 1e-4 struct P{ double x, y; P(double x, double y):x(x),y(y){} P(P &a, P &b):x(b.x-a.x),y(b.y-a.y){} P(){} P mid(P &a){ return P((a.x+x)/2, (a.y+y)/2); } double cross(P &a){ return x*a.y-y*a.x; } double len2(){ return sqr(x)+sqr(y); } double dis(P &a){ return sqrt(sqr(x-a.x)+sqr(y-a.y)); } void print(){ printf("%f %f ", x, y); } }; struct Disc{ P o; double r; bool cover(P &a){ return r-o.dis(a) >= -EPS; } Disc(){} Disc(P &o, double r):o(o),r(r){} Disc(P &a, P &b):o(a.mid(b)), r(a.dis(b)/2){} Disc(P &a, P &b, P &c){ double t1=b.len2()-a.len2(); double t2=c.len2()-a.len2(); P p1(a, b), p2(a, c); double t3=p1.cross(p2)*2; P p3(t1, p1.y), p4(t2, p2.y); P p5(p1.x, t1), p6(p2.x, t2); o=P(p3.cross(p4)/t3, p5.cross(p6)/t3); r=o.dis(a); } }; Disc MinDisc(vector<P> &p){ if(p.size()<=1) return Disc(); random_shuffle(p.begin(), p.end()); Disc d(p[0], p[1]); for(int i=2; i<p.size(); i++) if(!d.cover(p[i])){ d=Disc(p[0], p[i]); for(int j=1; j<i; j++) if(!d.cover(p[j])){ d=Disc(p[i], p[j]); for(int k=0; k<j; k++) if(!d.cover(p[k])) d=Disc(p[i], p[j], p[k]); } } return d; }