MinimumRectangle.h
#pragma once
class CMinimumRectangle
{
public:
CMinimumRectangle();
~CMinimumRectangle();
static AcGePoint3dArray getMinRact(AcGePoint3dArray& allpoints);
static AcGePoint3dArray testfilterPoints(AcGePoint3dArray& allpoints, AcGePoint3dArray& filterpoints);
};
MinimumRectangle.cpp
#include "stdafx.h"
#include "MinimumRectangle.h"
CMinimumRectangle::CMinimumRectangle()
{
}
CMinimumRectangle::~CMinimumRectangle()
{
}
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <iostream>
#include <sstream>
#include <algorithm>
#include <set>
#include <queue>
#include <stack>
#include <map>
using namespace std;
typedef long long LL;
const int inf = 0x3f3f3f3f;
const double eps = 1e-8;
const double pi = acos(-1.0);
typedef double typev;
const int N = 4010;
int sign(double d) {
return d < -eps ? -1 : (d > eps);
}
struct point {
typev x, y;
point operator-(point d) {
point dd;
dd.x = this->x - d.x;
dd.y = this->y - d.y;
return dd;
}
point operator+(point d) {
point dd;
dd.x = this->x + d.x;
dd.y = this->y + d.y;
return dd;
}
//void read() { scanf("%lf%lf", &x, &y); }
}ps[N], pd[N];
int n, cn;
double dist1(point d1, point d2) {
return sqrt(pow(d1.x - d2.x, 2.0) + pow(d1.y - d2.y, 2.0));
}
double dist2(point d1, point d2) {
return pow(d1.x - d2.x, 2.0) + pow(d1.y - d2.y, 2.0);
}
bool cmp1(point d1, point d2) {
return d1.y < d2.y || (d1.y == d2.y && d1.x < d2.x);
}
//st1-->ed1叉乘st2-->ed2的值
typev xmul(point st1, point ed1, point st2, point ed2) {
return (ed1.x - st1.x) * (ed2.y - st2.y) - (ed1.y - st1.y) * (ed2.x - st2.x);
}
typev dmul(point st1, point ed1, point st2, point ed2) {
return (ed1.x - st1.x) * (ed2.x - st2.x) + (ed1.y - st1.y) * (ed2.y - st2.y);
}
//多边形类
struct poly {
static const int N = 4010; //点数的最大值
point ps[N + 5]; //逆时针存储多边形的点,[0,pn-1]存储点
int pn; //点数
poly() { pn = 0; }
//加进一个点
void push(point tp) {
ps[pn++] = tp;
}
//第k个位置
int trim(int k) {
return (k + pn) % pn;
}
void clear() { pn = 0; }
};
//返回含有n个点的点集ps的凸包
poly graham(point* ps, int n) {
sort(ps, ps + n, cmp1);
poly ans;
if (n <= 2) {
for (int i = 0; i < n; i++) {
ans.push(ps[i]);
}
return ans;
}
ans.push(ps[0]);
ans.push(ps[1]);
point* tps = ans.ps;
int top = -1;
tps[++top] = ps[0];
tps[++top] = ps[1];
for (int i = 2; i < n; i++) {
while (top > 0 && xmul(tps[top - 1], tps[top], tps[top - 1], ps[i]) <= 0) top--;
tps[++top] = ps[i];
}
int tmp = top; //注意要赋值给tmp!
for (int i = n - 2; i >= 0; i--) {
while (top > tmp && xmul(tps[top - 1], tps[top], tps[top - 1], ps[i]) <= 0) top--;
tps[++top] = ps[i];
}
ans.pn = top;
return ans;
}
//求点p到st->ed的垂足,列参数方程
point getRoot(point p, point st, point ed) {
point ans;
double u = ((ed.x - st.x)*(ed.x - st.x) + (ed.y - st.y)*(ed.y - st.y));
u = ((ed.x - st.x)*(ed.x - p.x) + (ed.y - st.y)*(ed.y - p.y)) / u;
ans.x = u*st.x + (1 - u)*ed.x;
ans.y = u*st.y + (1 - u)*ed.y;
return ans;
}
//next为直线(st,ed)上的点,返回next沿(st,ed)右手垂直方向延伸l之后的点
point change(point st, point ed, point next, double l) {
point dd;
dd.x = -(ed - st).y;
dd.y = (ed - st).x;
double len = sqrt(dd.x * dd.x + dd.y * dd.y);
dd.x /= len, dd.y /= len;
dd.x *= l, dd.y *= l;
dd = dd + next;
return dd;
}
//求含n个点的点集ps的最小面积矩形,并把结果放在ds(ds为一个长度是4的数组即可,ds中的点是逆时针的)中,并返回这个最小面积。
double getMinAreaRect(point* ps, int n, point* ds) {
int cn, i;
double ans;
point* con;
poly tpoly = graham(ps, n);
con = tpoly.ps;
cn = tpoly.pn;
if (cn <= 2) {
ds[0] = con[0]; ds[1] = con[1];
ds[2] = con[1]; ds[3] = con[0];
ans = 0;
}
else {
int l, r, u;
double tmp, len;
con[cn] = con[0];
ans = 1e40;
l = i = 0;
while (dmul(con[i], con[i + 1], con[i], con[l])
>= dmul(con[i], con[i + 1], con[i], con[(l - 1 + cn) % cn])) {
l = (l - 1 + cn) % cn;
}
for (r = u = i = 0; i < cn; i++) {
while (xmul(con[i], con[i + 1], con[i], con[u])
<= xmul(con[i], con[i + 1], con[i], con[(u + 1) % cn])) {
u = (u + 1) % cn;
}
while (dmul(con[i], con[i + 1], con[i], con[r])
<= dmul(con[i], con[i + 1], con[i], con[(r + 1) % cn])) {
r = (r + 1) % cn;
}
while (dmul(con[i], con[i + 1], con[i], con[l])
>= dmul(con[i], con[i + 1], con[i], con[(l + 1) % cn])) {
l = (l + 1) % cn;
}
tmp = dmul(con[i], con[i + 1], con[i], con[r]) - dmul(con[i], con[i + 1], con[i], con[l]);
tmp *= xmul(con[i], con[i + 1], con[i], con[u]);
tmp /= dist2(con[i], con[i + 1]);
len = xmul(con[i], con[i + 1], con[i], con[u]) / dist1(con[i], con[i + 1]);
if (sign(tmp - ans) < 0) {
ans = tmp;
ds[0] = getRoot(con[l], con[i], con[i + 1]);
ds[1] = getRoot(con[r], con[i + 1], con[i]);
ds[2] = change(con[i], con[i + 1], ds[1], len);
ds[3] = change(con[i], con[i + 1], ds[0], len);
}
}
}
return ans + eps;
}
AcGePoint3dArray CMinimumRectangle::getMinRact(AcGePoint3dArray& allpoints)
{
AcGePoint3dArray outpts;
int n = allpoints.length();
for (int i = 0; i < n; i++) {
ps[i].x = allpoints[i].x;
ps[i].y = allpoints[i].y;
}
double res = getMinAreaRect(ps, n, pd);
for (int k = 0; k < 4; ++k)
{
//acutPrintf(_T("%.5lf,%.5lf,0
"), pd[k].x, pd[k].y);
AcGePoint3d temmpt;
temmpt.x = pd[k].x;
temmpt.y = pd[k].y;
temmpt.z = 0;
outpts.append(temmpt);
}
return outpts;
}
AcGePoint3dArray CMinimumRectangle::testfilterPoints(AcGePoint3dArray& allpoints, AcGePoint3dArray& filterpoints)
{
AcGePoint3dArray outpts;
if (filterpoints.length() <= 1)
{
for (int i=0; i<allpoints.length();++i)
{
outpts.append(allpoints[i]);
}
return outpts;
}
//收集生成多段线的点
AcGePoint2dArray plylinepts;
for (int i = 0; i < filterpoints.length(); ++i)
{
AcGePoint2d temppt = AcGePoint2d(filterpoints[i].x, filterpoints[i].y);
plylinepts.append(temppt);
}
//建立多段线
AcDbPolyline *pPoly = new AcDbPolyline(plylinepts.length());
for (int i = 0; i < plylinepts.length(); i++)
{
pPoly->addVertexAt(i, plylinepts.at(i), 0, 1, 1);
}
pPoly->setClosed(Adesk::kTrue);
//查找所有在多段线上的点,并存储在pts里
for (int i = 0; i < allpoints.length(); ++i)
{
if (filterpoints.contains(allpoints[i]))
{
outpts.append(allpoints[i]);
allpoints.remove(allpoints[i]);
i--;
}
else
{
AcGePoint3d SearchPt; //为求allpoints[i]与多段线上最近的点
pPoly->getClosestPointTo(allpoints[i], SearchPt, Adesk::kFalse); //假设pline是那条多段线,此公式求得SearchPt
AcGePoint3d allpt = allpoints[i];
double dis = allpt.distanceTo(SearchPt);
if (dis <= 1)
{
outpts.append(allpoints[i]);
allpoints.remove(allpoints[i]);
i--;
}
}
}
if (pPoly)
pPoly->close();
return outpts;
}