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  • iOS

    1、贝塞尔曲线

    • 贝塞尔曲线(Bézier curve),又称贝兹曲线或贝济埃曲线,是应用于二维图形应用程序的数学曲线。一般的矢量图形软件通过它来精确画出曲线,贝兹曲线由线段与节点组成,节点是可拖动的支点,线段像可伸缩的皮筋,我们在绘图工具上看到的钢笔工具就是来做这种矢量曲线的。贝塞尔曲线是计算机图形学中相当重要的参数曲线,在一些比较成熟的位图软件中也有贝塞尔曲线工具,如 PhotoShop 等。在 Flash4 中还没有完整的曲线工具,而在 Flash5 里面已经提供出贝塞尔曲线工具。

    • 二阶贝塞尔曲线示意图

      Quartz2D2

    • 三阶贝塞尔曲线示意图

      Quartz2D3

    • 贝塞尔路径(UIBezierPath)是 iOS UIKit 框架中对 Quartz 2D 绘图的封装。实际操作起来,使用贝塞尔路径,更为方便。用法与 CGContextRef 类似,但是 OC 对其进行了封装,更加面向对象。

    • 贝塞尔路径常用的方法

      	// 设置起始点
      	- (void)moveToPoint:(CGPoint)point;
      	
      	// 添加直线到一点
      	- (void)addLineToPoint:(CGPoint)point;
      
      	// 封闭闭路径
      	- (void)closePath;
      	
      	// 返回一个描述椭圆的路径
      	+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect;
      
      	// 贝塞尔曲线
      	- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;
      
      	// 三次贝塞尔曲线
      	- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;
      
      	// 绘制圆弧
      	- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
      

    2、基本图形的绘制

    3、二三阶贝塞尔曲线示例

    3.1 二阶贝塞尔曲线示例

    • QBezierPathView.h

      	@interface QBezierPathView : UIView
      	
      	@end
      
    • QBezierPathView.m

      	@interface QBezierPathView ()
      	
      	/// 路径
      	@property (nonatomic, strong) UIBezierPath *path;
      	
      	/// 起始点
      	@property (nonatomic, assign) CGPoint startP;
      	
      	/// 终止点
      	@property (nonatomic, assign) CGPoint endP;
      	
      	/// 控制点
      	@property (nonatomic, assign) CGPoint controlP;
      	
      	/// 线的颜色
      	@property (nonatomic, strong) UIColor *pathColor;
      	
      	/// 线的宽度
      	@property (nonatomic, assign) CGFloat pathWidth;
      	
      	/// 当前触摸的点
      	@property (nonatomic, assign) NSUInteger currentTouchP;
      	
      	@end
      	
      	@implementation QBezierPathView
      	
      	/// 初始化
      	- (instancetype)initWithFrame:(CGRect)frame {
      	    
      	    if (self = [super initWithFrame:frame]) {
      	        
      	        // 设置初始值
      	        
      	        self.startP    = CGPointMake(20, 300);
      	        self.endP      = CGPointMake(250, 300);
      	        self.controlP  = CGPointMake(100, 100);
      	        
      	        self.pathColor = [UIColor redColor];
      	        self.pathWidth = 2;
      	    }
      	    return self;
      	}
      	
      	/// 绘制二阶贝塞尔曲线
      	- (void)drawRect:(CGRect)rect {
      	    
      	    // 绘制贝塞尔曲线
      	    
      	    self.path = [UIBezierPath bezierPath];
      	    [self.path moveToPoint:self.startP];
      	    
      	    [self.path addQuadCurveToPoint:self.endP controlPoint:self.controlP];
      	    
      	    self.path.lineWidth = self.pathWidth;
      	    [self.pathColor setStroke];
      	    [self.path stroke];
      	    
      	    // 绘制辅助线
      	    
      	    self.path = [UIBezierPath bezierPath];
      	    
      	    self.path.lineWidth = 1;
      	    [[UIColor grayColor] setStroke];
      	    
      	    CGFloat lengths[] = {5};
      	    [self.path setLineDash:lengths count:1 phase:1];
      	    
      	    [self.path moveToPoint:self.controlP];
      	    [self.path addLineToPoint:self.startP];
      	    [self.path stroke];
      	    
      	    [self.path moveToPoint:self.controlP];
      	    [self.path addLineToPoint:self.endP];
      	    [self.path stroke];
      	    
      	    // 绘制辅助点及信息
      	    
      	    self.path = [UIBezierPath bezierPathWithArcCenter:self.startP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
      	    [[UIColor blackColor] setStroke];
      	    [self.path fill];
      	    
      	    self.path = [UIBezierPath bezierPathWithArcCenter:self.endP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
      	    [[UIColor blackColor] setStroke];
      	    [self.path fill];
      	    
      	    self.path = [UIBezierPath bezierPathWithArcCenter:self.controlP radius:3 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
      	    self.path.lineWidth = 2;
      	    [[UIColor blackColor] setStroke];
      	    [self.path stroke];
      	    
      	    CGRect startMsgRect = CGRectMake(self.startP.x + 8, self.startP.y - 7, 50, 20);
      	    [@"起始点" drawInRect:startMsgRect withAttributes:nil];
      	    
      	    CGRect endMsgRect = CGRectMake(self.endP.x + 8, self.endP.y - 7, 50, 20);
      	    [@"终止点" drawInRect:endMsgRect withAttributes:nil];
      	    
      	    CGRect control1MsgRect = CGRectMake(self.controlP.x + 8, self.controlP.y - 7, 50, 20);
      	    [@"控制点" drawInRect:control1MsgRect withAttributes:nil];
      	}
      	
      	/// 触摸开始
      	- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
      	    
      	    // 获取触摸点位置
      	    CGPoint startPoint = [touches.anyObject locationInView:self];
      	    
      	    CGRect startR   = CGRectMake(self.startP.x   - 4, self.startP.y   - 4, 8, 8);
      	    CGRect endR     = CGRectMake(self.endP.x     - 4, self.endP.y     - 4, 8, 8);
      	    CGRect controlR = CGRectMake(self.controlP.x - 4, self.controlP.y - 4, 8, 8);
      	    
      	    // 判断当前触摸点
      	    if (CGRectContainsPoint(startR, startPoint)) {
      	        self.currentTouchP = 1;
      	    } else if (CGRectContainsPoint(endR, startPoint)) {
      	        self.currentTouchP = 2;
      	    } else if (CGRectContainsPoint(controlR, startPoint)) {
      	        self.currentTouchP = 3;
      	    }
      	}
      	
      	/// 触摸移动
      	- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
      	    
      	    // 获取触摸点位置
      	    CGPoint touchPoint = [touches.anyObject locationInView:self];
      	    
      	    // 限制触摸点的边界
      	    
      	    if (touchPoint.x < 0) {
      	        touchPoint.x = 0;
      	    }
      	    
      	    if (touchPoint.x > self.bounds.size.width) {
      	        touchPoint.x = self.bounds.size.width;
      	    }
      	    
      	    if (touchPoint.y < 0) {
      	        touchPoint.y = 0;
      	    }
      	    
      	    if (touchPoint.y > self.bounds.size.height) {
      	        touchPoint.y = self.bounds.size.height;
      	    }
      	    
      	    // 设置当前触摸点的值
      	    switch (self.currentTouchP) {
      	        case 1:
      	            self.startP = touchPoint;
      	            break;
      	            
      	        case 2:
      	            self.endP = touchPoint;
      	            break;
      	            
      	        case 3:
      	            self.controlP = touchPoint;
      	            break;
      	            
      	        default:
      	            break;
      	    }
      	    
      	    // 刷新
      	    [self setNeedsDisplay];
      	}
      	
      	/// 触摸结束
      	- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
      	    
      	    // 释放之前的触摸点
      	    self.currentTouchP = 0;
      	}
      	
      	/// 触摸取消
      	- (void)touchesCancelled:(NSSet *)touches withEvent:(nullable UIEvent *)event {
      	    [self touchesEnded:touches withEvent:event];
      	}
      	
      	@end
      
    • ViewController.m

      	CGRect frame = CGRectMake(20, 50, self.view.bounds.size.width - 40, 400);
      	    
      	QBezierPathView *pathView = [[QBezierPathView alloc] initWithFrame:frame];
      	    
      	pathView.backgroundColor = [UIColor whiteColor];
      	pathView.layer.borderWidth = 1;
      	    
      	[self.view addSubview:pathView];
      
    • 效果

      Quartz2D112 Quartz2D113

    3.2 三阶贝塞尔曲线示例

    • QBezierPathView.h

      	@interface QBezierPathView : UIView
      	
      	@end
      
    • QBezierPathView.m

      	@interface QBezierPathView : UIView
      	@interface QBezierPathView ()
      	
      	/// 路径
      	@property (nonatomic, strong) UIBezierPath *path;
      	
      	/// 起始点
      	@property (nonatomic, assign) CGPoint startP;
      	
      	/// 终止点
      	@property (nonatomic, assign) CGPoint endP;
      	
      	/// 控制点
      	@property (nonatomic, assign) CGPoint controlP1;
      	@property (nonatomic, assign) CGPoint controlP2;
      	
      	/// 线的颜色
      	@property (nonatomic, strong) UIColor *pathColor;
      	
      	/// 线的宽度
      	@property (nonatomic, assign) CGFloat pathWidth;
      	
      	/// 当前触摸的点
      	@property (nonatomic, assign) NSUInteger currentTouchP;
      	
      	@end
      	
      	@implementation QBezierPathView
      	
      	/// 初始化
      	- (instancetype)initWithFrame:(CGRect)frame {
      	    
      	    if (self = [super initWithFrame:frame]) {
      	        
      	        // 设置初始值
      	        
      	        self.startP    = CGPointMake(20, 300);
      	        self.endP      = CGPointMake(250, 300);
      	        self.controlP1  = CGPointMake(100, 100);
      	        self.controlP2  = CGPointMake(200, 350);
      	        
      	        self.pathColor = [UIColor redColor];
      	        self.pathWidth = 2;
      	    }
      	    return self;
      	}
      	
      	/// 绘制二阶贝塞尔曲线
      	- (void)drawRect:(CGRect)rect {
      	    
      	    // 绘制贝塞尔曲线
      	    
      	    self.path = [UIBezierPath bezierPath];
      	    [self.path moveToPoint:self.startP];
      	    
      	    [self.path addCurveToPoint:self.endP controlPoint1:self.controlP1 controlPoint2:self.controlP2];
      	    
      	    self.path.lineWidth = self.pathWidth;
      	    [self.pathColor setStroke];
      	    [self.path stroke];
      	    
      	    // 绘制辅助线
      	    
      	    self.path = [UIBezierPath bezierPath];
      	    
      	    self.path.lineWidth = 1;
      	    [[UIColor grayColor] setStroke];
      	    
      	    CGFloat lengths[] = {5};
      	    [self.path setLineDash:lengths count:1 phase:1];
      	    
      	    [self.path moveToPoint:self.controlP1];
      	    [self.path addLineToPoint:self.startP];
      	    [self.path stroke];
      	    
      	    [self.path moveToPoint:self.controlP1];
      	    [self.path addLineToPoint:self.controlP2];
      	    [self.path stroke];
      	    
      	    [self.path moveToPoint:self.controlP2];
      	    [self.path addLineToPoint:self.endP];
      	    [self.path stroke];
      	    
      	    // 绘制辅助点及信息
      	    
      	    self.path = [UIBezierPath bezierPathWithArcCenter:self.startP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
      	    [[UIColor blackColor] setStroke];
      	    [self.path fill];
      	    
      	    self.path = [UIBezierPath bezierPathWithArcCenter:self.endP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
      	    [[UIColor blackColor] setStroke];
      	    [self.path fill];
      	    
      	    self.path = [UIBezierPath bezierPathWithArcCenter:self.controlP1 radius:3 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
      	    self.path.lineWidth = 2;
      	    [[UIColor blackColor] setStroke];
      	    [self.path stroke];
      	    
      	    self.path = [UIBezierPath bezierPathWithArcCenter:self.controlP2 radius:3 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
      	    self.path.lineWidth = 2;
      	    [[UIColor blackColor] setStroke];
      	    [self.path stroke];
      	    
      	    CGRect startMsgRect = CGRectMake(self.startP.x + 8, self.startP.y - 7, 50, 20);
      	    [@"起始点" drawInRect:startMsgRect withAttributes:nil];
      	    
      	    CGRect endMsgRect = CGRectMake(self.endP.x + 8, self.endP.y - 7, 50, 20);
      	    [@"终止点" drawInRect:endMsgRect withAttributes:nil];
      	    
      	    CGRect control1MsgRect = CGRectMake(self.controlP1.x + 8, self.controlP1.y - 7, 50, 20);
      	    [@"控制点1" drawInRect:control1MsgRect withAttributes:nil];
      	    
      	    CGRect control2MsgRect = CGRectMake(self.controlP2.x + 8, self.controlP2.y - 7, 50, 20);
      	    [@"控制点2" drawInRect:control2MsgRect withAttributes:nil];
      	}
      	
      	/// 触摸开始
      	- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
      	    
      	    // 获取触摸点位置
      	    CGPoint startPoint = [touches.anyObject locationInView:self];
      	    
      	    CGRect startR    = CGRectMake(self.startP.x   - 4, self.startP.y   - 4, 8, 8);
      	    CGRect endR      = CGRectMake(self.endP.x     - 4, self.endP.y     - 4, 8, 8);
      	    CGRect controlR1 = CGRectMake(self.controlP1.x - 4, self.controlP1.y - 4, 8, 8);
      	    CGRect controlR2 = CGRectMake(self.controlP2.x - 4, self.controlP2.y - 4, 8, 8);
      	    
      	    // 判断当前触摸点
      	    if (CGRectContainsPoint(startR, startPoint)) {
      	        self.currentTouchP = 1;
      	    } else if (CGRectContainsPoint(endR, startPoint)) {
      	        self.currentTouchP = 2;
      	    } else if (CGRectContainsPoint(controlR1, startPoint)) {
      	        self.currentTouchP = 3;
      	    } else if (CGRectContainsPoint(controlR2, startPoint)) {
      	        self.currentTouchP = 4;
      	    }
      	}
      	
      	/// 触摸移动
      	- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
      	    
      	    // 获取触摸点位置
      	    CGPoint touchPoint = [touches.anyObject locationInView:self];
      	    
      	    // 限制触摸点的边界
      	    
      	    if (touchPoint.x < 0) {
      	        touchPoint.x = 0;
      	    }
      	    
      	    if (touchPoint.x > self.bounds.size.width) {
      	        touchPoint.x = self.bounds.size.width;
      	    }
      	    
      	    if (touchPoint.y < 0) {
      	        touchPoint.y = 0;
      	    }
      	    
      	    if (touchPoint.y > self.bounds.size.height) {
      	        touchPoint.y = self.bounds.size.height;
      	    }
      	    
      	    // 设置当前触摸点的值
      	    switch (self.currentTouchP) {
      	        case 1:
      	            self.startP = touchPoint;
      	            break;
      	            
      	        case 2:
      	            self.endP = touchPoint;
      	            break;
      	            
      	        case 3:
      	            self.controlP1 = touchPoint;
      	            break;
      	            
      	        case 4:
      	            self.controlP2 = touchPoint;
      	            break;
      	            
      	        default:
      	            break;
      	    }
      	    
      	    // 刷新
      	    [self setNeedsDisplay];
      	}
      	
      	/// 触摸结束
      	- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
      	    
      	    // 释放之前的触摸点
      	    self.currentTouchP = 0;
      	}
      	
      	/// 触摸取消
      	- (void)touchesCancelled:(NSSet *)touches withEvent:(nullable UIEvent *)event {
      	    [self touchesEnded:touches withEvent:event];
      	}
      	
      	@end
      
    • ViewController.m

      	CGRect frame = CGRectMake(20, 50, self.view.bounds.size.width - 40, 400);
      	    
      	QBezierPathView *pathView = [[QBezierPathView alloc] initWithFrame:frame];
      	    
      	pathView.backgroundColor = [UIColor whiteColor];
      	pathView.layer.borderWidth = 1;
      	    
      	[self.view addSubview:pathView];
      
    • 效果

      Quartz2D114 Quartz2D115

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  • 原文地址:https://www.cnblogs.com/QianChia/p/6291282.html
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