记录Untiy3D学习中的英语单词
一、Project窗口下的英语单词 First Day
Folder : 文件夹
C# Script : C#脚本
JavaScript:JS脚本
Editor Test C# Script:编辑测试C#脚本
Shader:着色器
Scene:场景
Prefab:预制件
Audio Mixer:声音调制
Material:素材,材料
Lens Flare:镜头光晕(镜头耀斑)
Render Texture:渲染纹理
Lightmap Parameters:贴图参数
Sprites /spraɪt/:精灵
Square:直角的
Triangle /‘traɪæŋɡl/:三角的
Diamond:菱形的
Hexagon /‘hɛksəɡɑn/:六角形的
Circle:圆形的
Polygon:多边形的
Animation Controller:动画控制器
Animation :动画
Animation Override Controller:动画重写控制器
Avatar Mask:阿凡达面具
Physic Material:物理材料
Physics2D Material:物理2D材料
GUI Skin:图形用户界面皮肤
Custom Font:自定义字体
Shader Variant Collection:着色器变量集合
Legacy /‘lɛgəsi/:遗产
二、Game窗口下的英语单词 First Day
Cubemap :立方体贴图
Gizmo:坐标系框
Aspect:外表朝向
Maximize on Play:打开时候最大限度
Mute audio:静音音频
Stats /stə’tɪstɪks/:统计
statistic
三、Inspector窗口下的英语单词 Second Day
1.Camera的Inspector英文参数
Clear Flags:清楚标志
Skybox:天空盒
Solid Color:固体颜色
Depth only:深度
Culling Mask:剔除遮盖
包含层或忽略讲Camera渲染。在Inspector窗口对象分配层。
Projection:投影
Toggles the Camera's capability to simulate perspective.
Perspective:透视
Camera will render objects with perspective intact.
Orthographic:正交
Camera will render objects uniformly, with no sense of perspective
Clipping Planes : 裁剪面
Distances from camera to start and stop rendering
Near : 近
The closest point relative to the camera that drawing will occur.
Far: 远
The furthest point relative to camera that drawing will occur
Viewport Rect: 规范化矩形视口
(x,y,width,Height)(0~1)
Depth: 深度
The camera’s position in the draw order. cameras will a larger value will be drawn on top of cameras with smaller value
Rendering Path: 渲染路径
Options for defining what rendering methods will be used by the camera
Use Player Settings: 使用玩家设置
This camera will use whichever Rendering Path is set in the Player Settings. 使用任意一个渲染路径
Vertex Lit:顶点光照
All objects rendered by this camera will be rendered as Vertex-Lit objects.
deferred Lighting: 延迟照明
All objects will be drawn once without lighting, then lighting of all objects will be rendered together at the end of the render queue.
Target Texture: 目标文理
参见文档使用说明
Occlusion Culling: 闭塞(遮盖)剔除
HDR(High Dynamic Render): 高范围渲染