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  • Cocos2d-x 3.2学习笔记(三)学习绘图API

      关于cocos2d-x 3.2 版本的绘图方法有两种

      1、使用DrawNode类绘制自定义图形。

      2、继承Layer类重写draw()方法。

      以上两种方法都可以绘制自定义图形,根据自己的需要选择合适的方法。

    一、使用DrawNode类绘制自定义图形

      使用DrawNode 类绘制图形是最简单的方法,create一个DrawNode类,然后添加进场景。然后就可以愉快的绘图了。

      

     1     auto s = Director::getInstance()->getWinSize();
     2    //创建
     3     auto draw = DrawNode::create();
     4     this->addChild(draw, 10);
     5 
     6     // 画圆
     7     for( int i=0; i < 10; i++)
     8     {
     9         draw->drawDot(Vec2(s.width/2, s.height/2), 10*(10-i), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
    10     }
    11 
    12     // 画多边形
    13     Vec2 points[] = { Vec2(s.height/4,0), Vec2(s.width,s.height/5), Vec2(s.width/3*2,s.height) };
    14     draw->drawPolygon(points, sizeof(points)/sizeof(points[0]), Color4F(1,0,0,0.5), 4, Color4F(0,0,1,1));
    15 
    16     // 画线
    17     draw->drawSegment(Vec2(20,s.height), Vec2(20,s.height/2), 10, Color4F(0, 1, 0, 1));
    18 
    19     draw->drawSegment(Vec2(10,s.height/2), Vec2(s.width/2, s.height/2), 40, Color4F(1, 0, 1, 0.5));
    20 
    21     // 画三角形
    22     draw->drawTriangle(Vec2(10, 10), Vec2(70, 30), Vec2(100, 140), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
    23 
    24     // 画贝赛尔曲线
    25     draw->drawQuadraticBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
    26 
    27     draw->drawCubicBezier(Vec2(s.width - 250, 40), Vec2(s.width - 70, 100), Vec2(s.width - 30, 250), Vec2(s.width - 10, s.height - 50), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));

      根据需要可以用这些api创造出自己需要的图像。

    二、继承Layer类重写draw()方法

      这种方式可以自定义一个绘图类,用于创作自己需要的图形。

      

    #ifndef __HELLOWORLD_SCENE_H__
    #define __HELLOWORLD_SCENE_H__
    #include "cocos2d.h"
    USING_NS_CC;
    
    class HelloWorld : public cocos2d::Layer
    {
    public:
            virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override;
    protected:  
        void onDraw(const kmMat4 &transform, bool transformUpdated);  
        CustomCommand _customCommand;  
    };
    #endif
    #include "HelloWorldScene.h"
    #include "VisibleRect.h"
    
    void HelloWorld::draw(cocos2d::Renderer *renderer, const kmMat4 &transform, bool transformUpdated)  
    {  
        _customCommand.init(1);  
        _customCommand.func = CC_CALLBACK_0(HelloWorld::onDraw, this,transform,transformUpdated);  
        renderer->addCommand(&_customCommand);  
    }
    
    void HelloWorld::onDraw(const kmMat4 &transform, bool transformUpdated)  
    {  
        kmGLPushMatrix();  
        kmGLLoadMatrix(&transform);  
    
    
        /*直线*/  
        CHECK_GL_ERROR_DEBUG();  
        DrawPrimitives::drawLine(VisibleRect::leftBottom(), VisibleRect::rightTop());  
    
    
        CHECK_GL_ERROR_DEBUG();  
    
        glLineWidth( 5.0f );  
        DrawPrimitives::setDrawColor4B(255,0,0,255);  
        DrawPrimitives::drawLine( Point(0, 0), Point(100, 100) );  
    
        // draw big point in the center  
        DrawPrimitives::setPointSize(64);  
        DrawPrimitives::setDrawColor4B(100, 0, 255, 128);  
        DrawPrimitives::drawPoint(VisibleRect::center());  
        CHECK_GL_ERROR_DEBUG();  
    
    
        // draw 4 small points  
        Point points[] = { Point(60,60), Point(70,70), Point(160,70), Point(170,60) };  
        DrawPrimitives::setPointSize(10);  
        DrawPrimitives::setDrawColor4B(0,10,255,255);  
        DrawPrimitives::drawPoints( points, 4);  
    
        CHECK_GL_ERROR_DEBUG();  
    
    
        // draw a green circle with 10 segments  
        glLineWidth(16);  
        DrawPrimitives::setDrawColor4B(0, 255, 0, 255);  
        DrawPrimitives::drawCircle( VisibleRect::center(), 100, 0, 10, false);  
    
        CHECK_GL_ERROR_DEBUG();  
    
        // draw a green circle with 50 segments with line to center  
        glLineWidth(2);  
        DrawPrimitives::setDrawColor4B(0, 255, 255, 255);  
        DrawPrimitives::drawCircle( VisibleRect::center(), 150, CC_DEGREES_TO_RADIANS(90), 50, false);  
    
        CHECK_GL_ERROR_DEBUG();  
    
        // draw a pink solid circle with 50 segments  
        glLineWidth(2);  
        DrawPrimitives::setDrawColor4B(255, 0, 255, 255);  
        DrawPrimitives::drawSolidCircle( VisibleRect::center() + Point(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 1.0f, 1.0f);  
    
        CHECK_GL_ERROR_DEBUG();  
    
        // open yellow poly  
        DrawPrimitives::setDrawColor4B(255, 255, 0, 255);  
        glLineWidth(5);  
        Point vertices[] = { Point(10,10), Point(50,50), Point(100,50), Point(150,100), Point(200,150) };  
        DrawPrimitives::drawPoly( vertices, 5, false);  
    
        CHECK_GL_ERROR_DEBUG();  
    
        // filled poly  
        glLineWidth(1);  
        Point filledVertices[] = { Point(0,120), Point(50,120), Point(50,170), Point(25,200), Point(0,170) };  
        DrawPrimitives::drawSolidPoly(filledVertices, 5, Color4F(0.5f, 0.5f, 1, 1 ) );  
    
    
        // closed purble poly  
        DrawPrimitives::setDrawColor4B(255, 0, 255, 255);  
        glLineWidth(2);  
        Point vertices2[] = { Point(30,130), Point(30,230), Point(50,200) };  
        DrawPrimitives::drawPoly( vertices2, 3, true);  
    
        CHECK_GL_ERROR_DEBUG();  
    
        // draw quad bezier path  
        DrawPrimitives::drawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);  
    
        CHECK_GL_ERROR_DEBUG();  
    
    
        // draw cubic bezier path  
        DrawPrimitives::drawCubicBezier(VisibleRect::center(), Point(VisibleRect::center().x+30,VisibleRect::center().y+150), Point(VisibleRect::center().x+60,VisibleRect::center().y-300),Point(VisibleRect::center().x+90,VisibleRect::center().y+150),100);  
    
    
        CHECK_GL_ERROR_DEBUG();  
    
    
        //draw a solid polygon  
        Point vertices3[] = {Point(60,160), Point(70,190), Point(100,190), Point(90,160)};  
        DrawPrimitives::drawSolidPoly( vertices3, 4, Color4F(1,1,0,1) );  
    
        CHECK_GL_ERROR_DEBUG();  
    
        //end draw  
        kmGLPopMatrix();  
    }  

      其中涉及到辅助类VisibleRect类得到获取视口。

     1 #ifndef __VISIBLERECT_H__
     2 #define __VISIBLERECT_H__
     3 
     4 #include "cocos2d.h"
     5 
     6 class VisibleRect
     7 {
     8 public:
     9     static cocos2d::Rect getVisibleRect();
    10 
    11     static cocos2d::Vec2 left();
    12     static cocos2d::Vec2 right();
    13     static cocos2d::Vec2 top();
    14     static cocos2d::Vec2 bottom();
    15     static cocos2d::Vec2 center();
    16     static cocos2d::Vec2 leftTop();
    17     static cocos2d::Vec2 rightTop();
    18     static cocos2d::Vec2 leftBottom();
    19     static cocos2d::Vec2 rightBottom();
    20 private:
    21     static void lazyInit();
    22     static cocos2d::Rect s_visibleRect;
    23 };
    24 
    25 #endif /* __VISIBLERECT_H__ */
    VisibleRect.h
     1 #include "VisibleRect.h"
     2 
     3 USING_NS_CC;
     4 
     5 Rect VisibleRect::s_visibleRect;
     6 
     7 void VisibleRect::lazyInit()
     8 {
     9     // no lazy init
    10     // Useful if we change the resolution in runtime
    11     s_visibleRect = Director::getInstance()->getOpenGLView()->getVisibleRect();
    12 }
    13 
    14 Rect VisibleRect::getVisibleRect()
    15 {
    16     lazyInit();
    17     return s_visibleRect;
    18 }
    19 
    20 Vec2 VisibleRect::left()
    21 {
    22     lazyInit();
    23     return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y+s_visibleRect.size.height/2);
    24 }
    25 
    26 Vec2 VisibleRect::right()
    27 {
    28     lazyInit();
    29     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y+s_visibleRect.size.height/2);
    30 }
    31 
    32 Vec2 VisibleRect::top()
    33 {
    34     lazyInit();
    35     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height);
    36 }
    37 
    38 Vec2 VisibleRect::bottom()
    39 {
    40     lazyInit();
    41     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y);
    42 }
    43 
    44 Vec2 VisibleRect::center()
    45 {
    46     lazyInit();
    47     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height/2);
    48 }
    49 
    50 Vec2 VisibleRect::leftTop()
    51 {
    52     lazyInit();
    53     return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y+s_visibleRect.size.height);
    54 }
    55 
    56 Vec2 VisibleRect::rightTop()
    57 {
    58     lazyInit();
    59     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y+s_visibleRect.size.height);
    60 }
    61 
    62 Vec2 VisibleRect::leftBottom()
    63 {
    64     lazyInit();
    65     return s_visibleRect.origin;
    66 }
    67 
    68 Vec2 VisibleRect::rightBottom()
    69 {
    70     lazyInit();
    71     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y);
    72 }
    VisibleRect.cpp
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  • 原文地址:https://www.cnblogs.com/Richard-Core/p/3836100.html
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