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  • 自定义ImageVIew 支持手势 拖动、缩放、旋转

    import android.content.Context;
    import android.graphics.Matrix;
    import android.graphics.PointF;
    import android.util.AttributeSet;
    import android.util.FloatMath;
    import android.view.MotionEvent;
    import android.widget.ImageView;
    public class ImageTouchView extends ImageView {

    private PointF startPoint = new PointF();
    private Matrix matrix = new Matrix();
    private Matrix currentMaritx = new Matrix();
    PointF mid = new PointF();
    private int mode = 0;//用于标记模式
    private static final int DRAG = 1;//拖动
    private static final int ZOOM = 2;//放大
    private float startDis = 0;
    private PointF midPoint;//中心点
    float oldRotation = 0;

    /**
    * 默认构造函数
    * @param context
    */
    public ImageTouchView(Context context){
    super(context);
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right,
    int bottom) {
    super.onLayout(changed, left, top, right, bottom);

    }
    /**
    * 该构造方法在静态引入XML文件中是必须的
    * @param context
    * @param paramAttributeSet
    */
    public ImageTouchView(Context context,AttributeSet paramAttributeSet){
    super(context,paramAttributeSet);
    }

    public boolean onTouchEvent(MotionEvent event) {
    switch (event.getAction() & MotionEvent.ACTION_MASK) {
    case MotionEvent.ACTION_DOWN:
    mode = DRAG;
    currentMaritx.set(this.getImageMatrix());//记录ImageView当期的移动位置
    startPoint.set(event.getX(),event.getY());//开始点
    break;
    case MotionEvent.ACTION_MOVE://移动事件

    if (mode == DRAG) {//图片拖动事件
    float dx = event.getX() - startPoint.x;//x轴移动距离
    float dy = event.getY() - startPoint.y;
    matrix.set(currentMaritx);//在当前的位置基础上移动

    matrix.postTranslate(dx, dy);

    } else if(mode == ZOOM){//图片放大事件
    float rotation = rotation(event) - oldRotation;

    float endDis = distance(event);//结束距离
    if(endDis > 10f){
    float scale = endDis / startDis;//放大倍数
    //Log.v("scale=", String.valueOf(scale));
    matrix.set(currentMaritx);
    matrix.postScale(scale, scale, midPoint.x, midPoint.y);
    matrix.postRotate(rotation, midPoint.x, midPoint.y);// 旋轉
    }


    }
    break;

    case MotionEvent.ACTION_UP:
    mode = 0;
    break;
    //有手指离开屏幕,但屏幕还有触点(手指)
    case MotionEvent.ACTION_POINTER_UP:
    mode = 0;
    break;
    //当屏幕上已经有触点(手指),再有一个手指压下屏幕
    case MotionEvent.ACTION_POINTER_DOWN:
    oldRotation = rotation(event);

    mode = ZOOM;
    startDis = distance(event);

    if(startDis > 10f){//避免手指上有两个茧
    midPoint = mid(event);
    currentMaritx.set(this.getImageMatrix());//记录当前的缩放倍数
    }

    break;
    }
    this.setImageMatrix(matrix);
    return true;
    }

    // 取旋转角度
    private float rotation(MotionEvent event) {
    double delta_x = (event.getX(0) - event.getX(1));
    double delta_y = (event.getY(0) - event.getY(1));
    double radians = Math.atan2(delta_y, delta_x);
    return (float) Math.toDegrees(radians);
    }


    // 取手势中心点
    private void midPoint(PointF point, MotionEvent event) {
    float x = event.getX(0) + event.getX(1);
    float y = event.getY(0) + event.getY(1);
    point.set(x / 2, y / 2);
    }
    /**
    * 两点之间的距离
    * @param event
    * @return
    */
    private static float distance(MotionEvent event){
    //两根线的距离
    float dx = event.getX(1) - event.getX(0);
    float dy = event.getY(1) - event.getY(0);
    return FloatMath.sqrt(dx*dx + dy*dy);
    }
    /**
    * 计算两点之间中心点的距离
    * @param event
    * @return
    */
    private static PointF mid(MotionEvent event){
    float midx = event.getX(1) + event.getX(0);
    float midy = event.getY(1) - event.getY(0);

    return new PointF(midx/2, midy/2);
    }
    }

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  • 原文地址:https://www.cnblogs.com/Ringer/p/4101559.html
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