在IOS开发中,当我们需要拍照时,自然是弹出一个UIImagePickerController,并且设置sourceType=UIImagePickerControllerSourceTypeCamera。
然后再代理方法中用 UIImage *img=info[UIImagePickerControllerOriginalImage]来获取拍摄的图像,然后显示在界面或者转换成JPG上传到服务器
NSData *imgdata=UIImageJPEGRepresentation(fiximg, 0.75)(如果是PNG可能没问题)。
以前一直这么用,没有发现问题,可最近安装了XCODE6使用IOS8SDK的时候,发现上传通过以上方法上传的图片居然自动旋转了!!在IOS设备和MAC电脑
上显示是正常的,可是到了安卓设备或者windows确是逆时针旋转90度的照片。通过网上搜索,找到下面这个方法解决这个问题。新建一个UIImage Category.
.h文件
@interface UIImage (fixOrientation) - (UIImage *)fixOrientation; @end
.m文件
#import "UIImage+fixOrientation.h" @implementation UIImage (fixOrientation) - (UIImage *)fixOrientation { // No-op if the orientation is already correct if (self.imageOrientation == UIImageOrientationUp) return self; // We need to calculate the proper transformation to make the image upright. // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored. CGAffineTransform transform = CGAffineTransformIdentity; switch (self.imageOrientation) { case UIImageOrientationDown: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height); transform = CGAffineTransformRotate(transform, M_PI); break; case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformRotate(transform, M_PI_2); break; case UIImageOrientationRight: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, 0, self.size.height); transform = CGAffineTransformRotate(transform, -M_PI_2); break; } switch (self.imageOrientation) { case UIImageOrientationUpMirrored: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformScale(transform, -1, 1); break; case UIImageOrientationLeftMirrored: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, self.size.height, 0); transform = CGAffineTransformScale(transform, -1, 1); break; } // Now we draw the underlying CGImage into a new context, applying the transform // calculated above. CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, CGImageGetBitsPerComponent(self.CGImage), 0, CGImageGetColorSpace(self.CGImage), CGImageGetBitmapInfo(self.CGImage)); CGContextConcatCTM(ctx, transform); switch (self.imageOrientation) { case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: case UIImageOrientationRight: case UIImageOrientationRightMirrored: // Grr... CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage); break; default: CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage); break; } // And now we just create a new UIImage from the drawing context CGImageRef cgimg = CGBitmapContextCreateImage(ctx); UIImage *img = [UIImage imageWithCGImage:cgimg]; CGContextRelease(ctx); CGImageRelease(cgimg); return img; } @end
调用方式:
UIImage *img=info[UIImagePickerControllerOriginalImage];
UIImage *fiximg=[img fixOrientation];