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  • Unity 获取指定路径文件夹下所有文件集合(递归写法)(二)

    方法代码的使用:

        private List<string> fileList = new List<string>();
    
        /// <summary>
        /// 获取路径下所有文件以及子文件夹中文件
        /// </summary>
        /// <param name="path">全路径根目录</param>
        /// <param name="FileList">存放所有文件的全路径</param>
        /// <returns></returns>
        public static List<string> GetFile(string path, List<string> FileList)
        {
            DirectoryInfo dir = new DirectoryInfo(path);
            FileInfo[] fil = dir.GetFiles();
            DirectoryInfo[] dii = dir.GetDirectories();
            foreach (FileInfo f in fil)
            {
                //int size = Convert.ToInt32(f.Length);
                long size = f.Length;
                FileList.Add(f.FullName);//添加文件路径到列表中
            }
            //获取子文件夹内的文件列表,递归遍历
            foreach (DirectoryInfo d in dii)
            {
                GetFile(d.FullName, FileList);
            }
            return FileList;
        }
    
        private void GetShowFile(string rootPath)
        {
            if (string.IsNullOrEmpty(rootPath))
                return;
    
            var files = GetFile(rootPath, fileList);
    
            foreach (var item in files)
            {
    
                string info = new DirectoryInfo(item).Name;
    
                if (Path.GetExtension(info) == ".fbx")
                {
                    string equipmentName = item;
                    var tup = pool.Getprefab();
                    tup.Item2.cusName.text = Path.GetFileNameWithoutExtension(equipmentName);
                    tup.Item2.pathname = equipmentName;
                    tup.Item2.ui.OnBeginDragEvent.AddListener((Transform tr) =>
                    {
                        Debug.Log("Begin");
                        isres = false;
                        choose = equipmentName;
                    });
                    tup.Item2.ui.OnEndDragEvent.AddListener((Transform tr) =>
                    {
                        Debug.Log("End");
                        Vector3 pos = Input.mousePosition;
                        if (GameApp.camera.ScreenPointToWorld(ref pos, 500))
                        {
                            LoadObj(pos);
                            Debug.Log("pos");
                        }
                        else
                        {
                            MessageBox.Ins.ShowOk("提示", "无法放置在该位置", "好的");
                        }
                    });
                    items.Add(tup.Item2);
                }
    
            }
    
        }

    方法原型:

    (一)

        private List<string> fileList = new List<string>();
    
        /// <summary>
        /// 获取路径下所有文件以及子文件夹中文件
        /// </summary>
        /// <param name="path">全路径根目录</param>
        /// <param name="FileList">存放所有文件的全路径</param>
        /// <returns></returns>
        public static List<string> GetFile(string path, List<string> FileList)
        {
            DirectoryInfo dir = new DirectoryInfo(path);
            FileInfo[] fil = dir.GetFiles();
            DirectoryInfo[] dii = dir.GetDirectories();
            foreach (FileInfo f in fil)
            {
                //int size = Convert.ToInt32(f.Length);
                long size = f.Length;
                FileList.Add(f.FullName);//添加文件路径到列表中
            }
            //获取子文件夹内的文件列表,递归遍历
            foreach (DirectoryInfo d in dii)
            {
                GetFile(d.FullName, FileList);
            }
            return FileList;
        }

    (二) 

    public partial class FileGet
        {
            /// <summary>
            /// 私有变量
            /// </summary>
            private static List<FileInfo> lst = new List<FileInfo>();
            /// <summary>
            /// 获得目录下所有文件或指定文件类型文件(包含所有子文件夹)
            /// </summary>
            /// <param name="path">文件夹路径</param>
            /// <param name="extName">扩展名可以多个 例如 .mp3.wma.rm</param>
            /// <returns>List<FileInfo></returns>
            public static List<FileInfo> getFile(string path, string extName)
            {
                getdir(path, extName);
                return lst;
            }
            /// <summary>
            /// 私有方法,递归获取指定类型文件,包含子文件夹
            /// </summary>
            /// <param name="path"></param>
            /// <param name="extName"></param>
            private static void getdir(string path, string extName)
            {
                try
                {
                    string[] dir = Directory.GetDirectories(path); //文件夹列表
                    DirectoryInfo fdir = new DirectoryInfo(path);
                    FileInfo[] file = fdir.GetFiles();
                    //FileInfo[] file = Directory.GetFiles(path); //文件列表
                    if (file.Length != 0 || dir.Length != 0) //当前目录文件或文件夹不为空
                    {
                        foreach (FileInfo f in file) //显示当前目录所有文件
                        {
                            if (extName.ToLower().IndexOf(f.Extension.ToLower()) >= 0)
                            {
                                lst.Add(f);
                            }
                        }
                        foreach (string d in dir)
                        {
                            getdir(d, extName);//递归
                        }
                    }
                }
                catch (Exception ex)
                {
                    LogHelper.WriteLog(ex);
                    throw ex;
                }
            }
        }
    
    
        public partial class FileGet1
        {
            /// <summary>
            /// 获得目录下所有文件或指定文件类型文件(包含所有子文件夹)
            /// </summary>
            /// <param name="path">文件夹路径</param>
            /// <param name="extName">扩展名可以多个 例如 .mp3.wma.rm</param>
            /// <returns>List<FileInfo></returns>
            public static List<FileInfo> getFile(string path, string extName)
            {
                try
                {
                    List<FileInfo> lst = new List<FileInfo>();
                    string[] dir = Directory.GetDirectories(path); //文件夹列表
                    DirectoryInfo fdir = new DirectoryInfo(path);
                    FileInfo[] file = fdir.GetFiles();
                    //FileInfo[] file = Directory.GetFiles(path); //文件列表
                    if (file.Length != 0 || dir.Length != 0) //当前目录文件或文件夹不为空
                    {
                        foreach (FileInfo f in file) //显示当前目录所有文件
                        {
                            if (extName.ToLower().IndexOf(f.Extension.ToLower()) >= 0)
                            {
                                lst.Add(f);
                            }
                        }
                        foreach (string d in dir)
                        {
                            getFile(d, extName);//递归
                        }
                    }
                    return lst;
                }
                catch (Exception ex)
                {
                    LogHelper.WriteLog(ex);
                    throw ex;
                }
            }
    
        }
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  • 原文地址:https://www.cnblogs.com/Roz-001/p/13896464.html
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