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  • 设置TextureView(Camera2)全屏预览不拉伸

    关于拉伸问题,要使预览不变形,需要使用Matrix:

    首先把视频区移动到View区,使两者中心点重合。

    matrix.preTranslate((textureViewWidth - viewWidth) / 2, (textureViewHeight - viewHeight) / 2);

    其次,因为默认视频是fitXY的形式显示的,所以首先要缩放还原回来。

    matrix.preScale(viewWidth/ textureViewWidth, viewHeight/ textureViewHeight);

    最后等比例放大或缩小,直到视频区的一边和View一边相等,不相等则留白。

         int rotation = getWindowManager().getDefaultDisplay().getRotation();
            Matrix matrix = new Matrix();
            RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
            RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
            float centerX = viewRect.centerX();
            float centerY = viewRect.centerY();
            if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
                bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
                matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
                float scale = Math.max(
                        (float) viewHeight / mPreviewSize.getHeight(),
                        (float) viewWidth / mPreviewSize.getWidth());
                matrix.postScale(scale, scale, centerX, centerY);
                matrix.postRotate(90 * (rotation - 2), centerX, centerY);
            } else if (Surface.ROTATION_180 == rotation) {
                matrix.postRotate(180, centerX, centerY);
            }
            mTextureView.setTransform(matrix);

    不考虑全屏的情况下设置TextureView大小为可支持的最大size即可:

     Size largest = Collections.max(
                    Arrays.asList(mMap.getOutputSizes(ImageFormat.JPEG)),
                    new CompareSizesByArea());

    要使TextureView全屏,重写TextureView的onMeasure方法:

    @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            int width = MeasureSpec.getSize(widthMeasureSpec);
            int height = MeasureSpec.getSize(heightMeasureSpec);
            if (0 == mRatioWidth || 0 == mRatioHeight) {
                setMeasuredDimension(width, height);
            } else {
                //设置为大于判断时,textureView全屏预览,小于号时,按比例留白预览
                if (width > height * mRatioWidth / mRatioHeight) {
                    setMeasuredDimension(width, width * mRatioHeight / mRatioWidth);
                } else {
                    setMeasuredDimension(height * mRatioWidth / mRatioHeight, height);
                }
            }
        }

    这段代码使得TextureView在宽高都不超过手机屏幕的情况下最大化显示。
    解决方案是,让TextureView总是达到最大边界,超出部分不进行预览,但实际上还是能拍到的

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  • 原文地址:https://www.cnblogs.com/Sharley/p/13841521.html
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