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  • 通过WebSocket实现实时通讯C#语言编写服务端

    无意中发现js有webSocket对象于是百度了一下客户端代码与服务端代码没有现成的

    有的就有一些简单了连接例子有的还不好使 于是就自己整理了一下

    c#编写的服务端代码

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Net;
    using System.Net.Sockets;
    using System.Text.RegularExpressions;
    using System.Security.Cryptography;
    using System.Threading;
    using System.Collections;
    
    namespace WebSocket
    {
        public struct UserInfo
        {
            public string username; //用户名
            public Socket clientSocket; //
            public string IP; //用户ip
            public string xb;
        }
       
        class Program
        {
            private static Socket listener;
            private static Hashtable ht;
            static void Main(string[] args)
            {
                int port = 1818;//监听端口为1818端口
                ht = new Hashtable();//用于存放客户端的连接socket
                byte[] buffer = new byte[1024];
    
                IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);
                listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
    
                try
                {
                    listener.Bind(localEP);
                    listener.Listen(10);
                    
                    Console.WriteLine("等待客户端连接....");
                    while (true)
                    {
                        Thread th = new Thread(Receive);
                        th.Start();
                    
                    }
                  
    
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                }
            }
            /// <summary>
            /// 线程调用
            /// </summary>
            private static void Receive()
            {
                Socket clientSocket = listener.Accept(); //接收到客户端的连接
                clientSocket.Blocking = true;
                IPEndPoint clientipe = (IPEndPoint)clientSocket.RemoteEndPoint;
            //    Console.WriteLine("[" + clientipe.Address.ToString() + "] Connected");
                if (!ht.ContainsKey(clientipe.Address.ToString()))
                {
                    //将ip地址设置为hashTable的key值 若hashTable中存在该ip地址则不再ht中添加socket以免发送重复数据
                    ht.Add(clientipe.Address.ToString(), clientSocket);
                }
                Console.WriteLine("接收到了客户端:ip" + clientSocket.RemoteEndPoint.ToString() + "的连接");
                byte[] buffer = new byte[1024];
                int length = clientSocket.Receive(buffer);
                clientSocket.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));
                Console.WriteLine("已经发送握手协议了....");
    
                //接收用户姓名信息
                 length = clientSocket.Receive(buffer);
                 string xm = AnalyticData(buffer, length);
    
              
    
              
                while (true)
                {
                    //接受客户端数据
                    Console.WriteLine("等待客户端数据....");
                    length = clientSocket.Receive(buffer);//接受客户端信息
                    string clientMsg = AnalyticData(buffer, length);
                    Console.WriteLine("接受到客户端数据:" + clientMsg);
    
                    //发送数据
                    string sendMsg = "" + clientMsg;
                    Console.WriteLine("发送数据:“" + sendMsg + "” 至客户端....");
                    //遍历hashTable中的数据获取Socket发送数据
                    foreach (DictionaryEntry de in ht)
                    {
                        Socket sc = (Socket)de.Value;
                        sc.Send(PackData(clientSocket.RemoteEndPoint.ToString() +xm+ "说:" + sendMsg));
                        
                    }
                    Thread.Sleep(1000);
                    //clientSocket.Send(PackData(sendMsg));
                }
            }
            /// <summary>
            /// 打包握手信息
            /// </summary>
            /// <param name="secKeyAccept">Sec-WebSocket-Accept</param>
            /// <returns>数据包</returns>
            private static byte[] PackHandShakeData(string secKeyAccept)
            {
                var responseBuilder = new StringBuilder();
                responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
                responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
                responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
                responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
                //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
                //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
                //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);
    
                return Encoding.UTF8.GetBytes(responseBuilder.ToString());
            }
    
            /// <summary>
            /// 生成Sec-WebSocket-Accept
            /// </summary>
            /// <param name="handShakeText">客户端握手信息</param>
            /// <returns>Sec-WebSocket-Accept</returns>
            private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)
            {
                string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
                string key = string.Empty;
                Regex r = new Regex(@"Sec-WebSocket-Key:(.*?)
    ");
                Match m = r.Match(handShakeText);
                if (m.Groups.Count != 0)
                {
                    key = Regex.Replace(m.Value, @"Sec-WebSocket-Key:(.*?)
    ", "$1").Trim();
                }
                byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
                return Convert.ToBase64String(encryptionString);
            }
    
            /// <summary>
            /// 解析客户端数据包
            /// </summary>
            /// <param name="recBytes">服务器接收的数据包</param>
            /// <param name="recByteLength">有效数据长度</param>
            /// <returns></returns>
            private static string AnalyticData(byte[] recBytes, int recByteLength)
            {
                if (recByteLength < 2) { return string.Empty; }
    
                bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧  
                if (!fin)
                {
                    return string.Empty;// 超过一帧暂不处理 
                }
    
                bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码  
                if (!mask_flag)
                {
                    return string.Empty;// 不包含掩码的暂不处理
                }
    
                int payload_len = recBytes[1] & 0x7F; // 数据长度  
    
                byte[] masks = new byte[4];
                byte[] payload_data;
    
                if (payload_len == 126)
                {
                    Array.Copy(recBytes, 4, masks, 0, 4);
                    payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
                    payload_data = new byte[payload_len];
                    Array.Copy(recBytes, 8, payload_data, 0, payload_len);
    
                }
                else if (payload_len == 127)
                {
                    Array.Copy(recBytes, 10, masks, 0, 4);
                    byte[] uInt64Bytes = new byte[8];
                    for (int i = 0; i < 8; i++)
                    {
                        uInt64Bytes[i] = recBytes[9 - i];
                    }
                    UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);
    
                    payload_data = new byte[len];
                    for (UInt64 i = 0; i < len; i++)
                    {
                        payload_data[i] = recBytes[i + 14];
                    }
                }
                else
                {
                    Array.Copy(recBytes, 2, masks, 0, 4);
                    payload_data = new byte[payload_len];
                    Array.Copy(recBytes, 6, payload_data, 0, payload_len);
    
                }
    
                for (var i = 0; i < payload_len; i++)
                {
                    payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
                }
    
                return Encoding.UTF8.GetString(payload_data);
            }
    
    
            /// <summary>
            /// 打包服务器数据
            /// </summary>
            /// <param name="message">数据</param>
            /// <returns>数据包</returns>
            private static byte[] PackData(string message)
            {
                byte[] contentBytes = null;
                byte[] temp = Encoding.UTF8.GetBytes(message);
    
                if (temp.Length < 126)
                {
                    contentBytes = new byte[temp.Length + 2];
                    contentBytes[0] = 0x81;
                    contentBytes[1] = (byte)temp.Length;
                    Array.Copy(temp, 0, contentBytes, 2, temp.Length);
                }
                else if (temp.Length < 0xFFFF)
                {
                    contentBytes = new byte[temp.Length + 4];
                    contentBytes[0] = 0x81;
                    contentBytes[1] = 126;
                    contentBytes[2] = (byte)(temp.Length & 0xFF);
                    contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
                    Array.Copy(temp, 0, contentBytes, 4, temp.Length);
                }
                else
                {
                    // 暂不处理超长内容  
                }
    
                return contentBytes;
            }
        }
         
    }


    这个服务端代码还有一个小问题刚运行一会会报

    System.OutOfMemoryException

     不知是我电脑的问题还是线程那块的问题 有可能是死循环那块造成的 如果有知道的麻烦告诉一下

    Html页面代码这个页面是百度的。。。。

    <!DOCTYPE html>
    <html>
    <head>
        <title>Web Socket Client</title>
    </head>
    <body style="padding:10px;">
        <h1>聊天室</h1>
        <div style="margin:5px 0px;">
            Address:
            <div><input id="address" type="text" value="ws://127.0.0.1:1818" style="400px;"/></div>
        </div>
        <div style="margin:5px 0px;">
            Name:
            <div><input id="name" type="text" value="Byron" style="400px;"/></div>
        </div>
        <div>
            <button id="connect" onclick="connect();">connect server</button> &nbsp;&nbsp;
            <button id="disconnect" onclick="quit();">disconnect</button>&nbsp;&nbsp;
            <button id="clear" onclick="clearMsg();">clear</button>
        </div>
        <h5 style="margin:4px 0px;">Message:</h5>
        <div id="message" style="border:solid 1px #333; padding:4px; 400px; overflow:auto;
             background-color:#404040; height:300px; margin-bottom:8px; font-size:14px;">
        </div>
        <input id="text" type="text" onkeypress="enter(event);" style="340px"/> &nbsp;&nbsp;
        <button id="send" onclick="send();">send</button>
    
        <script type="text/javascript">
            var name=document.getElementById('name').value;
            var msgContainer=document.getElementById('message');
            var text=document.getElementById('text');
    
            function connect () {
                var address=document.getElementById('address').value;
                
                ws=new WebSocket(address);
                ws.onopen=function(e){
                    var msg=document.createElement('div');
                    msg.style.color='#0f0';
                    msg.innerHTML="Server > connection open.";
                    msgContainer.appendChild(msg);
                    ws.send('{'+document.getElementById('name').value+'}');
                };
                ws.onmessage=function(e){
                    var msg=document.createElement('div');
                    msg.style.color='#fff';
                    msg.innerHTML=e.data;
                    msgContainer.appendChild(msg);
                };
                ws.onerror=function(e){
                    var msg=document.createElement('div');
                    msg.style.color='#0f0';
                    msg.innerHTML='Server > '+e.data;
                    msgContainer.appendChild(msg);
                };
                ws.onclose=function(e){
                    var msg=document.createElement('div');
                    msg.style.color='#0f0';
                    msg.innerHTML="Server > connection closed by server.";
                    msgContainer.appendChild(msg);
                };
                text.focus();
            }
    
            function quit(){
                if(ws){
                    ws.close();
                    var msg=document.createElement('div');
                    msg.style.color='#0f0';
                    msg.innerHTML='Server > connection closed.';
                    msgContainer.appendChild(msg);
                    ws=null;
                }
            }
    
            function send(){
                ws.send(text.value);
                setTimeout(function(){
                    msgContainer.scrollTop=msgContainer.getBoundingClientRect().height;
                },100);
                text.value='';
                text.focus();
            }
    
            function clearMsg(){
                msgContainer.innerHTML="";
            }
    
            function enter(event){
                if(event.keyCode==13){
                 send(); 
                } 
            }
        </script>
    </body>
    </html>

    下面给大家截个图

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  • 原文地址:https://www.cnblogs.com/Small-Life/p/3891042.html
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