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  • [转][C#] 全局键盘获取组件

    KeysHoot.cs
    
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Diagnostics;
    using System.Linq;
    using System.Text;
    using System.Runtime.InteropServices;
    using System.Windows.Forms;
    
    
    namespace Mouse
    {
        public partial class KeysHoot : Component
        {
            public KeysHoot()
            {
                InitializeComponent();
                this.Start();
            }
    
    
            public KeysHoot(IContainer container)
            {
                container.Add(this);
                this.Start();
                InitializeComponent();
            }
    
    
            ~KeysHoot()
            {
                Stop();
            }
            #region 全局常量声明
            private const int WM_KEYDOWN = 0x100;
            private const int WM_KEYUP = 0x101;
            private const int WM_SYSKEYDOWN = 0x104;
            private const int WM_SYSKEYUP = 0x105;
            #endregion
    
    
            #region 全局的事件
            public event KeyEventHandler OnKeyDownEvent;
            public event KeyEventHandler OnKeyUpEvent;
            public event KeyPressEventHandler OnKeyPressEvent;
            #endregion
    
    
            #region 鼠标常量
            static int hKeyboardHook = 0; //键盘钩子句柄
            public const int WH_KEYBOARD_LL = 13; //类型  定义在winuser.h
            #endregion
    
    
            #region 有关键盘
            HookProc KeyboardHookProcedure; //声明键盘钩子事件类型.
            //声明键盘钩子的封送结构类型
            [StructLayout(LayoutKind.Sequential)]
            public class KeyboardHookStruct
            {
                public int vkCode; //表示一个在1到254间的虚似键盘码
                public int scanCode; //表示硬件扫描码
                public int flags;
                public int time;
                public int dwExtraInfo;
            }
            #endregion
    
    
            #region api
            //装置钩子的函数
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
            //卸下钩子的函数
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            public static extern bool UnhookWindowsHookEx(int idHook);
            //下一个钩挂的函数
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
            [DllImport("user32")]
            public static extern int ToAscii(int uVirtKey, int uScanCode, byte[] lpbKeyState, byte[] lpwTransKey, int fuState);
            [DllImport("user32")]
            public static extern int GetKeyboardState(byte[] pbKeyState);
            [DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            private static extern IntPtr GetModuleHandle(string lpModuleName);
            public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
            //先前按下的键
            public List<Keys> preKeys = new List<Keys>();
            #endregion
    
    
            #region 键盘钩子安装与卸载处理
            /// <summary>
            /// 安装键盘钩子
            /// </summary>
            public void Start()
            {
                //安装键盘钩子
                if (hKeyboardHook == 0)
                {
                    KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                    //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
                    Process curProcess = Process.GetCurrentProcess();
                    ProcessModule curModule = curProcess.MainModule;
                    hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(curModule.ModuleName), 0);
                    if (hKeyboardHook == 0)
                    {
                        Stop();
                        throw new Exception("安装键盘钩子");
                    }
                }
            }
            /// <summary>
            /// 卸载键盘钩子
            /// </summary>
            public void Stop()
            {
                bool retKeyboard = true;
                if (hKeyboardHook != 0)
                {
                    retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                    hKeyboardHook = 0;
                }
                //如果卸下钩子失败
                if (!(retKeyboard)) throw new Exception("卸下钩子失败");
    
    
            }
            #endregion
    
    
            #region 处理方法
            private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
            {
                if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null))
                {
                    KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                    //当有OnKeyDownEvent 或 OnKeyPressEvent不为null时,ctrl alt shift keyup时 preKeys
                    //中的对应的键增加                  
                    if ((OnKeyDownEvent != null || OnKeyPressEvent != null) && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                    {
                        Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                        if (IsCtrlAltShiftKeys(keyData) && preKeys.IndexOf(keyData) == -1)
                        {
                            preKeys.Add(keyData);
                        }
                    }
                    //引发OnKeyDownEvent
                    if (OnKeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                    {
                        Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                        KeyEventArgs e = new KeyEventArgs(GetDownKeys(keyData));
                        OnKeyDownEvent(this, e);
                    }
                    //引发OnKeyPressEvent
                    if (OnKeyPressEvent != null && wParam == WM_KEYDOWN)
                    {
                        byte[] keyState = new byte[256];
                        GetKeyboardState(keyState);
                        byte[] inBuffer = new byte[2];
                        if (ToAscii(MyKeyboardHookStruct.vkCode,
                        MyKeyboardHookStruct.scanCode,
                        keyState,
                        inBuffer,
                        MyKeyboardHookStruct.flags) == 1)
                        {
                            KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
                            OnKeyPressEvent(this, e);
                        }
                    }
                    //当有OnKeyDownEvent 或 OnKeyPressEvent不为null时,ctrl alt shift keyup时 preKeys
                    //中的对应的键删除
                    if ((OnKeyDownEvent != null || OnKeyPressEvent != null) && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
                    {
                        Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                        if (IsCtrlAltShiftKeys(keyData))
                        {
                            for (int i = preKeys.Count - 1; i >= 0; i--)
                            {
                                if (preKeys[i] == keyData)
                                {
                                    preKeys.RemoveAt(i);
                                }
                            }
                        }
                    }
                    //引发OnKeyUpEvent
                    if (OnKeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
                    {
                        Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                        KeyEventArgs e = new KeyEventArgs(GetDownKeys(keyData));
                        OnKeyUpEvent(this, e);
                    }
                }
                return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
            }
            private Keys GetDownKeys(Keys key)
            {
                Keys rtnKey = Keys.None;
                foreach (Keys keyTemp in preKeys)
                {
                    switch (keyTemp)
                    {
                        case Keys.LControlKey:
                        case Keys.RControlKey:
                            rtnKey = rtnKey | Keys.Control;
                            break;
                        case Keys.LMenu:
                        case Keys.RMenu:
                            rtnKey = rtnKey | Keys.Alt;
                            break;
                        case Keys.LShiftKey:
                        case Keys.RShiftKey:
                            rtnKey = rtnKey | Keys.Shift;
                            break;
                        default:
                            break;
                    }
                }
                rtnKey = rtnKey | key;
                return rtnKey;
            }
            private Boolean IsCtrlAltShiftKeys(Keys key)
            {
                switch (key)
                {
                    case Keys.LControlKey:
                    case Keys.RControlKey:
                    case Keys.LMenu:
                    case Keys.RMenu:
                    case Keys.LShiftKey:
                    case Keys.RShiftKey:
                        return true;
                    default:
                        return false;
                }
            }
            #endregion
        }
    }
    KeysHoot.Designer.cs
    
    namespace Mouse
    {
        partial class KeysHoot
        {
            /// <summary>
            /// 必需的设计器变量。
            /// </summary>
            private System.ComponentModel.IContainer components = null;
    
    
            /// <summary> 
            /// 清理所有正在使用的资源。
            /// </summary>
            /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
            protected override void Dispose(bool disposing)
            {
                if (disposing && (components != null))
                {
                    components.Dispose();
                }
                base.Dispose(disposing);
            }
    
    
            #region 组件设计器生成的代码
    
    
            /// <summary>
            /// 设计器支持所需的方法 - 不要
            /// 使用代码编辑器修改此方法的内容。
            /// </summary>
            private void InitializeComponent()
            {
                components = new System.ComponentModel.Container();
            }
    
    
            #endregion
        }
    }
    


    源代码来源于网络  然后自己修改为组件  


    组件代码如下  :


    作者:qq283868910 发表于2011-12-7 18:25:30 原文链接
    阅读:78 评论:0 查看评论
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  • 原文地址:https://www.cnblogs.com/SpeakHero/p/2431308.html
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