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  • unity中实现场景之间加载进度条

    using UnityEngine;
    using System.Collections;
    using UnityEngine.SceneManagement;
    using UnityEngine.UI;
    
    public class LoadingScene : MonoBehaviour
    {
        public Image progressImg;
        private AsyncOperation async;
        public Text text;
    
        private int curProgressVaule = 0;//计数器
        // Use this for initialization
        void Start ()
        {
            StartCoroutine(LoadScene());
        }
    
        
        IEnumerator LoadScene()
        {
            async = SceneManager.LoadSceneAsync("game");//异步跳转到game场景
            async.allowSceneActivation = false;//当game场景加载到90%时,不让它直接跳转到game场景。
            yield return async;
        }
        // Update is called once per frame
        void Update () {
    
            if (async == null)
            {
                return;
            }
    
            int progressVaule = 0;
    
            if (async.progress < 0.9f)
            {
                progressVaule = (int) async.progress*100;
            }
            else
            {
                progressVaule = 100;
            }
    
            if (curProgressVaule < progressVaule)
            {
                curProgressVaule++;
            }
            text.text = curProgressVaule + "%";
            progressImg.fillAmount = curProgressVaule/100f;
            if (curProgressVaule == 100)
            {
                async.allowSceneActivation = true;
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/Study088/p/8072854.html
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