pygame最小开发框架:
import pygame, sys pygame.init() screen = pygame.display.set_mode((600, 480)) pygame.display.set_caption("Pygame游戏之旅") while True: for event in pygame.event.get(): if event == pygame.QUIT: sys.exit() pygame.display.update()
pygame壁球小游戏(不可控制版):
import pygame, sys pygame.init() size = width, height = 600, 400 speed = [1, 1] BLACK = 0, 0, 0 screen = pygame.display.set_mode(size) pygame.display.set_caption("Pygame壁球") ball = pygame.image.load("PYG02-ball.jpg") ballrect = ball.get_rect() fps = 300 fclock = pygame.time.Clock() while True: for event in pygame.event.get(): if event == pygame.QUIT: sys.exit() ballrect = ballrect.move(speed[0], speed[1]) if ballrect.left < 0 or ballrect.right > speed[0] = -speed[0] if ballrect.top < 0 or ballrect.bottom > height: speed[1] = -speed[1] screen.fill(BLACK) screen.blit(ball, ballrect) fclock.tick(fps) pygame.display.update()
pygame壁球小游戏(键盘控制速度版):
import pygame, sys pygame.init() size = width, height = 600, 400 speed = [1, 1] BLACK = 0, 0, 0 screen = pygame.display.set_mode(size) pygame.display.set_caption("Pygame壁球") ball = pygame.image.load("PYG02-ball.jpg") ballrect = ball.get_rect() fps = 100 fclock = pygame.time.Clock() while True: for event in pygame.event.get(): if event == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: speed[0] -= 1 elif event.key == pygame.K_RIGHT: speed[0] += 1 elif event.key == pygame.K_DOWN: speed[1] += 1 elif event.key == pygame.K_UP: speed[1] -= 1 ballrect = ballrect.move(speed[0], speed[1]) if ballrect.left < 0 or ballrect.right > speed[0] = -speed[0] if ballrect.top < 0 or ballrect.bottom > height: speed[1] = -speed[1] screen.fill(BLACK) screen.blit(ball, ballrect) fclock.tick(fps) pygame.display.update()
游戏屏幕的设置:
pygame.display.set_mode(r = (0, 0), flags = 0) r是游戏屏幕的分辨率,采用(width, height)方式输入 flags用来控制显示类型,可用|组合使用,常用显示标签如下: pygame.RESIZABLE 窗口大小可调 pygame.NOFRAME 窗口没有边界显示 pygame.FULLSCREEN 窗口全屏显示
pygame壁球游戏(可调整窗口大小版):
import pygame, sys pygame.init() vInfo = pygame.display.Info() size = width, height = 600, 400 speed = [1, 1] BLACK = 0, 0, 0 screen = pygame.display.set_mode(size, pygame.RESIZABLE) pygame.display.set_caption("Pygame壁球") ball = pygame.image.load("PYG02-ball.jpg") ballrect = ball.get_rect() fps = 100 fclock = pygame.time.Clock() while True: for event in pygame.event.get(): if event == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: speed[0] -= 1 elif event.key == pygame.K_RIGHT: speed[0] += 1 elif event.key == pygame.K_DOWN: speed[1] += 1 elif event.key == pygame.K_UP: speed[1] -= 1 elif event.key == pygame.K_ESCAPE: sys.exit() elif event.type == pygame.VIDEORESIZE: size = width, height = event.size[0], event.size[1] screen = pygame.display.set_mode(size, pygame.RESIZABLE) ballrect = ballrect.move(speed[0], speed[1]) if ballrect.left < 0 or ballrect.right > speed[0] = -speed[0] if ballrect.top < 0 or ballrect.bottom > height: speed[1] = -speed[1] screen.fill(BLACK) screen.blit(ball, ballrect) fclock.tick(fps) pygame.display.update()
pygame壁纸游戏(全屏版):
import pygame, sys pygame.init() vInfo = pygame.display.Info() size = width, height = vInfo.current_w, vInfo.current_h speed = [1, 1] BLACK = 0, 0, 0 screen = pygame.display.set_mode(size, pygame.FULLSCREEN) pygame.display.set_caption("Pygame壁球") ball = pygame.image.load("PYG02-ball.jpg") ballrect = ball.get_rect() fps = 100 fclock = pygame.time.Clock() while True: for event in pygame.event.get(): if event == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: speed[0] -= 1 elif event.key == pygame.K_RIGHT: speed[0] += 1 elif event.key == pygame.K_DOWN: speed[1] += 1 elif event.key == pygame.K_UP: speed[1] -= 1 elif event.key == pygame.K_ESCAPE: sys.exit() ballrect = ballrect.move(speed[0], speed[1]) if ballrect.left < 0 or ballrect.right > speed[0] = -speed[0] if ballrect.top < 0 or ballrect.bottom > height: speed[1] = -speed[1] screen.fill(BLACK) screen.blit(ball, ballrect) fclock.tick(fps) pygame.display.update()
pygame壁球游戏(最小化可暂停版):
import pygame, sys pygame.init() vInfo = pygame.display.Info() size = width, height = 600, 400 speed = [1, 1] BLACK = 0, 0, 0 screen = pygame.display.set_mode(size, pygame.RESIZABLE) pygame.display.set_caption("Pygame壁球") ball = pygame.image.load("PYG02-ball.jpg") ballrect = ball.get_rect() fps = 100 fclock = pygame.time.Clock() while True: for event in pygame.event.get(): if event == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: speed[0] -= 1 elif event.key == pygame.K_RIGHT: speed[0] += 1 elif event.key == pygame.K_DOWN: speed[1] += 1 elif event.key == pygame.K_UP: speed[1] -= 1 elif event.key == pygame.K_ESCAPE: sys.exit() elif event.type == pygame.VIDEORESIZE: size = width, height = event.size[0], event.size[1] screen = pygame.display.set_mode(size, pygame.RESIZABLE) if pygame.display.get_active(): ballrect = ballrect.move(speed[0], speed[1]) if ballrect.left < 0 or ballrect.right > speed[0] = -speed[0] if ballrect.top < 0 or ballrect.bottom > height: speed[1] = -speed[1] screen.fill(BLACK) screen.blit(ball, ballrect) fclock.tick(fps) pygame.display.update()