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  • 使用字符界面编写“图形化“小游戏例子----推箱子

    字符界面看起来是一种死板的界面方式,但是我们仍旧可以通过改变字符的背景和前景颜色来达到伪图形化界面的效果。

    一些重要的函数:

    SetConsoleCursorPosition(Handle,COORD); 其中COORD为一个XY二元组,这个函数的作用是把某个窗口的光标移到某个位置,这个位置不是指屏幕像素,而是指字符位置,如第二行第三个字符位置。

    SetConsoleTextAttribute(Handle,short);后面的变量代表颜色值,4个字节表示前景,4个字节表示背景。可以用BACKGROUND_BLUE等来达到效果。一共有BLUE,RED,GREEN 三种颜色,但是可以用“|”组合一些颜色,因为这三种颜色代表只有一个二进制位为1,如可以用RED|GREEN得到橙色。总共的颜色也不多,照着需求用就行了。

    下面粘贴代码:

      1 #include <fstream>
      2 #include <cstdio>
      3 #include <cstring>
      4 #include <ctime>
      5 #include <conio.h>
      6 #include <windows.h>
      7 #include <algorithm>
      8 #include <string>
      9 #include <iostream>
     10 #include <process.h>
     11 #include <deque>
     12 #include <cctype>
     13 
     14 using namespace std;
     15 
     16 
     17 #define FOREGROUND_WHITE    FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE
     18 #define FOREGROUND_BLACK    0
     19 #define BACKGROUND_WHITE    BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE
     20 #define BACKGROUND_BLACK    0
     21 #define FOREGROUND_YELLOW   FOREGROUND_RED|FOREGROUND_GREEN
     22 #define FOREGROUND_PERPLE   FOREGROUND_BLUE|FOREGROUND_GREEN
     23 #define FOREGROUND_ORRANGE   FOREGROUND_BLUE|FOREGROUND_RED
     24 #define BACKGROUND_YELLOW   BACKGROUND_RED|BACKGROUND_GREEN
     25 #define BACKGROUND_PERPLE   BACKGROUND_BLUE|BACKGROUND_GREEN
     26 #define BACKGROUND_ORRANGE   BACKGROUND_BLUE|BACKGROUND_RED
     27 DWORD dl;
     28 CONSOLE_SCREEN_BUFFER_INFO csbi;
     29 const HANDLE co=GetStdHandle(STD_OUTPUT_HANDLE);
     30 COORD po;
     31 const char heng='_';
     32 const char shu='|';
     33 const char zs='[',zx='[',ys=']',yx=']';
     34 const char zh='+',yh='+';
     35 const char cross='+'; 
     36 const CONSOLE_CURSOR_INFO cci = {1, 0};
     37 struct appear
     38 {
     39     char show;
     40     int color; //1==yellow,2==blue,3==red,4==black,5==white,6==green,7==perple,8==orrange,9==BackWhite;
     41     appear(char ch=' ',int c=4)
     42     {
     43         show=ch;
     44         color=c;
     45     }
     46 };
     47 appear Empty;
     48 struct twopoint
     49 {
     50     int x,y;
     51 
     52     twopoint(int xx=0,int yy=0)
     53     {
     54         x=xx;
     55         y=yy;
     56     }
     57 };
     58 
     59 class API
     60 {
     61     private:
     62         appear show[150][75];
     63         appear LastT[150][75];
     64         twopoint type;
     65 
     66     public:
     67         API()//Init API NULL
     68         {
     69             type.x=0;
     70             type.y=0;
     71             for (int i=0;i<150;i++)
     72             {
     73                 for (int j=0;j<75;j++)
     74                 {
     75                     show[i][j].show=0;
     76                     show[i][j].color=4;
     77                 }
     78             }
     79             return;
     80         }
     81 
     82         API(int x,int y)//Init API with type
     83         {
     84             type.x=x;
     85             type.y=y;
     86             for (int i=0;i<x;i++)
     87             {
     88                 for (int j=0;j<y;j++)
     89                 {
     90                     show[i][j].show=0;
     91                     show[i][j].color=4;
     92                 }
     93             }
     94             return;
     95         }
     96 
     97         void ShowAll()//Print all the API on the screen
     98         {
     99             po.X=0;
    100             po.Y=0;
    101             SetConsoleCursorPosition(co,po);
    102             for (int j=1;j<=type.y;j++)
    103             {
    104                 for (int i=1;i<=type.x;i++)
    105                 {//1==yellow,2==blue,3==red,4==black,5==white,6==green,7==perple,8==orrange,9==BackWhite,10==BackYellow,11=BackBlue,12=BackRed,13=Backgreen,14=BackPerple,15=BackOrrange;
    106                     int m=show[i][j].color;
    107                     if (m==1) SetConsoleTextAttribute(co, FOREGROUND_YELLOW|BACKGROUND_BLACK);
    108                     if (m==2) SetConsoleTextAttribute(co, FOREGROUND_BLUE|BACKGROUND_BLACK);
    109                     if (m==3) SetConsoleTextAttribute(co, FOREGROUND_RED|BACKGROUND_BLACK);
    110                     if (m==4) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_BLACK);
    111                     if (m==5) SetConsoleTextAttribute(co, FOREGROUND_WHITE|BACKGROUND_BLACK);
    112                     if (m==6) SetConsoleTextAttribute(co, FOREGROUND_GREEN|BACKGROUND_BLACK);
    113                     if (m==7) SetConsoleTextAttribute(co, FOREGROUND_PERPLE|BACKGROUND_BLACK);
    114                     if (m==8) SetConsoleTextAttribute(co, FOREGROUND_ORRANGE|BACKGROUND_BLACK);
    115                     if (m==9) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_WHITE);
    116                     if (m==10) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_YELLOW);
    117                     if (m==11) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_BLUE);
    118                     if (m==12) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_RED);
    119                     if (m==13) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_GREEN);
    120                     if (m==14) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_PERPLE);
    121                     if (m==15) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_ORRANGE);
    122                     printf("%c",show[i][j].show);
    123                 }
    124                 printf("
    ");
    125             }
    126         }
    127         
    128         void Cls(bool clear=true,HANDLE hConsole=co)//Clean all the screen 
    129         {
    130             COORD coordScreen = {0, 0};
    131             DWORD dwConSize;
    132             GetConsoleScreenBufferInfo(hConsole, &csbi);
    133             dwConSize = csbi.dwSize.X*csbi.dwSize.Y;
    134             FillConsoleOutputCharacter(hConsole, ' ', dwConSize, coordScreen, &dl);
    135             FillConsoleOutputAttribute(hConsole, FOREGROUND_WHITE|BACKGROUND_BLACK, dwConSize, coordScreen, &dl);
    136             SetConsoleTextAttribute(co, FOREGROUND_WHITE|BACKGROUND_BLACK);
    137             SetConsoleCursorPosition(hConsole, coordScreen);
    138             if (clear)
    139             {
    140                 for (int i=1;i<=type.x;++i) {for (int j=1;j<=type.y;j++) show[i][j]=Empty;}
    141             }
    142         }
    143 
    144 
    145         void Clean(int LUx,int LUy,int RDx,int RDy)//Clean the screen from (LUx,LUy) to (RDx,RDy) 
    146         {
    147             po.X=LUx-1;
    148             po.Y=LUy-1;
    149             SetConsoleTextAttribute(co, FOREGROUND_WHITE|BACKGROUND_BLACK);
    150             SetConsoleCursorPosition(co,po);
    151             for (int i=LUy;i<=RDy;i++)
    152             {    
    153                 for (int j=LUx;j<=RDx;j++)
    154                 {
    155                     show[i][j]=Empty;
    156                     printf(" ");    
    157                 }
    158                 po.Y++;
    159                 SetConsoleCursorPosition(co,po);
    160             }
    161         }
    162 
    163         void ShowPart(int LUx,int LUy,int RDx,int RDy)//Show the API from (LUx,LUy) to (RDx,RDy)
    164         {
    165             po.X=LUx;
    166             po.Y=LUy;    
    167             SetConsoleCursorPosition(co,po);
    168             for (int i=LUy;i<=RDy;i++)
    169             {    
    170                 for (int j=LUx;j<=RDx;j++)
    171                 {//1==yellow,2==blue,3==red,4==black,5==white,6==green,7==perple,8==orrange,9==BackWhite,10==BackYellow,11=BackBlue,12=BackRed,13=Backgreen,14=BackPerple,15=BackOrrange;
    172                     int m=show[j][i].color;
    173                     if (m==1) SetConsoleTextAttribute(co, FOREGROUND_YELLOW|BACKGROUND_BLACK);
    174                     if (m==2) SetConsoleTextAttribute(co, FOREGROUND_BLUE|BACKGROUND_BLACK);
    175                     if (m==3) SetConsoleTextAttribute(co, FOREGROUND_RED|BACKGROUND_BLACK);
    176                     if (m==4) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_BLACK);
    177                     if (m==5) SetConsoleTextAttribute(co, FOREGROUND_WHITE|BACKGROUND_BLACK);
    178                     if (m==6) SetConsoleTextAttribute(co, FOREGROUND_GREEN|BACKGROUND_BLACK);
    179                     if (m==7) SetConsoleTextAttribute(co, FOREGROUND_PERPLE|BACKGROUND_BLACK);
    180                     if (m==8) SetConsoleTextAttribute(co, FOREGROUND_ORRANGE|BACKGROUND_BLACK);
    181                     if (m==9) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_WHITE);
    182                     if (m==10) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_YELLOW);
    183                     if (m==11) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_BLUE);
    184                     if (m==12) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_RED);
    185                     if (m==13) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_GREEN);
    186                     if (m==14) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_PERPLE);
    187                     if (m==15) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_ORRANGE);
    188                     printf("%c",show[j][i].show);
    189                 }
    190                 po.Y++;
    191                 SetConsoleCursorPosition(co,po);
    192             }
    193         }
    194 
    195         void ChangeOnePoint(int mux,int muy)
    196         {
    197             po.X=mux;
    198             po.Y=muy;
    199             SetConsoleCursorPosition(co,po);
    200             int i=mux;
    201             int j=muy;
    202             int m=show[i][j].color;
    203             if (m==1) SetConsoleTextAttribute(co, FOREGROUND_YELLOW|BACKGROUND_BLACK);
    204             if (m==2) SetConsoleTextAttribute(co, FOREGROUND_BLUE|BACKGROUND_BLACK);
    205             if (m==3) SetConsoleTextAttribute(co, FOREGROUND_RED|BACKGROUND_BLACK);
    206             if (m==4) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_BLACK);
    207             if (m==5) SetConsoleTextAttribute(co, FOREGROUND_WHITE|BACKGROUND_BLACK);
    208             if (m==6) SetConsoleTextAttribute(co, FOREGROUND_GREEN|BACKGROUND_BLACK);
    209             if (m==7) SetConsoleTextAttribute(co, FOREGROUND_PERPLE|BACKGROUND_BLACK);
    210             if (m==8) SetConsoleTextAttribute(co, FOREGROUND_ORRANGE|BACKGROUND_BLACK);
    211             if (m==9) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_WHITE);
    212             if (m==10) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_YELLOW);
    213             if (m==11) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_BLUE);
    214             if (m==12) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_RED);
    215             if (m==13) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_GREEN);    
    216             if (m==14) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_PERPLE);
    217             if (m==15) SetConsoleTextAttribute(co, FOREGROUND_BLACK|BACKGROUND_ORRANGE);
    218             printf("%c",show[i][j].show);
    219         }
    220 
    221         void ChangeSinglePoint(int X,int Y,appear NewPoint)
    222         {
    223             show[X][Y]=NewPoint;
    224         };
    225 }Init,Game;
    226 //map cell=(1*2)*(2*2);
    227 //total=25;
    228 class Box
    229 {
    230     private:
    231         int Posx,Posy;
    232     public:
    233         Box(int x=0,int y=0)
    234         {
    235             Posx=x;
    236             Posy=y;
    237         }
    238         
    239         twopoint GetPos()
    240         {
    241             return twopoint(Posx,Posy);
    242         }
    243 
    244         appear GetIcon()
    245         {
    246             return appear(' ',13);
    247         }
    248 
    249         bool PutOnAPI()
    250         {
    251             int RealPosx=Posy*4+1;
    252             int RealPosy=Posx*2+1;
    253             appear Icon=this->GetIcon();
    254             for (int i=0;i<4;++i)
    255             {
    256                 for (int j=0;j<2;++j)
    257                 {
    258                     Game.ChangeSinglePoint(RealPosx+i,RealPosy+j,Icon);
    259                 }
    260             }
    261             return true;
    262         }
    263 
    264         bool CleanOnAPI()
    265         {
    266             int RealPosx=Posy*4+1;
    267             int RealPosy=Posx*2+1;
    268             for (int i=0;i<4;++i)
    269             {
    270                 for (int j=0;j<2;++j)
    271                 {
    272                     Game.ChangeSinglePoint(RealPosx+i,RealPosy+j,Empty);
    273                 }
    274             }
    275             return true;
    276         }
    277 
    278         bool ShowOnScreen()
    279         {
    280             int RealPosx=Posy*4+1;
    281             int RealPosy=Posx*2+1;
    282             this->PutOnAPI();
    283             Game.ShowPart(RealPosx,RealPosy,RealPosx+3,RealPosy+1);
    284             return true;
    285         }
    286         
    287         bool CleanOnScreen()
    288         {
    289             int RealPosx=Posy*4+1;
    290             int RealPosy=Posx*2+1;
    291             this->CleanOnAPI();
    292             Game.ShowPart(RealPosx,RealPosy,RealPosx+3,RealPosy+1);
    293             return true;
    294         }
    295 
    296         bool Move(int toward=1)//1.2.3.4==^ > v <;
    297         {
    298             if (toward==1)
    299             {
    300                 Posx--;
    301             }
    302             if (toward==2)
    303             {
    304                 Posy++;
    305             }
    306             if (toward==3)
    307             {
    308                 Posx++;
    309             }
    310             if (toward==4)
    311             {
    312                 Posy--;
    313             }
    314             return true;
    315         }    
    316 };
    317 
    318 class Person
    319 {
    320     private:
    321         int Posx,Posy;
    322     public:
    323         Person(int x=0,int y=0)
    324         {
    325             Posx=x;
    326             Posy=y;
    327         }
    328 
    329         twopoint GetPos()
    330         {
    331             return twopoint(Posx,Posy);
    332         }
    333 
    334         bool PutOnAPI()
    335         {
    336 //Face:     @  @
    337 //            .VV.
    338             int RealPosx=Posy*4+1;
    339             int RealPosy=Posx*2+1;
    340             appear eye('@',7);
    341             appear mouse('v',7);
    342             appear face('.',7);
    343             Game.ChangeSinglePoint(RealPosx,RealPosy,eye);
    344             Game.ChangeSinglePoint(RealPosx+1,RealPosy,Empty);
    345             Game.ChangeSinglePoint(RealPosx+2,RealPosy,Empty);
    346             Game.ChangeSinglePoint(RealPosx+3,RealPosy,eye);
    347             Game.ChangeSinglePoint(RealPosx,RealPosy+1,face);
    348             Game.ChangeSinglePoint(RealPosx+1,RealPosy+1,mouse);
    349             Game.ChangeSinglePoint(RealPosx+2,RealPosy+1,mouse);
    350             Game.ChangeSinglePoint(RealPosx+3,RealPosy+1,face);
    351             return true;
    352         }
    353 
    354         bool CleanOnAPI()
    355         {
    356             int RealPosx=Posy*4+1;
    357             int RealPosy=Posx*2+1;
    358             for (int i=0;i<4;++i)
    359             {
    360                 for (int j=0;j<2;++j)
    361                 {
    362                     Game.ChangeSinglePoint(RealPosx+i,RealPosy+j,Empty);
    363                 }
    364             }
    365             return true;
    366         }
    367         
    368         bool ShowOnScreen()
    369         {
    370             int RealPosx=Posy*4+1;
    371             int RealPosy=Posx*2+1;
    372             this->PutOnAPI();
    373             Game.ShowPart(RealPosx,RealPosy,RealPosx+3,RealPosy+1);
    374             return true;
    375         }
    376         
    377         bool CleanOnScreen()
    378         {
    379             int RealPosx=Posy*4+1;
    380             int RealPosy=Posx*2+1;
    381             this->CleanOnAPI();
    382             Game.ShowPart(RealPosx,RealPosy,RealPosx+3,RealPosy+1);
    383             return true;
    384         }
    385         
    386         bool Move(int toward=1)//1.2.3.4==^ > v <;
    387         {
    388             if (toward==1)
    389             {
    390                 Posx--;
    391             }
    392             if (toward==2)
    393             {
    394                 Posy++;
    395             }
    396             if (toward==3)
    397             {
    398                 Posx++;
    399             }
    400             if (toward==4)
    401             {
    402                 Posy--;
    403             }
    404             return true;
    405         }    
    406 };
    407 
    408 class wall
    409 {
    410     private:
    411         int Posx,Posy;
    412     public:
    413         wall(int x=0,int y=0)
    414         {
    415             Posx=x;
    416             Posy=y;
    417         }
    418 
    419         twopoint GetPos()
    420         {
    421             return twopoint(Posx,Posy);
    422         }
    423 
    424         appear GetIcon()
    425         {
    426             return appear(' ',9);
    427         }
    428 
    429         bool PutOnAPI()
    430         {
    431             int RealPosx=Posy*4+1;
    432             int RealPosy=Posx*2+1;
    433             appear Icon(' ',9);
    434             for (int i=0;i<4;++i)
    435             {
    436                 for (int j=0;j<2;++j)
    437                 {
    438                     Game.ChangeSinglePoint(RealPosx+i,RealPosy+j,Icon);
    439                 }
    440             }
    441             return true;
    442         }
    443 
    444         bool CleanOnAPI()
    445         {
    446             int RealPosx=Posy*4+1;
    447             int RealPosy=Posx*2+1;
    448             for (int i=0;i<4;++i)
    449             {
    450                 for (int j=0;j<2;++j)
    451                 {
    452                     Game.ChangeSinglePoint(RealPosx+i,RealPosy+j,Empty);
    453                 }
    454             }
    455             return true;
    456         }
    457         
    458         bool ShowOnScreen()
    459         {
    460             int RealPosx=Posy*4+1;
    461             int RealPosy=Posx*2+1;
    462             this->PutOnAPI();
    463             Game.ShowPart(RealPosx,RealPosy,RealPosx+3,RealPosy+1);
    464             return true;
    465         }
    466         
    467         bool CleanOnScreen()
    468         {
    469             int RealPosx=Posy*4+1;
    470             int RealPosy=Posx*2+1;
    471             this->CleanOnAPI();
    472             Game.ShowPart(RealPosx,RealPosy,RealPosx+3,RealPosy+1);
    473             return true;
    474         }
    475 };
    476 
    477 class target
    478 {
    479     private:
    480         int Posx,Posy;
    481     public:
    482         target(int x=0,int y=0)
    483         {
    484             Posx=x;
    485             Posy=y;
    486         }
    487 
    488         twopoint GetPos()
    489         {
    490             return twopoint(Posx,Posy);
    491         }
    492 
    493         bool PutOnAPI()
    494         {
    495 //target:     [][]
    496 //            [][]
    497             int RealPosx=Posy*4+1;
    498             int RealPosy=Posx*2+1;
    499             appear left('[',7);
    500             appear right(']',7);
    501             Game.ChangeSinglePoint(RealPosx,RealPosy,left);
    502             Game.ChangeSinglePoint(RealPosx+1,RealPosy,right);
    503             Game.ChangeSinglePoint(RealPosx+2,RealPosy,left);
    504             Game.ChangeSinglePoint(RealPosx+3,RealPosy,right);
    505             Game.ChangeSinglePoint(RealPosx,RealPosy+1,left);
    506             Game.ChangeSinglePoint(RealPosx+1,RealPosy+1,right);
    507             Game.ChangeSinglePoint(RealPosx+2,RealPosy+1,left);
    508             Game.ChangeSinglePoint(RealPosx+3,RealPosy+1,right);
    509             return true;
    510         }
    511 
    512         bool CleanOnAPI()
    513         {
    514             int RealPosx=Posy*4+1;
    515             int RealPosy=Posx*2+1;
    516             for (int i=0;i<4;++i)
    517             {
    518                 for (int j=0;j<2;++j)
    519                 {
    520                     Game.ChangeSinglePoint(RealPosx+i,RealPosy+j,Empty);
    521                 }
    522             }
    523             return true;
    524         }
    525         
    526         bool ShowOnScreen()
    527         {
    528             int RealPosx=Posy*4+1;
    529             int RealPosy=Posx*2+1;
    530             this->PutOnAPI();
    531             Game.ShowPart(RealPosx,RealPosy,RealPosx+3,RealPosy+1);
    532             return true;
    533         }
    534         
    535         bool CleanOnScreen()
    536         {
    537             int RealPosx=Posy*4+1;
    538             int RealPosy=Posx*2+1;
    539             this->CleanOnAPI();
    540             Game.ShowPart(RealPosx,RealPosy,RealPosx+3,RealPosy+1);
    541             return true;
    542         }
    543 };
    544 
    545 FILE* gamein;
    546 
    547 class Map
    548 {
    549     private:
    550         int maptype[26][26];//0==road 1== wall;
    551         target Trgt[30];
    552         int Trgtnum;
    553         bool full[30];
    554         Box Bx[30];
    555         Person man;
    556     public:
    557         Map()
    558         {
    559             if (gamein==NULL) return;
    560             int sizex=0,sizey=0;
    561             fscanf(gamein,"%d%d",&sizex,&sizey);
    562             Trgtnum=0;
    563             for (int i=1;i<=29;++i) full[i]=false;
    564             for (int i=1;i<=25;++i)
    565                 for (int j=1;j<=25;j++) maptype[i][j]=0;
    566             for (int i=1;i<=sizex;++i)
    567             {
    568                 for (int j=1;j<=sizey;j++)
    569                 {
    570                     int num;
    571                     fscanf(gamein,"%d",&num);
    572                     maptype[i][j]=num;
    573                 }
    574             }
    575             fscanf(gamein,"%d",&Trgtnum);
    576             for (int i=1;i<=Trgtnum;++i)
    577             {
    578                 int x,y;
    579                 fscanf(gamein,"%d%d",&x,&y);
    580                 Trgt[i]=target(x,y);
    581                 maptype[x][y]=0;
    582             }
    583             for (int i=1;i<=Trgtnum;++i)
    584             {
    585                 int x,y;
    586                 fscanf(gamein,"%d%d",&x,&y);
    587                 maptype[x][y]=0;
    588                 Bx[i]=Box(x,y);
    589             }
    590             int x,y;
    591             fscanf(gamein,"%d%d",&x,&y);
    592             man=Person(x,y);
    593         }
    594 
    595         bool show()
    596         {
    597             for (int i=1;i<=Trgtnum;++i)
    598             {
    599                 Bx[i].ShowOnScreen();
    600                 Trgt[i].ShowOnScreen();
    601             }
    602             man.ShowOnScreen();
    603             for (int i=1;i<26;++i)
    604             {
    605                 for (int j=1;j<26;j++)
    606                 {
    607                     if (maptype[i][j]==1)
    608                     {
    609                         wall wa(i,j);
    610                         wa.ShowOnScreen();
    611                     }
    612                 }
    613             }
    614             return true;
    615         }
    616 
    617         bool Win()
    618         {
    619             for (int i=1;i<=Trgtnum;++i)
    620             {
    621                 bool b=false;
    622                 for (int j=1;j<=Trgtnum;++j)
    623                 {
    624                     if (Trgt[i].GetPos().x==Bx[j].GetPos().x&&Trgt[i].GetPos().y==Bx[j].GetPos().y)
    625                     {
    626                         b=true;
    627                         break;
    628                     }
    629                 }
    630                 if (!b) return false;
    631             }
    632             return true;
    633         }
    634 
    635         bool GoOnePos(int to=1)
    636         {
    637             int dx=0,dy=0;
    638             if (to==1){dx=-1;dy=0;}
    639             if (to==4){dx=0;dy=-1;}
    640             if (to==3){dx=1;dy=0;}
    641             if (to==2){dx=0;dy=1;}
    642             twopoint m=man.GetPos();
    643             if (maptype[m.x+dx][m.y+dy]!=1)
    644             {
    645                 for (int i=1;i<=Trgtnum;++i)
    646                 {
    647                     if (Bx[i].GetPos().y==twopoint(m.x+dx,m.y+dy).y&&Bx[i].GetPos().x==twopoint(m.x+dx,m.y+dy).x)
    648                     {
    649                         twopoint c=Bx[i].GetPos();
    650                         if(maptype[c.x+dx][c.y+dy]!=1)
    651                         {
    652                             for (int j=1;j<=Trgtnum;++j)
    653                             {
    654                                 if (Bx[j].GetPos().y==twopoint(c.x+dx,c.y+dy).y&&Bx[j].GetPos().x==twopoint(c.x+dx,c.y+dy).x)
    655                                     return false;
    656                             }
    657                         }
    658                         else
    659                             return false;
    660                         Bx[i].CleanOnScreen();
    661                         for (int j=1;j<=Trgtnum;j++)
    662                         {
    663                             if (Trgt[j].GetPos().x==Bx[i].GetPos().x&&Trgt[j].GetPos().y==Bx[i].GetPos().y)
    664                             {
    665                                 Trgt[j].ShowOnScreen();
    666                                 break;
    667                             }
    668                         }
    669                         Bx[i].Move(to);
    670                         Bx[i].ShowOnScreen();
    671                         break;    
    672                     }
    673                 }
    674                 man.CleanOnScreen();
    675                 for (int j=1;j<=Trgtnum;j++)
    676                 {
    677                     if (Trgt[j].GetPos().x==man.GetPos().x&&Trgt[j].GetPos().y==man.GetPos().y)
    678                     {
    679                         Trgt[j].ShowOnScreen();
    680                         break;
    681                     }
    682                 }
    683                 man.Move(to);
    684                 man.ShowOnScreen();
    685             }
    686             else
    687                 return false;
    688             return true;        
    689         }
    690 };
    691 
    692 
    693 class game
    694 {
    695     private:
    696         Map GameMap;
    697     public:
    698         game (char* filename="defult.bpmp")
    699         {
    700             gamein=fopen(filename,"r");
    701             GameMap=Map();
    702             fclose(gamein);
    703         };
    704 
    705         bool Shown()
    706         {
    707             GameMap.show();
    708             return true;
    709         };
    710 
    711         bool Win()
    712         {
    713             return GameMap.Win();
    714         };
    715 
    716         bool ingame()
    717         {
    718             GameMap.show();
    719             while (!GameMap.Win())
    720             {
    721                 char ch=getch();
    722                 if (ch!='x')
    723                 this->GoOnePos(ch);
    724                 else
    725                     return false;
    726             }
    727             return true;
    728         };
    729 
    730         bool GoOnePos(char ch)
    731         {
    732             int to=0;
    733             if (ch=='w'||ch=='W'){to=1;}
    734             if (ch=='a'||ch=='A'){to=4;}
    735             if (ch=='s'||ch=='S'){to=3;}
    736             if (ch=='d'||ch=='D'){to=2;}
    737             if (to!=0)
    738             GameMap.GoOnePos(to);
    739             return this->Win();
    740         };
    741 
    742 };
    743 
    744 void Chanlenge()
    745 {
    746     char filename[255]="map\map1";
    747     bool b=true;
    748     char allinfo[255]="map\info.log";
    749     FILE* fl=fopen(allinfo,"r");
    750     int Number;
    751     int hinumber;
    752     fscanf(fl,"%d",&Number);    
    753     fscanf(fl,"%d",&hinumber);
    754     fclose(fl);
    755     int sum=1;
    756     while (b)
    757     {    
    758         Game.Cls();
    759         game Gam(filename);
    760         b=Gam.ingame();
    761         if (!b)
    762         {
    763             po.X=20;
    764             po.Y=17;    
    765             SetConsoleCursorPosition(co,po);
    766             printf("D6D8D0¿AAʼA3BFA3A8Y/NA3A9");
    767             char ch;
    768             while (ch=getch())
    769             {
    770                 if (ch=='Y'||ch=='y')
    771                 {
    772                     b=true;
    773                     break;
    774                 }
    775                 else
    776                 {
    777                     if (ch=='n'||ch=='N')
    778                     break;
    779                 }
    780             }
    781         }
    782         else
    783         {
    784             sum++;
    785             char NewName[30];
    786             int now=sum;
    787             int fi=1;
    788             while (now/10>0)
    789             {
    790                 NewName[fi++]=now%10+'0';
    791                 now/=10;
    792             }
    793             NewName[fi]=now+'0';
    794             for (int j=fi;j>=1;j--)
    795             {
    796                 filename[7+fi-j]=NewName[j];
    797             }
    798             if (sum>Number)
    799             {
    800                 po.X=20;
    801                 po.Y=17;
    802                 SetConsoleCursorPosition(co,po);
    803                 printf("CDDB~~~ͨB9D8C1CBҮ ");
    804                 po.Y++;
    805                 SetConsoleCursorPosition(co,po);
    806                 printf("D7EEB8߹D8CAFD %d",max(hinumber,sum-1));
    807                 if (hinumber<sum)
    808                 {
    809                     fl=fopen(allinfo,"w");
    810                     fprintf(fl,"%d
    %d",Number,sum);
    811                     fclose(fl);
    812                 }
    813                 getchar();
    814                 Game.Cls();
    815                 break;
    816             }
    817             else
    818             {
    819                 po.X=20;
    820                 po.Y=17;
    821                 SetConsoleCursorPosition(co,po);
    822                 printf("CDDB~~~B9FDB9D8C1CBҮ~\(A8RA88CA8Q)/");
    823                 po.Y++;
    824                 SetConsoleCursorPosition(co,po);
    825                 getch();
    826             }
    827         }
    828     }
    829     po.X=20;
    830     po.Y=17;    
    831     SetConsoleCursorPosition(co,po);
    832     printf("   D4ټFB~\(A8RA88CA8Q)/");
    833     Sleep(1000);
    834     return;
    835 }
    836 
    837 int main()
    838 {
    839     SetConsoleCursorInfo(co, &cci);
    840     Chanlenge();
    841     return 0;
    842 }
    View Code

    这份代码使用了Windows的库,故只能在Windows下编译运行。由于发文电脑是Linux虚拟机。。。所以如果有乱码那是汉字请见谅~~

    由于是第一次写比较全面的面向对象(高中OI党一般不写面向对象的。。。)有些丑的代码和冗余代码。。

    编译后效果

      

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  • 原文地址:https://www.cnblogs.com/SymenYang/p/3537301.html
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