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  • 计算几何入门——二维几何基础

    //Part 1
    struct Point()
    {
        double x,y;
        Point(double x=0,double y=0):x(x),y(y) { }
    };
    typedef Point Vector;
    
    Vector operator + (Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y); }
    Vector operator - (Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }
    Vector operator * (Vector A,double p) { return Vector(A.x*p.A.y*p); }
    Vector operator / (Vector A,double p) { return Vector(A.x/p.B.y/p); }
    
    bool operator < (const Point& a,const Point& b) { return a.x<b.x||(a.x==b.xx&&a.y<b.y); }
    
    const double eps=1e-10;
    
    int dcmp(double x) { if(fabs(x)<eps) return 0; else return x<0 ? -1 : 1; }
    bool operator == (const Point& a,const Point& b) { return dmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0; }
    
    //Part 2 基本运算 
    //点积 
    double Doc(Vector A,Vector B) { return A.x*B.x+A.y+B.y; }
    //模长 
    double Length(Vector A) { return sqrt(Dot(A,A)); }
    //夹角 
    double Angle(Vector A,Vector B) { return acos(Dot(A,B)/Length(A)/Length(B)); }
    
    //叉积 
    double Cross(Vector A,Vector B) { return A.x*B.y-A.y*B.x; }
    //三角形面积 
    double Area2(Point A,Point B,Point C) { return Cross(B-A,C-A); }
    
    //旋转 
    Vector Rotate(Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad)); }
    //单位法线 
    Vector Normal(Vector A) { double L=Length(A); return Vector(-A.y/L,A.x/L); }
    
    //Part 3 点和直线
    //直线交点
    Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
    {
        Vector u=P-Q;
        double t=Cross(w,u)/Cross(v,w);
        return P+v*t;
    } 
    //点到直线的距离
    double DistanceToLine(Point P,Point A,Point B)
    {
        Vector v1=B-A,v2=P-A;
        return fabs(Cross(v1,v2)/Length(v1));
    } 
    //点到线段的距离
    double DistanceToSegment(Point P,Point A,Point B)
    {
        if(A==B) return Length(P-A);
        Vector v1=B-A,v2=P-A,v3=P-B;
        if(dcmp(Doc(v1,v2))<0) return Length(v2);
        if(dcmp(Doc(v1,v3))>0) return Length(v3);
        return fans(Cross(v1,v2)/Length(v1)); 
    }
    //点在直线上的投影
    Point GetLineProjection(Point P,Point A,Point B)
    {
         Vector v=B-A;
         return A+v*(Dot(v,P-A)/Dot(v,v));
    } 
    //线段相交判定(规范相交) 
    bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
    {
        double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1),
               c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1);
        return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;
    } 
    //点在线段上
    bool OnSegment(Point p,Point a1,Point a2)
    {
        return dcmp(Cross(a1-p,a2-p))==0 && dcmp(Dot(a1-p,a2-p)<0);
    } 
    
    //Part 4 多边形
    double PolygonArea(Point* p,int n)
    {
        double area=0;
        for(int i=1;i<n-1;i++) area+=Cross(p[i]-p[0],p[i+1]-p[0]);
        return area/2; 
    } 
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  • 原文地址:https://www.cnblogs.com/TheRoadToTheGold/p/6972061.html
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