//Part 1 struct Point() { double x,y; Point(double x=0,double y=0):x(x),y(y) { } }; typedef Point Vector; Vector operator + (Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y); } Vector operator - (Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); } Vector operator * (Vector A,double p) { return Vector(A.x*p.A.y*p); } Vector operator / (Vector A,double p) { return Vector(A.x/p.B.y/p); } bool operator < (const Point& a,const Point& b) { return a.x<b.x||(a.x==b.xx&&a.y<b.y); } const double eps=1e-10; int dcmp(double x) { if(fabs(x)<eps) return 0; else return x<0 ? -1 : 1; } bool operator == (const Point& a,const Point& b) { return dmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0; } //Part 2 基本运算 //点积 double Doc(Vector A,Vector B) { return A.x*B.x+A.y+B.y; } //模长 double Length(Vector A) { return sqrt(Dot(A,A)); } //夹角 double Angle(Vector A,Vector B) { return acos(Dot(A,B)/Length(A)/Length(B)); } //叉积 double Cross(Vector A,Vector B) { return A.x*B.y-A.y*B.x; } //三角形面积 double Area2(Point A,Point B,Point C) { return Cross(B-A,C-A); } //旋转 Vector Rotate(Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad)); } //单位法线 Vector Normal(Vector A) { double L=Length(A); return Vector(-A.y/L,A.x/L); } //Part 3 点和直线 //直线交点 Point GetLineIntersection(Point P,Vector v,Point Q,Vector w) { Vector u=P-Q; double t=Cross(w,u)/Cross(v,w); return P+v*t; } //点到直线的距离 double DistanceToLine(Point P,Point A,Point B) { Vector v1=B-A,v2=P-A; return fabs(Cross(v1,v2)/Length(v1)); } //点到线段的距离 double DistanceToSegment(Point P,Point A,Point B) { if(A==B) return Length(P-A); Vector v1=B-A,v2=P-A,v3=P-B; if(dcmp(Doc(v1,v2))<0) return Length(v2); if(dcmp(Doc(v1,v3))>0) return Length(v3); return fans(Cross(v1,v2)/Length(v1)); } //点在直线上的投影 Point GetLineProjection(Point P,Point A,Point B) { Vector v=B-A; return A+v*(Dot(v,P-A)/Dot(v,v)); } //线段相交判定(规范相交) bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2) { double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1), c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0; } //点在线段上 bool OnSegment(Point p,Point a1,Point a2) { return dcmp(Cross(a1-p,a2-p))==0 && dcmp(Dot(a1-p,a2-p)<0); } //Part 4 多边形 double PolygonArea(Point* p,int n) { double area=0; for(int i=1;i<n-1;i++) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2; }