Lock理解
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Lock
{
class Account
{
private Object thisLock = new Object();
int balance;
Random r = new Random();
public Account(int initial)
{
balance = initial;
}
int Withdraw(int amount)
{
if(balance < 0)
{
throw new Exception("Negative Balance");
}
lock (thisLock)
{
if(balance >= amount)
{
Console.WriteLine("Balance before Withdrawal: " + balance);
Console.WriteLine("Amount to Withdraw :" + amount);
balance -= amount;
Console.WriteLine("Balance after Withdrawal: " + balance);
return amount;
}
else
{
return 0;
}
}
}
public void DoTransactions()
{
for(int i = 0; i < 100; i++)
{
Withdraw(r.Next(1, 100));
}
}
}
class Program
{
static void Main(string[] args)
{
Thread[] threads = new Thread[10];
Account acc = new Account(1000);
for(int i = 0; i < 10; i++)
{
Thread t = new Thread(new ThreadStart(acc.DoTransactions));
threads[i] = t;
}
for(int i = 0; i < 10; i++)
{
DateTime s = DateTime.Now;
threads[i].Start();
DateTime t = DateTime.Now;
TimeSpan st = t.Subtract(s);
Console.WriteLine(st);
}
Console.ReadKey();
}
}
}