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  • C#网络编程.2.套接字.TcpListener.TcpClient.服务端客户端通信

    在TcpClient上调用GetStream()方法来获得连接到远程计算机的流。注意这里我用了远程这个词,当在客户端调用时,它得到连接服务端的流;当在服务端调用时,它获得连接客户端的流。接下来我们来看一下代码,我们先看服务端


    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Net;
    using System.Net.Sockets;
    
    namespace SocksTest
    {
        class Program
        {
            static void Main(string[] args)
            {
                int BufferSize=1000;
                Console.WriteLine("Server is running ... ");
                IPAddress ip = new IPAddress(new byte[] { 127, 0, 0, 1 });
                TcpListener listener = new TcpListener(ip, 8500);
                listener.Start();           // 开始侦听
                Console.WriteLine("Start Listening ...");
                TcpClient remoteClient = listener.AcceptTcpClient();//接受挂起的连接请求
                Console.WriteLine("Client Connected!{0} <-- {1}",
                    remoteClient.Client.LocalEndPoint.ToString(), remoteClient.Client.RemoteEndPoint.ToString());
    
                NetworkStream streamClient = remoteClient.GetStream();
                Byte[] buffer=new Byte[BufferSize];
                int bytesRead = streamClient.Read(buffer, 0, BufferSize);
                Console.WriteLine("Reading data,{0} bytes...",bytesRead);
                string msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
                Console.WriteLine("Received:{0}",msg);
                Console.Read();
            }
        }
    }

    streamClient.GetStream()方法获取到了连接至客户端的流,然后从流中读出数据并保存在了buffer缓存中,随后使用Encoding.Unicode.GetString()方法,从缓存中获取到了实际的字符串。最后将字符串打印在了控制台上。这段代码有个地方需要注意:在能够读取的字符串的总字节数大于BufferSize的时候会出现字符串截断现象,因为缓存中的数目总是有限的,而对于大对象,比如说图片或者其它文件来说,则必须采用“分次读取然后转存”这种方式

    // 获取字符串
    byte[] buffer = new byte[BufferSize];
    int bytesRead;          // 读取的字节数
    MemoryStream msStream = new MemoryStream();
    do {
        bytesRead = streamToClient.Read(buffer, 0, BufferSize);
        msStream.Write(buffer, 0, bytesRead);
    } while (bytesRead > 0);
    
    buffer = msStream.GetBuffer();
    string msg = Encoding.Unicode.GetString(buffer);

    客户端


    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Net.Sockets;
    
    namespace SocksClient
    {
        class Program
        {
            static void Main(string[] args)
            {
                Console.WriteLine("Client is running......");
                TcpClient tcpClient;
                try
                {
                    tcpClient = new TcpClient();
                    tcpClient.Connect("localhost", 8500);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                    Console.Read();
                    return;
                }
                Console.WriteLine("Server Connected!{0} --> {1}",
                    tcpClient.Client.LocalEndPoint.ToString(), tcpClient.Client.RemoteEndPoint.ToString());
                NetworkStream streamServer = tcpClient.GetStream();
                string msg = "Hi server,this is from Client";
                byte[] buffer=Encoding.Unicode.GetBytes(msg);
                streamServer.Write(buffer, 0, buffer.Length);
                Console.Read();
            }
        }
    }

    image

    同样的,和上篇的原理相同,如何实现多客户端与服务器通信等等,我这里抛个砖,接下来由大家自己继续深入了。

    1. 单C<--->单S 通信

    2. 多C<--->单S 通信

    3. 单C多信息<--->单S 通信

    4. 多C多信息<--->单S 通信

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  • 原文地址:https://www.cnblogs.com/TivonStone/p/2380782.html
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