官方文档
Texture Streaming:https://docs.unity3d.com/Manual/TextureStreaming.html
TextureStreaming-API: https://docs.unity3d.com/Manual/TextureStreaming-API.html
Asynchronous Texture Upload:https://docs.unity3d.com/Manual/AsyncTextureUpload.html
UWA
TextureStreamingJob崩溃分析一则:https://blog.uwa4d.com/archives/TechSharing_163.html
UWA学堂:Unity引擎加载模块和内存管理的量化分析及优化方法
其它
Texture Mipmap Streaming :https://blog.csdn.net/u010019717/article/details/97178620
Unity3D研究院之给每个贴图指定不同mipmap减低纹理带宽 https://www.xuanyusong.com/archives/4699