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  • [原]unity调Android(三)

        private UnityPlayer mUnityPlayer;
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            requestWindowFeature(Window.FEATURE_NO_TITLE);
            mUnityPlayer = new UnityPlayer(this);
            if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
                getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
                                       WindowManager.LayoutParams.FLAG_FULLSCREEN);

            int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
            boolean trueColor8888 = false;
            mUnityPlayer.init(glesMode, trueColor8888);

            View playerView = mUnityPlayer.getView();
            setContentView(playerView);
            playerView.requestFocus();
        }

    采用此种写法 无需继承unityplayActivity  直接继承Activity即可!

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  • 原文地址:https://www.cnblogs.com/U-tansuo/p/Android_three.html
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