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  • C#开发PACS医学影像处理系统(十七):2D处理之影像旋转和翻转

    1.任意角度旋转

    在XAML设计器中,设置RotateTransform属性

    <InkCanvas x:Name="ToolInkCanvas" UseCustomCursor="True" ClipToBounds="False"  MinHeight="50" MinWidth="50" EditingMode="None" Background="{x:Null}"  Margin="1" >
                                <InkCanvas.RenderTransform>
                                    <TransformGroup>
                                        <RotateTransform/>
                                        <ScaleTransform/>
                                    </TransformGroup>
                                </InkCanvas.RenderTransform>
                            </InkCanvas>

    根据鼠标按下时的位置和图片中心位置,利用WPF中Vector类计算向量夹角,得到角度,再设置元素的RotateTransform旋转属性变换。

            /// <summary>
            /// 图像旋转
            /// </summary>
            /// <param name="mouseVal">差值</param>
            /// <param name="type">鼠标类型</param>
            /// <param name="X">平移X轴距离</param>
            /// <param name="startX">X轴起始位置</param>
            /// <param name="Y">平移Y轴距离</param>
            /// <param name="startY">Y轴起始位置</param>
            /// <param name="isAction">是主动发起还是关联操作时被动调用</param>
            private void RotateImage(double mouseVal, string type, double X, double startX, double Y, double startY, bool isAction = true)
            {
                double angle = 0;
                if (type != "wheel")
                {
                    Vector curVector = new Vector(X - ToolInkCanvas.ActualWidth / 2, Y - ToolInkCanvas.ActualHeight / 2);
                    double ang = Vector.AngleBetween(downVector, curVector);
    
                    angle = SetRotateTrans(ToolInkCanvas, ang, true);
                    ImgAngle = angle;
                    downVector = curVector;
                }
                else
                {
                    if (mouseVal > 0)
                    {
                        angle = SetRotateTrans(ToolInkCanvas, 2, true);
                    }
                    else
                    {
                        angle = SetRotateTrans(ToolInkCanvas, -2, true);
                    }
                    ImgAngle = angle;
                }
    
                if (isAction && PubVal.IsStack)
                {
                    for (int i = 0; i < Cell.MedicalView.SelectedBoxList.Count; i++)
                    {
                        var box = Cell.MedicalView.SelectedBoxList[i];
                        if (box != this)
                        {
                            box.RotateImage(mouseVal, type, X, startX, Y, startY, false);
                        }
                    }
                }
    
                //旋转所有box
                for (int i = 0; i < Cell.BoxList.Count; i++)
                {
                    if (Cell.BoxList[i] != this && (Cell.BoxList[i].ImageAlign == ImageAlignment.Center || Cell.BoxList[i].ImageAlign == ImageAlignment.Parent))
                    {
                        Cell.BoxList[i].RotateImage(angle);
                    }
                }
    
                Main.ToolBar.CheckAllText(this);
            }

    看效果:

    2.镜像翻转

    在上一篇(影像的平移和缩放)文中提到的ScaleTransform属性中,

    同样还是先获取变换对象

    ScaleTransform st = tgnew.Children[index] as ScaleTransform; 

    当 st.ScaleX的值为-1时则水平翻转,

    当 st.ScaleY的值为-1时则垂直翻转

          /// <summary>
            /// 设置元素比例
            /// </summary>
            /// <param name="ui">元素</param>
            /// <param name="scaleX">x比例</param>
            /// <param name="scaleY">y比例</param>
            /// <param name="isAppend">是否为追加比例</param>
            /// <param name="index">变换属性的下标</param>
            public ScaleTransform SetScaleTrans(UIElement ui, double scaleX, double scaleY, bool isAppend, int index = 0)
            {
                TransformGroup tg = ui.RenderTransform as TransformGroup;
                var tgnew = tg.CloneCurrentValue();
                if (tgnew != null)
                {
                    ui.RenderTransformOrigin = new Point(0.5, 0.5);
                    ScaleTransform st = tgnew.Children[index] as ScaleTransform;
                    if (isAppend)
                    {
                        st.ScaleX *= scaleX;
                        st.ScaleY *= scaleY;
                    }
                    else
                    {
                        st.ScaleX = scaleX;
                        st.ScaleY = scaleY;
                    }
                    ui.RenderTransform = tgnew;
                    return st;
                }
                return null;
            }

    调用翻转:

         /// <summary>
            /// 图像翻转
            /// </summary>
            /// <param name="type">翻转类型</param>
            public void FlipImage(FlipType type)
            {
                if (type == FlipType.Horizontal)
                {
                    var st = SetScaleTrans(ToolInkCanvas, -1, 1, true, 1);
                }
                else
                {
                    var st = SetScaleTrans(ToolInkCanvas, 1, -1, true, 1);
                }
                UpDateTag();
            }

    看效果:

    3.复合操作与标记文字角度自适应

    在2D操作过程中,除了会同时做平移、缩放和旋转之外,图像上通常有测量标记,当影像发生2D变化时,需要将测量文字自适应角度回正,与旋转方向相反。

            /// <summary>
            /// 重新设置文本大小和旋转角度  
            /// <param name="txt">文本控件</param>
            /// </summary>
            public void ReSetMeasureSize(TextBlock txt)
            {
                if (cvsWidth < cvsHeight)
                {
                    txt.FontSize = (cvsWidth / w_num);
                }
                else
                {
                    txt.FontSize = (cvsHeight / h_num);
                }
    
                if (txt.RenderTransform.Dispatcher == null)
                {
                    TransformGroup tf = new TransformGroup();
                    tf.Children.Add(new RotateTransform());
                    tf.Children.Add(new ScaleTransform());
                    txt.RenderTransform = tf;
                }
    
                TransformGroup cvsTf = inkCanvas.RenderTransform as TransformGroup;
                var cvsTg = cvsTf.CloneCurrentValue();
                RotateTransform rtf = cvsTg.Children[0] as RotateTransform;
    
                //设置翻转
                ScaleTransform stf = cvsTg.Children[1] as ScaleTransform;
                TransformGroup tfg = txt.RenderTransform as TransformGroup;
                var tfgnew = tfg.CloneCurrentValue();
                if (tfgnew != null)
                {
                    ScaleTransform st = tfgnew.Children[1] as ScaleTransform;
    
                    if (stf.ScaleX * st.ScaleX < 0)
                    {
                        st.ScaleX *= -1;
                    }
                    if (stf.ScaleY * st.ScaleY < 0)
                    {
                        st.ScaleY *= -1;
                    }
                    txt.RenderTransform = tfgnew;
                }
    
    
                //设置旋转
                TransformGroup tg = txt.RenderTransform as TransformGroup;
                var tgnew = tg.CloneCurrentValue();
                if (tgnew != null)
                {
                    txt.RenderTransformOrigin = new Point(0, 0);
                    RotateTransform rt = tgnew.Children[0] as RotateTransform;
                    if (rtf.Angle != rt.Angle)
                    {
                        rt.Angle = -1 * rtf.Angle;
                    }
                    ScaleTransform st = tfgnew.Children[1] as ScaleTransform;
                    if (((st.ScaleX < 0 && st.ScaleY > 0) || (st.ScaleY < 0 && st.ScaleX > 0)) && ((rt.Angle > 0 && rtf.Angle <= 0) || (rt.Angle < 0 && rtf.Angle >= 0)))
                    {
                        rt.Angle *= -1;
                    }
                    else if (st.ScaleY > 0 && st.ScaleX > 0 && ((rt.Angle < 0 && rtf.Angle < 0)||(rt.Angle >= 0 && rtf.Angle >= 0)))
                    {
                        rt.Angle *= -1;
                    }
                    else if (st.ScaleY < 0 && st.ScaleX < 0 && ((rt.Angle < 0 && rtf.Angle < 0) || (rt.Angle >= 0 && rtf.Angle >= 0)))
                    {
                        rt.Angle *= -1;
                    }
                    txt.RenderTransform = tgnew;
                }
            }

    看效果:

     

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  • 原文地址:https://www.cnblogs.com/Uncle-Joker/p/13690483.html
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