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  • (伪)打砖块

    //windows.h文件中包含应用程序中所需的数据类型和数据结构的定义
    #include <windows.h>
    #include <stdlib.h>
    #include <time.h>
    #include <string.h>
    #include <stdio.h>
    #include <math.h>
    #define PI acos(-1)
    LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);//窗口函数说明
    //---------以下初始化窗口类--------------
    int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst,LPSTR lpszCmdLine,int nCmdShow)
    {
        HWND hwnd;
        MSG Msg;
        WNDCLASS wndclass;
        char lpszClassName[] = "窗口";     //窗口类名
        char lpszTitle[] = "My_Windows";    //窗口标题名
    
        //窗口类的定义
        wndclass.style = CS_HREDRAW | CS_VREDRAW;                  //窗口类型为默认类型
        wndclass.lpfnWndProc = WndProc;      //窗口处理函数为WndProc
        wndclass.cbClsExtra = 0;             //窗口类无扩展
        wndclass.cbWndExtra = 0;             //窗口实例无扩展
        wndclass.hInstance = hInstance;     //当前实例句柄
    
        wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION);//窗口的最小化图标为默认图标
        wndclass.hCursor = LoadCursor( NULL, IDC_ARROW); //窗口 采用箭头光标
        wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); //窗口 背景为 白色
        wndclass.lpszMenuName = NULL ; //窗口 中无菜单
        wndclass.lpszClassName = lpszClassName; //窗口类名为“窗口示例”
    //-----------以下进行窗口类的注册
        if (!RegisterClass(&wndclass))//如果注册失败则发出警吿声音
        {
            MessageBeep (0);
            return FALSE;
        }
    
    //创建窗口
        hwnd = CreateWindow(
                            lpszClassName, //窗口类名
                            lpszTitle,      //窗口实例的标题名
                            WS_OVERLAPPEDWINDOW, //窗口 的风格
                            CW_USEDEFAULT,
                            CW_USEDEFAULT,  //窗口左上角坐标为默认值
                            CW_USEDEFAULT,
                            CW_USEDEFAULT,  //窗口的髙和宽为默认值
                            NULL,           //此窗口无父窗口
                            NULL,           //此窗口无主菜单
                            hInstance,      //创建此窗口应用程序的当前句柄
                            NULL            //不使用该值
                            );
    
    
    
        ShowWindow( hwnd, nCmdShow);        //显示窗口
        UpdateWindow(hwnd);                 //绘制用户区
        while( GetMessage(&Msg, NULL, 0, 0)) //消息循环
        {
            TranslateMessage(&Msg);
            DispatchMessage(&Msg);
        }
        return Msg.wParam;                  //程序终止时将信息返回系统
    }
    
    struct rectangle{
        int l, r, u, d;
        int isTouched;
    }rec[5][10], toMove;
    
    LRESULT CALLBACK WndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
    {
        HDC hDC, hdc_old;
        HBITMAP hBmp;
        RECT rect;
        HBRUSH hBrush;
        PAINTSTRUCT Ps;
        TEXTMETRIC tm;
        HFONT hf;
        HPEN hPen;
        SIZE Sz;
        COLORREF color[7] = {RGB(255,0,0), RGB(255,165,0), RGB(255,255,0), RGB(0,255,0), RGB(0,255,255), RGB(0,0,255), RGB(139,0,255)};
        int temp, disx, xx, yy;
        static int x = 400, y= 250;
        static int vx = 3 , vy = 5;
        static int r = 17;
        static int dis = 18;
        static int i, j;
        static bool isFailed = 0;
        HBITMAP hBkBmp;
        char str[] = "GAME OVER";
        switch(message){
        case WM_ERASEBKGND:
            return 1;
        case WM_TIMER:
            InvalidateRect(hWnd, NULL, 1);
            return 0;
        case WM_CREATE:
        //建立计时器,每2秒发出wm_timer的消息
            SetTimer(hWnd, 1, 25, NULL);
            GetClientRect (hWnd, &rect) ;
            disx = (rect.right - rect.left)/10;
            xx = rect.left;
            yy = rect.top;
            for(j = 0; j < 10; j++){
                for(i = 0; i < 5; i++){
                    rec[i][j].l = xx + j * disx;
                    rec[i][j].r = xx + (j+1) * disx-2;
                    rec[i][j].u = yy + i*40;
                    rec[i][j].d = yy + (i+1)*40-2;
                    rec[i][j].isTouched = 1;
                }
            }
            toMove.l = (rect.left+rect.right)/2;
            toMove.r = (rect.left+rect.right)/2+140;
            toMove.d = rect.bottom;
            toMove.u = rect.bottom-30;
            return 0;
    
    
            case WM_KEYDOWN:
                GetClientRect (hWnd, &rect);
                if(wParam == VK_LEFT){
                    if(toMove.l - dis >= rect.left){
                        toMove.l -= dis;
                        toMove.r -= dis;
                    }
                    else {
                        toMove.l = rect.left;
                        toMove.r = rect.left +140;
                    }
                }
                if(wParam == VK_RIGHT){
                    if(toMove.r + dis <= rect.right){
                            toMove.r += dis;
                            toMove.l += dis;
                    }
                    else{
                        toMove.r = rect.right;
                        toMove.l = rect.right -140;
                    }
                }
                return 0;
    
            case WM_PAINT:
                hdc_old = BeginPaint(hWnd, &Ps);
                hDC = CreateCompatibleDC(hdc_old);
                GetClientRect(hWnd,&rect);
                hBmp = CreateCompatibleBitmap(hdc_old,rect.right,rect.bottom);
                SelectObject(hDC,hBmp);
    
                if(isFailed){
                    HFONT hF;    //定义字体句柄
                    hF=CreateFont(             //创建自定义字体
                                100,            //字体的高度
                                0,        //由系统根据高宽比选取字体最佳宽度值
                                0,            //文本的倾斜度为0,表示水平
                                0,            //字体的倾斜度为0
                                FW_HEAVY,        //字体的粗度,FW_HEAVY为最粗
                                0,            //非斜体字
                                0,            //无下划线
                                0,            //无删除线
                                ANSI_CHARSET,    //表示所用的字符集为ANSI_CHARSET
                                OUT_DEFAULT_PRECIS,        //输出精度为缺省精度
                                CLIP_DEFAULT_PRECIS,        //剪裁精度为缺省精度
                                DEFAULT_QUALITY,        //输出质量为缺省值
                                DEFAULT_PITCH|FF_DONTCARE,//字间距和字体系列使用缺省值
                                "粗体字" );         //字体名称
    
                    SetTextColor(hDC,RGB(255,0,0));//设置字体的颜色为红色
                    SelectObject(hDC,hF);        //选入字体
                    DrawText(hDC, str, -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
                    DeleteObject(hF);
                }
    
                if(x >= toMove.l && x <= toMove.r && y+r > toMove.u){
                    vy *= -1;
                }
    
                if(x + r >= rect.right){
                    x = rect.right - r;
                    vx *= -1;
                }
                else if(x - r <= rect.left){
                    x = rect.left + r;
                    vx *= -1;
                }
    
                if(y + r >= rect.bottom){
                    y = rect.bottom - r;
                    vy = 0;
                    vx = 0;
                    isFailed = 1;
                }
                else if(y - r <= rect.top){
                    y= rect.top + r;
                    vy *= -1;
                }
                hBrush = CreateSolidBrush(RGB(0,255,0));
                SelectObject(hDC, hBrush);
                x = x + vx;
                y = y + vy;
                Ellipse(hDC,x-r,y-r,x+r,y+r);   //画圆
                DeleteObject(hBrush);
                for(j = 0; j < 10; j++){
                    for(i = 0; i < 5; i++)
                        if(rec[i][j].isTouched){
    
                        if((x + r >= rec[i][j].l && x + r < rec[i][j].r)){
                            if(y >= rec[i][j].u && y <= rec[i][j].d){
                                rec[i][j].isTouched = 0;
                                x = rec[i][j].l - r;
                                vx *= -1;
                            }
                        }
                        else if((x - r <= rec[i][j].r && x - r > rec[i][j].l)){
                            if(y >= rec[i][j].u && y <= rec[i][j].d){
                                rec[i][j].isTouched = 0;
                                x = rec[i][j].r + r;
                                vx *= -1;
                            }
                        }
    
                        if(y + r >= rec[i][j].u && y +r <= rec[i][j].d){
                            if(x >= rec[i][j].l && x <= rec[i][j].r){
                                rec[i][j].isTouched = 0;
                                y = rec[i][j].u - r;
                                vy *= -1;
                            }
                        }
                        else if(y - r <= rec[i][j].d && y -r >= rec[i][j].u){
                            if(x >= rec[i][j].l && x <= rec[i][j].r){
                                rec[i][j].isTouched = 0;
                                y = rec[i][j].d + r;
                                vy *= -1;
                            }
                        }
                    }
                }
                //画出砖块
                for(j = 0; j < 10; j++)
                    for(i = 0; i < 5; i++){
                        if(rec[i][j].isTouched){
                            hBrush = CreateSolidBrush(color[i]);
                            SelectObject(hDC, hBrush);
                            Rectangle(hDC, rec[i][j].l, rec[i][j].u, rec[i][j].r, rec[i][j].d);
                            DeleteObject(hBrush);
                        }
                }
    
    
    
                hBrush=CreateSolidBrush(RGB(0,0,255));
                SelectObject(hDC, hBrush);
                Rectangle(hDC, toMove.l, toMove.u, toMove.r, toMove.d);
        BitBlt(hdc_old,0,0,rect.right,rect.bottom,hDC,0,0,SRCCOPY);
        DeleteObject(hBmp);
        DeleteDC(hDC);
        ReleaseDC(hWnd, hDC); //释放
        EndPaint(hWnd, &Ps); //结束缓制
        return 0;
    
            case WM_KEYUP:
                InvalidateRect(hWnd, NULL,1);
                return 0;
    
            case WM_DESTROY:
                InvalidateRect(hWnd, NULL,1);
                PostQuitMessage(0);
                return 0;
    
            default:
                return  DefWindowProc(hWnd,message,wParam,lParam);
            }
            return 0;
    }
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  • 原文地址:https://www.cnblogs.com/Vikyanite/p/12639065.html
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