zoukankan      html  css  js  c++  java
  • 双人五子棋

    //windows.h文件中包含应用程序中所需的数据类型和数据结构的定义
    #include <windows.h>
    #include <stdlib.h>
    #include <time.h>
    #include <string.h>
    #include <stdio.h>
    #include <math.h>
    #define PI acos(-1)
    
    LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);//窗口函数说明
    //---------以下初始化窗口类--------------
    int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst,LPSTR lpszCmdLine,int nCmdShow)
    {
        HWND hwnd;
        MSG Msg;
        WNDCLASS wndclass;
        char lpszClassName[] = "窗口";     //窗口类名
        char lpszTitle[] = "[Vic.]To your major, I'm minor.";    //窗口标题名
    
        //窗口类的定义
        wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;                  //窗口类型为默认类型
        wndclass.lpfnWndProc = WndProc;      //窗口处理函数为WndProc
        wndclass.cbClsExtra = 0;             //窗口类无扩展
        wndclass.cbWndExtra = 0;             //窗口实例无扩展
        wndclass.hInstance = hInstance;     //当前实例句柄
    
        wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION);//窗口的最小化图标为默认图标
        wndclass.hCursor = LoadCursor( NULL, IDC_ARROW); //窗口 采用箭头光标
        wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); //窗口 背景为 白色
        wndclass.lpszMenuName = NULL ; //窗口 中无菜单
        wndclass.lpszClassName = lpszClassName; //窗口类名为“窗口示例”
    //-----------以下进行窗口类的注册
        if (!RegisterClass(&wndclass))//如果注册失败则发出警吿声音
        {
            MessageBeep (0);
            return FALSE;
        }
    
    //创建窗口
        hwnd = CreateWindow(
                            lpszClassName, //窗口类名
                            lpszTitle,      //窗口实例的标题名
                            WS_OVERLAPPEDWINDOW, //窗口 的风格
                            CW_USEDEFAULT,
                            CW_USEDEFAULT,  //窗口左上角坐标为默认值
                            CW_USEDEFAULT,
                            CW_USEDEFAULT,  //窗口的髙和宽为默认值
                            NULL,           //此窗口无父窗口
                            NULL,           //此窗口无主菜单
                            hInstance,      //创建此窗口应用程序的当前句柄
                            NULL            //不使用该值
                            );
    
    
    
        ShowWindow( hwnd, nCmdShow);        //显示窗口
        UpdateWindow(hwnd);                 //绘制用户区
        while( GetMessage(&Msg, NULL, 0, 0)) //消息循环
        {
            TranslateMessage(&Msg);
            DispatchMessage(&Msg);
        }
        return Msg.wParam;                  //程序终止时将信息返回系统
    }
    
    
    int state[15][15]; //棋盘状态数组 0代表没有
    int Winner = 0;  //胜者 -1代表黑 1代表白色  0代表没有
    void CheckWinner(int mx,int my, int color)
    {
        TCHAR win[20];
        int a, b;
        int xD = mx-4,xU=mx+4,yD=my-4, yU=my+4;
        if (mx - 4 < 0)
            xD = 0;
        if (mx + 4 > 14)
            xU = 14;
        if (my - 4 < 0)
            yD = 0;
        if (my + 4 > 14)
            yU = 14;
    
        for (a=xD;a<=xU;a++)//判断横
        {
            if(state[a][my]==color&&state[a+1][my]==color&&state[a+2][my]==color&&state[a+3][my]==color&&state[a+4][my]==color)
            {
                Winner = color;
                return ;
            }
        }
        for(b=yD;b<=yU;b++)//判断竖
        {
            if(state[mx][b]==color&&state[mx][b+1]==color&&state[mx][b+2]==color&&state[mx][b+3]==color&&state[mx][b+4]==color)
            {
                Winner = color;
                return ;
            }
        }
        for(a=xD,b=yD;a<=xU;a++,b++)//判断右斜
        {
            if(state[a][b]==color&&state[a+1][b+1]==color&&state[a+2][b+2]==color&&state[a+3][b+3]==color&&state[a+4][b+4]==color)
            {
                Winner = color;
                return ;
            }
        }
        for(a=xD,b=yU;a<=xU;a++,b--)//判断左斜
        {
            if(state[a][b]==color&&state[a+1][b-1]==color&&state[a+2][b-2]==color&&state[a+3][b-3]==color&&state[a+4][b-4]==color)
            {
                Winner = color;
                return ;
            }
        }
    }
    
    LRESULT CALLBACK WndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
    {
        HDC hDC, hdc_old;
        HBITMAP hBmp, hBkBmp;
        RECT rect;
        HBRUSH hBrush;
        PAINTSTRUCT Ps;
        TEXTMETRIC tm;
        HFONT hf;
        HCURSOR hCursor;
        HPEN hPen;
        SIZE Sz;
        int i, j;
        static int x, y;
        static int zColor = -1;    //  -1代表黑 1代表白色
        static bool isEnd = false, isRestart = false;
        int r = 5;
        int R = 12;
        COLORREF color[3] = {RGB(255,0,0), RGB(0,255,0), RGB(0,0,255)};
    
    
        switch(message)
        {
        case WM_MOUSEMOVE:
            x = LOWORD(lParam);
            y = HIWORD(lParam);
            InvalidateRect(hWnd, NULL,1);
            return 0;
        case WM_LBUTTONDOWN:
            if (!Winner)
            {
                if (x <= 535 && x >= 85 && y <= 535 && y >= 85)
                {
                    //判断鼠标在哪个落子区
                    for (i = 0; i < 450; i+=30)
                        if (x >=100+i-30+15 && x <= 100+i+15)
                            break;
                    for (j = 0; j < 450; j+=30)
                        if (y >=100+j-30+15 && y <= 100+j+15)
                            break;
                    if (state[i/30][j/30])
                        return 0;
                    state[i/30][j/30] = zColor;
                    zColor = -zColor;
                }
                CheckWinner(i/30, j/30, -zColor);
            }
            else
            {
                if (x <= 410 && x >= 210 && y <= 300 && y >= 250) isRestart = true;
                if (x <= 410 && x >= 210 && y <= 370 && y >= 320) isEnd = true;
            }
            InvalidateRect(hWnd, NULL,1);
            return 0;
        case WM_LBUTTONUP:
    
            return 0;
        case WM_ERASEBKGND:
            return 1;
        case WM_PAINT:
            hdc_old = BeginPaint(hWnd, &Ps);
            hDC = CreateCompatibleDC(hdc_old);
            GetClientRect(hWnd,&rect);
            hBmp = CreateCompatibleBitmap(hdc_old,rect.right,rect.bottom);
            SelectObject(hDC,hBmp);
    
    
            hPen = CreatePen(PS_SOLID, 1, RGB(255,255,255));
            SelectObject(hDC, hPen);
            Rectangle(hDC, rect.left, rect.top,  rect.right, rect.bottom);
            DeleteObject(hPen);
    
    
    
            //画棋盘的格子
            hPen = CreatePen(PS_SOLID, 1, RGB(0,0,0));
            SelectObject(hDC, hPen);
            Rectangle(hDC, 100, 100,  520, 520);
            for (i = 0; i < 420; i+=30)
                MoveToEx(hDC, 100,i+100,NULL),LineTo(hDC, 520, i+100);
            for (i = 0; i < 420; i+=30)
                MoveToEx(hDC, i+100,100,NULL), LineTo(hDC, i+100, 520);
            //画棋盘上的小圆点
            hBrush = CreateSolidBrush(RGB(0,0,0));
            SelectObject(hDC, hBrush);
            Ellipse(hDC, 190-r, 190-r, 190+r, 190+r);
            Ellipse(hDC, 430-r, 430-r, 430+r, 430+r);
            Ellipse(hDC, 310-r, 310-r, 310+r, 310+r);
            Ellipse(hDC, 190-r, 430-r, 190+r, 430+r);
            Ellipse(hDC, 430-r, 190-r, 430+r, 190+r);
            DeleteObject(hPen);
            DeleteObject(hBrush);
    
            //画棋盘上的棋子
            for (i = 0; i < 15; i++)
            {
                for (j =  0; j < 15; j++)
                {
                    if (state[i][j] == -1)
                    {
                        hBrush = CreateSolidBrush(RGB(0,0,0));
                        SelectObject(hDC, hBrush);
                        Ellipse(hDC, i*30+100-R, j*30+100-R, i*30+100+R, j*30+100+R);
                        DeleteObject(hBrush);
                    }
                    else if (state[i][j] == 1)
                    {
                        hBrush = CreateSolidBrush(RGB(255,255,255));
                        SelectObject(hDC, hBrush);
                        Ellipse(hDC, i*30+100-R, j*30+100-R, i*30+100+R, j*30+100+R);
                        DeleteObject(hBrush);
                    }
                }
            }
            //判断是否有人获胜
            if (Winner)
            {
                hPen = CreatePen(PS_SOLID, 10, RGB(0,0,0));
                hBrush = CreateSolidBrush(RGB(255,255,255));
                SelectObject(hDC, hBrush);
                SelectObject(hDC, hPen);
                Rectangle(hDC, 190, 160, 430, 460);
                DeleteObject(hBrush);
                DeleteObject(hPen);
                hf = CreateFont( //创建自定义字体
                40, //字体的高度
                0,  //由系统根据高宽比选取字体最佳宽度值
                0,  //文本的倾斜度为0,表示水平
                0,  //字体的倾斜度为0
                FW_HEAVY,   //字体的粗度,FW_HEAVY为最粗
                0,  //非斜体字
                0,  //无下划线
                0,  //无删除线
                ANSI_CHARSET,   //表示所用的字符集为ANSI_CHARSET
                OUT_DEFAULT_PRECIS, //输出精度为缺省精度
                CLIP_DEFAULT_PRECIS,    //剪裁精度为缺省精度
                DEFAULT_QUALITY,        //输出质量为缺省值
                DEFAULT_PITCH |FF_DONTCARE,     //字间距和字体系列使用缺省值
                "粗体字");     //字体名称
    
                SelectObject(hDC, hf);    //将自定义字体绑定
                if (Winner == 1)
                {
                    hPen = CreatePen(PS_SOLID, 10, RGB(0,0,0));
                    SelectObject(hDC, hPen);
                    TextOut(hDC, 230, 180, "白棋获胜!", strlen("白棋获胜!"));
                    DeleteObject(hPen);
                }
                else
                {
                     hPen = CreatePen(PS_SOLID, 10, RGB(0,0,0));
                    SelectObject(hDC, hPen);
                    TextOut(hDC, 230, 180, "黑棋获胜!", strlen("黑棋获胜!"));
                    DeleteObject(hPen);
                }
    
    
                hPen = CreatePen(PS_SOLID, 5, RGB(0,0,0));
                hBrush = CreateSolidBrush(RGB(255,255,255));
                SelectObject(hDC, hBrush);
                SelectObject(hDC, hPen);
    
                if (x <= 410 && x >= 210 && y <= 300 && y >= 250)
                {
                    SetTextColor(hDC, RGB(255,0,0));
                     hCursor = LoadCursor(NULL, IDC_HAND);
                    SetCursor(hCursor);
                }
                else SetTextColor(hDC, RGB(0,0,0));
                Rectangle(hDC, 210, 250, 410, 300);
                TextOut(hDC, 235, 255, "重新开始", strlen("重新开始"));
    
                if (x <= 410 && x >= 210 && y <= 370 && y >= 320)
                {
                    SetTextColor(hDC, RGB(255,0,0));
                     hCursor = LoadCursor(NULL, IDC_HAND);
                    SetCursor(hCursor);
                }
                else SetTextColor(hDC, RGB(0,0,0));
                Rectangle(hDC, 210, 320, 410, 370);
                TextOut(hDC, 235, 325, "退出游戏", strlen("退出游戏"));
    
                DeleteObject(hBrush);
                DeleteObject(hPen);
                DeleteObject(hf);
            }
            else
            {
                    //画红色选择区
                if (x <= 535 && x >= 85 && y <= 535 && y >= 85)
                {
                    //判断鼠标在哪个落子区
                    for (i = 0; i < 450; i+=30)
                        if (x >=100+i-30+15 && x <= 100+i+15)
                            break;
                    for (j = 0; j < 450; j+=30)
                        if (y >=100+j-30+15 && y <= 100+j+15)
                            break;
                    if (state[i/30][j/30])
                    {
                        hCursor = LoadCursor(NULL, IDC_NO);
                        SetCursor(hCursor);
                    }
                    else
                    {
                        hCursor = LoadCursor(NULL, IDC_HAND);
                        SetCursor(hCursor);
                        hPen = CreatePen(PS_SOLID, 2, RGB(255,0,0));
                        SelectObject(hDC, hPen);
                        MoveToEx(hDC, 100+i-10, 100+j-15, NULL);
                        LineTo(hDC, 100+i-15, 100+j-15);
                        LineTo(hDC, 100+i-15, 100+j-10);
                        MoveToEx(hDC, 100+i+10, 100+j+15, NULL);
                        LineTo(hDC, 100+i+15, 100+j+15);
                        LineTo(hDC, 100+i+15, 100+j+10);
                        MoveToEx(hDC, 100+i+10, 100+j-15, NULL);
                        LineTo(hDC, 100+i+15, 100+j-15);
                        LineTo(hDC, 100+i+15, 100+j-10);
                        MoveToEx(hDC, 100+i-10, 100+j+15, NULL);
                        LineTo(hDC, 100+i-15, 100+j+15);
                        LineTo(hDC, 100+i-15, 100+j+10);
                        DeleteObject(hPen);
                    }
    
                }
            }
            if (isRestart)
            {
                Winner = 0;
                memset(state, 0, sizeof(state));
                isRestart = false;
                isEnd = false;
                zColor = -1;
            }
    
    
            BitBlt(hdc_old,0,0,rect.right,rect.bottom,hDC,0,0,SRCCOPY);
            DeleteObject(hBmp);
            DeleteDC(hDC);
            ReleaseDC(hWnd, hDC); //释放
            EndPaint(hWnd, &Ps); //结束缓制
    //
            if (!isEnd)
                return 0;
        case WM_DESTROY:
            PostQuitMessage(0);
            return 0;
    
        default:
            return  DefWindowProc(hWnd,message,wParam,lParam);
        }
            return 0;
    }
  • 相关阅读:
    15-07-23 HTML--标签
    15-07-22 数据库--存储过程、触发器
    15-07-19数据库练习题答案
    15-07-17 数据库练习题
    15-07-20 数据库--索引视图编程
    15-07-17 数据库--高级查询
    c#语句
    SQL 触发器
    SQL 存储过程
    SQL 循环语句
  • 原文地址:https://www.cnblogs.com/Vikyanite/p/12641146.html
Copyright © 2011-2022 走看看