zoukankan      html  css  js  c++  java
  • android.mk 文件中变量

    NDK-provided variables

    These GNU Make variables are defined by the build system before your Android.mk file is parsed. Note that under certain circumstances the NDK might parse your Android.mk several times, each with different definition for some of these variables.

    CLEAR_VARS

    Points to a build script that undefines nearly all LOCAL_XXX variables listed in the "Module-description" section below. You must include the script before starting a new module, e.g.:

            include $(CLEAR_VARS)
    

    BUILD_SHARED_LIBRARY

    Points to a build script that collects all the information about the module you provided in LOCAL_XXX variables and determines how to build a target shared library from the sources you listed. Note that you must have LOCAL_MODULE and LOCAL_SRC_FILES defined, at a minimum before including this file. Example usage:

            include $(BUILD_SHARED_LIBRARY)
    

    note that this will generate a file named lib.so.

    BUILD_STATIC_LIBRARY

    A variant of BUILD_SHARED_LIBRARY that is used to build a target static library instead. Static libraries are not copied into your project/packages but can be used to build shared libraries (see LOCAL_STATIC_LIBRARIES and LOCAL_WHOLE_STATIC_LIBRARIES described below). Example usage:

            include $(BUILD_STATIC_LIBRARY)
    

    Note that this will generate a file named lib.a.

    PREBUILT_SHARED_LIBRARY

    Points to a build script used to specify a prebuilt shared library. Unlike BUILD_SHARED_LIBRARY and BUILD_STATIC_LIBRARY, the value of LOCAL_SRC_FILES must be a single path to a prebuilt shared library (e.g. foo/libfoo.so), instead of a source file.

    You can reference the prebuilt library in another module using the LOCAL_PREBUILTS variable (see NDK Prebuilt Library Support for more information).

    PREBUILT_STATIC_LIBRARY

    This is the same as PREBUILT_SHARED_LIBRARY, but for a static library file instead. See NDK Prebuilt library support for more.

    TARGET_ARCH

    Name of the target CPU architecture as it is specified by the Android Open Source Project. This is arm for any ARM-compatible build, independent of the CPU architecture revision.

    TARGET_PLATFORM

    Name of the target Android platform when this Android.mk is parsed. For example, android-3 corresponds to Android 1.5 system images. For a complete list of platform names and corresponding Android system images, read Android NDK Stable APIs.

    TARGET_ARCH_ABI

    Name of the target CPU+ABI when this Android.mk is parsed. You can specify one or more of the following values:

       armeabi
            For ARMv5TE
    
       armeabi-v7a
            For ARMv7
    
       arm64-v8a
            For ARMv8 AArch64
    
       x86
            For i686
    
       x86_64
            For x86-64
    
       mips
            For mips32 (r1)
    
       mips64
            For mips64 (r6)
    

    NOTE: Up to Android NDK 1.6_r1, this variable was simply defined as 'arm'. However, the value has been redefined to better match what is used internally by the Android platform.

    For more details about architecture ABIs and corresponding compatibility issues, please read And roid Native CPU ABI Management

    Other target ABIs will be introduced in future releases of the NDK and will have a different name. Note that all ARM-based ABIs will have 'TARGET_ARCH' defined to 'arm', but may have different 'TARGET_ARCH_ABI'

    TARGET_ABI

    The concatenation of target platform and ABI, it really is defined as - and is useful when you want to test against a specific target system image for a real device.

    By default, this will be 'android-3-armeabi'

    (Up to Android NDK 1.6_r1, this used to be 'android-3-arm' by default)

    NDK-provided function macros

    The following are GNU Make 'function' macros, and must be evaluated by using '$(call <function>)'. They return textual information.

    my-dir

    Returns the path of the last included Makefile, which typically is the current Android.mk's directory. This is useful to define LOCAL_PATH at the start of your Android.mk as with:

              LOCAL_PATH := $(call my-dir)
    

    IMPORTANT NOTE: Due to the way GNU Make works, this really returns the path of the last included Makefile during the parsing of build scripts. Do not call my-dir after including another file.

    For example, consider the following example:

              LOCAL_PATH := $(call my-dir)
    
              ... declare one module
    
              include $(LOCAL_PATH)/foo/`Android.mk`
    
              LOCAL_PATH := $(call my-dir)
    
              ... declare another module
    

    The problem here is that the second call to my-dir will define LOCAL_PATH to $PATH/foo instead of $PATH, due to the include that was performed before that.

    For this reason, it's better to put additional includes after everything else in an Android.mk, as in:

              LOCAL_PATH := $(call my-dir)
    
              ... declare one module
    
              LOCAL_PATH := $(call my-dir)
    
              ... declare another module
    
              # extra includes at the end of the `Android.mk`
              include $(LOCAL_PATH)/foo/`Android.mk`
    

    If this is not convenient, save the value of the first my-dir call into another variable, for example:

              MY_LOCAL_PATH := $(call my-dir)
    
              LOCAL_PATH := $(MY_LOCAL_PATH)
    
              ... declare one module
    
              include $(LOCAL_PATH)/foo/`Android.mk`
    
              LOCAL_PATH := $(MY_LOCAL_PATH)
    
              ... declare another module
    

    all-subdir-makefiles

    Returns a list of Android.mk located in all sub-directories of the current 'my-dir' path. For example, consider the following hierarchy:

              sources/foo/Android.mk
              sources/foo/lib1/Android.mk
              sources/foo/lib2/Android.mk
    

    If sources/foo/Android.mk contains the single line:

              include $(call all-subdir-makefiles)
    

    Then it will include automatically sources/foo/lib1/Android.mk and sources/foo/lib2/Android.mk

    This function can be used to provide deep-nested source directory hierarchies to the build system. Note that by default, the NDK will only look for files in sources/*/Android.mk

    this-makefile

    Returns the path of the current Makefile (i.e. where the function is called).

    parent-makefile

    Returns the path of the parent Makefile in the inclusion tree, i.e. the path of the Makefile that included the current one.

    grand-parent-makefile

    Guess what...

    import-module

    A function that allows you to find and include the Android.mk of another module by name. A typical example is:

            $(call import-module,<name>)
    

    And this will look for the module tagged <name> in the list of directories referenced by your NDK_MODULE_PATH environment variable, and include its Android.mk automatically for you.

    Read Andoid Module Paths (Sharing Code Made Easy) for more details.

    Module-description variables

    The following variables are used to describe your module to the build system. You should define some of them between an 'include ' and an 'include '. As written previously, is a script that will undefine/clear all of these variables, unless explicitly noted in their description.

    LOCAL_PATH

    This variable is used to give the path of the current file. You MUST define it at the start of your Android.mk, which can be done with:

            LOCAL_PATH := $(call my-dir)
    

    This variable is not cleared by so only one definition per Android.mk is needed (in case you define several modules in a single file).

    LOCAL_MODULE

    This is the name of your module. It must be unique among all module names, and shall not contain any space. You MUST define it before including any script.

    By default, the module name determines the name of generated files, e.g. lib<foo>.so for a shared library module named <foo>. However you should only refer to other modules with their 'normal' name (e.g. <foo>) in your NDK build files (either Android.mk or Application.mk)

    You can override this default with LOCAL_MODULE_FILENAME (see below)

    LOCAL_MODULE_FILENAME

    This variable is optional, and allows you to redefine the name of generated files. By default, module <foo> will always generate a static library named lib<foo>.a or a shared library named lib<foo>.so, which are standard Unix conventions.

    You can override this by defining LOCAL_MODULE_FILENAME, For example:

              LOCAL_MODULE := foo-version-1
              LOCAL_MODULE_FILENAME := libfoo
    

    *NOTE(: You should not put a path or file extension in your LOCAL_MODULE_FILENAME, these will be handled automatically by the build system.

    LOCAL_SRC_FILES

    This is a list of source files that will be built for your module. Only list the files that will be passed to a compiler, since the build system automatically computes dependencies for you.

    Note that source files names are relative to LOCAL_PATH and you can use path components, e.g.:

            LOCAL_SRC_FILES := foo.c 
                               toto/bar.c
    

    Absolute file paths are also supported:

            LOCAL_SRC_FILES := /home/user/mysources/foo.c
    

    or on Windows:

            LOCAL_SRC_FILES := c:/Users/user/sources/foo.c
    

    Avoiding absolute file paths is recommended, this makes your Android.mk easy to reuse on a different machine / system.

    NOTE: Always use Unix-style forward slashes (/) in build files. Windows-style back-slashes will not be handled properly.

    LOCAL_CPP_EXTENSION

    This is an optional variable that can be defined to indicate the file extension(s) of C++ source files. They must begin with a dot. The default is '.cpp' but you can change it. For example:

              LOCAL_CPP_EXTENSION := .cxx
    

    Since NDK r7, you can list several extensions in this variable, as in:

              LOCAL_CPP_EXTENSION := .cxx .cpp .cc
    

    LOCAL_CPP_FEATURES

    This is an optional variable that can be defined to indicate that your code relies on specific C++ features. To indicate that your code uses RTTI (RunTime Type Information), use the following:

              LOCAL_CPP_FEATURES := rtti
    

    To indicate that your code uses C++ exceptions, use:

              LOCAL_CPP_FEATURES := exceptions
    

    You can also use both of them with (order is not important):

              LOCAL_CPP_FEATURES := rtti features
    

    The effect of this variable is to enable the right compiler/linker flags when building your modules from sources. For prebuilt binaries, this also helps declare which features the binary relies on to ensure the final link works correctly.

    It is recommended to use this variable instead of enabling -frtti and -fexceptions directly in your LOCAL_CPPFLAGS definition.

    LOCAL_C_INCLUDES

    An optional list of paths, relative to the NDK root directory, which will be appended to the include search path when compiling all sources (C, C++ and Assembly). For example:

              LOCAL_C_INCLUDES := sources/foo
    

    Or even:

              LOCAL_C_INCLUDES := $(LOCAL_PATH)/../foo
    

    These are placed before any corresponding inclusion flag in LOCAL_CFLAGS / LOCAL_CPPFLAGS

    The LOCAL_C_INCLUDES path are also used automatically when launching native debugging with ndk-gdb.

    LOCAL_CFLAGS

    An optional set of compiler flags that will be passed when building C and C++ source files.

    This can be useful to specify additional macro definitions or compile options.

    IMPORTANT: Try not to change the optimization/debugging level in your Android.mk, this can be handled automatically for you by specifying the appropriate information in your Application.mk, and will let the NDK generate useful data files used during debugging.

    NOTE: In android-ndk-1.5_r1, the corresponding flags only applied to C source files, not C++ ones. This has been corrected to match the full Android build system behaviour. (You can use LOCAL_CPPFLAGS to specify flags for C++ sources only now).

    It is possible to specify additional include paths with LOCAL_CFLAGS += -I<path>, however, it is better to use LOCAL_C_INCLUDES for this, since the paths will then also be used during native debugging with ndk-gdb.

    LOCAL_CXXFLAGS

    An alias for LOCAL_CPPFLAGS. Note that use of this flag is obsolete as it may disappear in future releases of the NDK.

    LOCAL_CPPFLAGS

    An optional set of compiler flags that will be passed when building C++ source files only. They will appear after the LOCAL_CFLAGS on the compiler's command-line.

    NOTE: In android-ndk-1.5_r1, the corresponding flags applied to both C and C++ sources. This has been corrected to match the full Android build system. (You can use LOCAL_CFLAGS to specify flags for both C and C++ sources now).

    LOCAL_STATIC_LIBRARIES

    The list of static libraries modules that the current module depends on.

    If the current module is a shared library or an executable, this will force these libraries to be linked into the resulting binary.

    If the current module is a static library, this simply tells that another other module that depends on the current one will also depend on the listed libraries.

    LOCAL_SHARED_LIBRARIES

    The list of shared libraries modules this module depends on at runtime. This is necessary at link time and to embed the corresponding information in the generated file.

    LOCAL_WHOLE_STATIC_LIBRARIES

    A variant of LOCAL_STATIC_LIBRARIES used to express that the corresponding library module should be used as "whole archives" to the linker. See the GNU linker's documentation for the --whole-archive flag.

    This is generally useful when there are circular dependencies between several static libraries. Note that when used to build a shared library, this will force all object files from your whole static libraries to be added to the final binary. This is not true when generating executables though.

    LOCAL_LDLIBS

    The list of additional linker flags to be used when building your shared library or executable. This is useful to pass the name of specific system libraries with the '-l' prefix. For example, the following will tell the linker to generate a module that links to /system/lib/libz.so at load time:

            LOCAL_LDLIBS := -lz
    

    See Android NDK Stable APIs for the list of exposed system libraries you can linked against with this NDK release.

    NOTE: This is ignored for static libraries, and ndk-build will print a warning if you define it in such a module.

    LOCAL_LDFLAGS

    The list of other linker flags to be used when building your shared library or executable. For example, the following will use the ld.bfd linker on ARM/X86 GCC 4.6+ where ld.gold is the default

            LOCAL_LDFLAGS += -fuse-ld=bfd
    

    NOTE: This is ignored for static libraries, and ndk-build will print a warning if you define it in such a module.

    LOCAL_ALLOW_UNDEFINED_SYMBOLS

    By default, any undefined reference encountered when trying to build a shared library will result in an "undefined symbol" error. This is a great help to catch bugs in your source code.

    However, if for some reason you need to disable this check, set this variable to 'true'. Note that the corresponding shared library may fail to load at runtime.

    NOTE: This is ignored for static libraries, and ndk-build will print a warning if you define it in such a module.

    LOCAL_ARM_MODE

    By default, ARM target binaries are generated in 'thumb' mode, where each instruction are 16-bit wide, and linked with /thumb STL libraries. You can define this variable to 'arm' if you want to force the generation of the module's object files in 'arm' (32-bit instructions) mode. E.g.:

            LOCAL_ARM_MODE := arm
    

    Note that you can also instruct the build system to only build specific sources in ARM mode by appending an '.arm' suffix to its source file name. For example, with:

            LOCAL_SRC_FILES := foo.c bar.c.arm
    

    Tells the build system to always compile 'bar.c' in ARM mode, and to build foo.c according to the value of LOCAL_ARM_MODE.

    NOTE: Setting APP_OPTIM to 'debug' in your Application.mk will also force the generation of ARM binaries as well. This is due to bugs in the toolchain debugger that don't deal too well with thumb code.

    LOCAL_ARM_NEON

    Defining this variable to 'true' allows the use of ARM Advanced SIMD (a.k.a. NEON) GCC intrinsics in your C and C++ sources, as well as NEON instructions in Assembly files.

    You should only define it when targeting the 'armeabi-v7a' ABI that corresponds to the ARMv7 instruction set. Note that not all ARMv7 based CPUs support the NEON instruction set extensions and that you should perform runtime detection to be able to use this code at runtime safely. To learn more about this, please read the documentation at Android NDK & ARM NEON Instruction Set Extension Support and Android NDK CPU Features detection library.

    Alternatively, you can also specify that only specific source files may be compiled with NEON support by using the '.neon' suffix, as in:

            LOCAL_SRC_FILES = foo.c.neon bar.c zoo.c.arm.neon
    

    In this example, 'foo.c' will be compiled in thumb+neon mode, 'bar.c' will be compiled in 'thumb' mode, and 'zoo.c' will be compiled in 'arm+neon' mode.

    Note that the '.neon' suffix must appear after the '.arm' suffix if you use both (i.e. foo.c.arm.neon works, but not foo.c.neon.arm !)

    LOCAL_DISABLE_NO_EXECUTE

    Android NDK r4 added support for the "NX bit" security feature. It is enabled by default, but you can disable it if you really need to by setting this variable to 'true'.

    NOTE: This feature does not modify the ABI and is only enabled on kernels targeting ARMv6+ CPU devices. Machine code generated with this feature enabled will run unmodified on devices running earlier CPU architectures.

    For more information, see:

    LOCAL_DISABLE_RELRO

    By default, NDK compiled code is built with read-only relocations and GOT protection. This instructs the runtime linker to mark certain regions of memory as being read-only after relocation, making certain security exploits (such as GOT overwrites) harder to perform.

    It is enabled by default, but you can disable it if you really need to by setting this variable to 'true'.

    NOTE: These protections are only effective on newer Android devices ("Jelly Bean" and beyond). The code will still run on older versions (albeit without memory protections).

    For more information, see:

    LOCAL_DISABLE_FORMAT_STRING_CHECKS

    By default, NDK compiled code is compiled with format string protection. This forces a compiler error if a non-constant format string is used in a printf style function.

    It is enabled by default, but you can disable it if you really need to by setting this variable to 'true'.

    LOCAL_EXPORT_CFLAGS

    Define this variable to record a set of C/C++ compiler flags that will be added to the LOCAL_CFLAGS definition of any other module that uses this one with LOCAL_STATIC_LIBRARIES or LOCAL_SHARED_LIBRARIES.

    For example, consider the module 'foo' with the following definition:

              include $(CLEAR_VARS)
              LOCAL_MODULE := foo
              LOCAL_SRC_FILES := foo/foo.c
              LOCAL_EXPORT_CFLAGS := -DFOO=1
              include $(BUILD_STATIC_LIBRARY)
    

    And another module, named 'bar' that depends on it as:

              include $(CLEAR_VARS)
              LOCAL_MODULE := bar
              LOCAL_SRC_FILES := bar.c
              LOCAL_CFLAGS := -DBAR=2
              LOCAL_STATIC_LIBRARIES := foo
              include $(BUILD_SHARED_LIBRARY)
    

    Then, the flags '-DFOO=1 -DBAR=2' will be passed to the compiler when building bar.c.

    Exported flags are prepended to your module's LOCAL_CFLAGS so you can easily override them. They are also transitive: if 'zoo' depends on 'bar' which depends on 'foo', then 'zoo' will also inherit all flags exported by 'foo'.

    Finally, exported flags are not used when building the module that exports them. In the above example, -DFOO=1 would not be passed to the compiler when building foo/foo.c.

    LOCAL_EXPORT_CPPFLAGS

    Same as LOCAL_EXPORT_CFLAGS, but for C++ flags only.

    LOCAL_EXPORT_C_INCLUDES

    Same as LOCAL_EXPORT_CFLAGS, but for C include paths. This can be useful if 'bar.c' wants to include headers that are provided by module 'foo'.

    LOCAL_EXPORT_LDFLAGS

    Same as LOCAL_EXPORT_CFLAGS, but for linker flags.

    LOCAL_EXPORT_LDLIBS

    Same as LOCAL_EXPORT_CFLAGS, but for passing the name of specific system libraries with the '-l' prefix. Note that the imported linker flags will be appended to your module's LOCAL_LDLIBS though, due to the way Unix linkers work.

    This is typically useful when module 'foo' is a static library and has code that depends on a system library. LOCAL_EXPORT_LDLIBS can then be used to export the dependency. For example:

              include $(CLEAR_VARS)
              LOCAL_MODULE := foo
              LOCAL_SRC_FILES := foo/foo.c
              LOCAL_EXPORT_LDLIBS := -llog
              include $(BUILD_STATIC_LIBRARY)
    
              include $(CLEAR_VARS)
              LOCAL_MODULE := bar
              LOCAL_SRC_FILES := bar.c
              LOCAL_STATIC_LIBRARIES := foo
              include $(BUILD_SHARED_LIBRARY)
    

    There, libbar.so will be built with a -llog at the end of the linker command to indicate that it depends on the system logging library, because it depends on 'foo'.

    LOCAL_SHORT_COMMANDS

    Set this variable to 'true' when your module has a very high number of sources and/or dependent static or shared libraries. This forces the build system to use an intermediate list file, and use it with the library archiver or static linker with the @ syntax.

    This can be useful on Windows, where the command-line only accepts a maximum of 8191 characters, which can be too small for complex projects.

    This also impacts the compilation of individual source files, placing nearly all compiler flags inside list files too.

    Note that any other value than 'true' will revert to the default behaviour. You can also define APP_SHORT_COMMANDS in your Application.mk to force this behaviour for all modules in your project.

    NOTE: We do not recommend enabling this feature by default, since it makes the build slower.

    LOCAL_THIN_ARCHIVE

    Set this variable to 'true' when building static libraries. This will generate a 'thin archive', i.e. a library file (e.g. libfoo.a) which doesn't contain object files, but simply file paths to the actual objects that it should normally contain.

    This is useful to reduce the size of your build output. The drawback is that such libraries cannot be moved to a different location (all paths inside them are relative).

    Valid values are 'true', 'false' or empty. A default value can be set in your Application.mk through APP_THIN_ARCHIVE.

    NOTE: This is ignored for non-static library modules, or prebuilt static library ones.

    LOCAL_FILTER_ASM

    Define this variable to a shell command that will be used to filter the assembly files from, or generated from, your LOCAL_SRC_FILES.

    When it is defined, the following happens:

    • Any C or C++ source file is generated into a temporary assembly file (instead of being compiled into an object file).
    • Any temporary assembly file, and any assembly file listed in LOCAL_SRC_FILES is sent through the LOCAL_FILTER_ASM command to generate another temporary assembly file.
    • These filtered assembly files are compiled into object file.

    In other words, If you have:

              LOCAL_SRC_FILES  := foo.c bar.S
              LOCAL_FILTER_ASM := myasmfilter
    
            foo.c --1--> $OBJS_DIR/foo.S.original --2--> $OBJS_DIR/foo.S
    --3--> $OBJS_DIR/foo.o
            bar.S                                 --2--> $OBJS_DIR/bar.S
    --3--> $OBJS_DIR/bar.o
    

    Were "1" corresponds to the compiler, "2" to the filter, and "3" to the assembler. The filter must be a standalone shell command that takes the name of the input file as its first argument, and the name of the output file as the second one, as in:

              myasmfilter $OBJS_DIR/foo.S.original
    $OBJS_DIR/foo.S
              myasmfilter bar.S $OBJS_DIR/bar.S

  • 相关阅读:
    Kibana6.8.6简单操作手册
    自学思科SD-WAN Zero Touch Provisioning(ZTP)零接触配置
    自学思科SD-WAN Zone Based Firewall(ZBF)区域防火墙
    自学思科SD-WAN Application Aware Routing(AAR)应用感知路由
    自学思科SD-WAN策略框架-本地策略(控制策略+数据策略)
    自学思科SD-WAN策略框架-集中式数据策略
    自学思科SD-WAN策略框架-集中式控制策略
    国密算法说明SM2、SM3、SM4
    Docker Desktop 通过本地命令运行.net core程序
    关于windows使用docker的总结
  • 原文地址:https://www.cnblogs.com/VincentLEcho/p/4110443.html
Copyright © 2011-2022 走看看