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  • [3] 球(Sphere)图形的生成算法


    顶点数据的生成

     1 bool                        YfBuildSphereVertices
     2 (
     3     Yreal                   radius, 
     4     Yuint                   slices,
     5     Yuint                   stacks, 
     6     YeOriginPose            originPose,  
     7     Yuint                   vertexStriding, 
     8     Yuint                   vertexPos,
     9     void*                   pVerticesBuffer
    10 )
    11 {
    12     if (slices < 2 || stacks < 3 || !pVerticesBuffer)
    13     {
    14         return false;
    15     }
    16 
    17     Yuint numVertices  = slices * (stacks - 2) + 2;
    18 
    19     // 顶点赋值
    20     char* vertexPtr   = (char*)pVerticesBuffer + vertexPos;
    21     YsVector3* curVertexPtr   = NULL;
    22     Yuint nOffset = 0;
    23 
    24     Yreal originOffsetY = 0.0f;
    25     if (originPose == YE_ORIGIN_POSE_TOP)
    26     {
    27         originOffsetY = -radius;
    28     }
    29     else if (originPose == YE_ORIGIN_POSE_BOTTOM)
    30     {
    31         originOffsetY = radius;
    32     }
    33 
    34     Yreal* pSinList = YD_NEW_ARRAY(Yreal, slices);
    35     Yreal* pCosList = YD_NEW_ARRAY(Yreal, slices);
    36     Yreal angleXZ;
    37     for (Yuint j = 0; j < slices; j++)
    38     {
    39         angleXZ = YD_REAL_TWAIN_PI * j / slices;
    40         pSinList[j] = yf_sin(angleXZ);
    41         pCosList[j] = yf_cos(angleXZ);
    42     }
    43 
    44     // 赋值
    45     {
    46         for (Yuint i = 0; i < stacks; i++)
    47         {
    48             if (i == 0)                         // 第一个顶点
    49             {
    50                 nOffset = 0;            
    51                 curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
    52                 curVertexPtr->x = 0.0f;
    53                 curVertexPtr->y = radius + originOffsetY;
    54                 curVertexPtr->z = 0.0f;
    55                 continue;
    56             }
    57             else if (i == stacks - 1)           // 最后一个顶点
    58             {        
    59                 nOffset = (numVertices - 1) * vertexStriding; 
    60                 curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
    61                 curVertexPtr->x = 0.0f;
    62                 curVertexPtr->y = -radius + originOffsetY;
    63                 curVertexPtr->z = 0.0f;
    64                 continue;
    65             }
    66 
    67             Yreal angleY = YD_REAL_PI * i / (stacks - 1);
    68             Yreal posY = radius * yf_cos(angleY);
    69             Yreal radiusXZ = radius * yf_sin(angleY);
    70             Yreal posX, posZ;
    71 
    72             for (Yuint j = 0; j < slices; j++)
    73             {
    74                 posX = radiusXZ * pSinList[j];
    75                 posZ = radiusXZ * pCosList[j];
    76                 nOffset = ((i - 1) * slices + j + 1) * vertexStriding; 
    77                 curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
    78                 curVertexPtr->x = posX;
    79                 curVertexPtr->y = posY + originOffsetY;
    80                 curVertexPtr->z = posZ;
    81             }
    82         }
    83     }
    84 
    85     YD_SAFE_DELETE_ARRAY(pSinList);
    86     YD_SAFE_DELETE_ARRAY(pCosList);
    87 
    88     return true;
    89 }     

    三角形索引数据的生成

      1 bool                        YfBuildSphereTriIndices
      2 (
      3     Yuint                   slices,
      4     Yuint                   stacks, 
      5     YeIndexType             indexType,
      6     Yuint                   indexStriding,  
      7     Yuint                   indexPos,
      8     void*                   pTriIndicesBuffer
      9 )
     10 {
     11     if (slices < 2 || stacks < 3 || !pTriIndicesBuffer)
     12     {
     13         return false;
     14     }
     15 
     16     Yuint numVertices  = slices * (stacks - 2) + 2;
     17     Yuint numTriangles = slices * (stacks - 2) * 2;
     18     if (indexType == YE_INDEX_16_BIT && 
     19         numVertices > YD_MAX_UNSIGNED_INT16)
     20     {
     21         return false;
     22     }
     23 
     24     // 索引赋值
     25     char* indexPtr = (char*)pTriIndicesBuffer + indexPos;
     26     Yuint nOffset = 0;
     27     if (indexType == YE_INDEX_16_BIT)
     28     {
     29         YsTriIndex16* triIndexPtr = NULL;
     30 
     31         for (Yuint i = 0; i < stacks - 1; i++)
     32         {
     33             if (i == 0)                                 // 第一层
     34             {
     35                 for (Yuint j = 0; j < slices; j++)
     36                 {
     37                     nOffset = j * indexStriding;
     38                     triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
     39                     triIndexPtr->index0 = 0;
     40                     triIndexPtr->index1 = 1 + j;
     41                     triIndexPtr->index2 = 1 + (j + 1)%slices;
     42                 }
     43             }
     44             else if (i == stacks - 2)                   // 最后一层
     45             {
     46                 for (Yuint j = 0; j < slices; j++)
     47                 {
     48                     nOffset = (numTriangles - slices + j) * indexStriding;
     49                     triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
     50                     triIndexPtr->index0 = numVertices - 1;
     51                     triIndexPtr->index1 = numVertices - 1 - slices + (j + 1)%slices;
     52                     triIndexPtr->index2 = numVertices - 1 - slices + j;
     53                 }
     54             }
     55             else
     56             {
     57                 for (Yuint j = 0; j < slices; j++)
     58                 {
     59                     nOffset = ((i - 1)*slices * 2 + slices + j * 2) * indexStriding;
     60                     triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
     61                     triIndexPtr->index0 = 1 + slices * (i - 1) + j;
     62                     triIndexPtr->index1 = 1 + slices * i + j;
     63                     triIndexPtr->index2 = 1 + slices * (i - 1) + (j + 1)%slices;
     64 
     65                     nOffset += indexStriding;
     66                     triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
     67                     triIndexPtr->index0 = 1 + slices * (i - 1) + (j + 1)%slices;
     68                     triIndexPtr->index1 = 1 + slices * i + j;
     69                     triIndexPtr->index2 = 1 + slices * i + (j + 1)%slices;
     70                 }
     71             }
     72         }
     73     }
     74     else
     75     {
     76         YsTriIndex32* triIndexPtr = NULL;
     77 
     78         // 赋值
     79         for (Yuint i = 0; i < stacks - 1; i++)
     80         {
     81             if (i == 0)                                 // 第一层
     82             {
     83                 for (Yuint j = 0; j < slices; j++)
     84                 {
     85                     nOffset = j * indexStriding;
     86                     triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
     87                     triIndexPtr->index0 = 0;
     88                     triIndexPtr->index1 = 1 + j;
     89                     triIndexPtr->index2 = 1 + (j + 1)%slices;
     90                 }
     91             }
     92             else if (i == stacks - 2)                   // 最后一层
     93             {
     94                 for (Yuint j = 0; j < slices; j++)
     95                 {
     96                     nOffset = (numTriangles - slices + j) * indexStriding;
     97                     triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
     98                     triIndexPtr->index0 = numVertices - 1;
     99                     triIndexPtr->index1 = numVertices - 1 - slices + (j + 1)%slices;
    100                     triIndexPtr->index2 = numVertices - 1 - slices + j;
    101                 }
    102             }
    103             else
    104             {
    105                 for (Yuint j = 0; j < slices; j++)
    106                 {
    107                     nOffset = ((i - 1)*slices * 2 + slices + j * 2) * indexStriding;
    108                     triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
    109                     triIndexPtr->index0 = 1 + slices * (i - 1) + j;
    110                     triIndexPtr->index1 = 1 + slices * i + j;
    111                     triIndexPtr->index2 = 1 + slices * (i - 1) + (j + 1)%slices;
    112 
    113                     nOffset += indexStriding;
    114                     triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
    115                     triIndexPtr->index0 = 1 + slices * (i - 1) + (j + 1)%slices;
    116                     triIndexPtr->index1 = 1 + slices * i + j;
    117                     triIndexPtr->index2 = 1 + slices * i + (j + 1)%slices;
    118                 }
    119             }
    120         }
    121     }
    122 
    123     return true;
    124 }  

    线框索引数据的生成

      1 bool                        YfBuildSphereWireIndices
      2 (
      3     Yuint                   slices,
      4     Yuint                   stacks, 
      5     YeIndexType             indexType,
      6     Yuint                   indexStriding,  
      7     Yuint                   indexPos,
      8     void*                   pWireIndicesBuffer
      9 )
     10 {
     11     if (slices < 2 || stacks < 2 || !pWireIndicesBuffer)
     12     {
     13         return false;
     14     }
     15 
     16     Yuint numVertices = slices * (stacks - 2) + 2;
     17     if (indexType == YE_INDEX_16_BIT && 
     18         numVertices > YD_MAX_UNSIGNED_INT16)
     19     {
     20         return false;
     21     }
     22     Yuint numLines = slices * (stacks - 2) + slices * (stacks - 1);
     23 
     24     char* indexPtr = (char*)pWireIndicesBuffer + indexPos;
     25     Yuint nOffset = 0;
     26 
     27     if (indexType == YE_INDEX_16_BIT)
     28     {
     29         YsLineIndex16* lineIndexPtr = NULL;
     30 
     31         //
     32         for (Yuint j = 1; j < stacks - 1; j++)                 
     33         {
     34             for (Yuint i = 0; i < slices; i++)         
     35             {
     36                 nOffset = ((j - 1)*slices + i) * indexStriding;
     37                 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
     38                 lineIndexPtr->index0 = 1 + (j - 1)*slices + i;
     39                 lineIndexPtr->index1 = 1 + (j - 1)*slices + (i + 1)%slices;
     40             }
     41         }
     42 
     43         //
     44         Yuint half = slices * (stacks - 2);
     45         for (Yuint i = 0; i < slices; i++)                 
     46         {
     47             for (Yuint j = 0; j < stacks - 1; j++)         
     48             {
     49                 nOffset = (half + (i*(stacks - 1) + j)) * indexStriding;
     50                 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
     51                 if (j == 0)
     52                 {
     53                     lineIndexPtr->index0 = 0;
     54                 }
     55                 else
     56                 {
     57                     lineIndexPtr->index0 = 1 + (j - 1)*slices + i;
     58                 }
     59                 if (j == stacks - 2)
     60                 {
     61                     lineIndexPtr->index1 = numVertices - 1;
     62                 }
     63                 else
     64                 {
     65                     lineIndexPtr->index1 = 1 + j*slices + i;
     66                 }
     67             }
     68         }
     69     }
     70     else
     71     {
     72         YsLineIndex32* lineIndexPtr = NULL;
     73 
     74         //
     75         for (Yuint j = 1; j < stacks - 1; j++)                 
     76         {
     77             for (Yuint i = 0; i < slices; i++)         
     78             {
     79                 nOffset = ((j - 1)*slices + i) * indexStriding;
     80                 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
     81                 lineIndexPtr->index0 = 1 + j*slices + i;
     82                 lineIndexPtr->index1 = 1 + j*slices + (i + 1)%slices;
     83             }
     84         }
     85 
     86         //
     87         Yuint half = slices * (stacks - 2);
     88         for (Yuint i = 0; i < slices; i++)                 
     89         {
     90             for (Yuint j = 0; j < stacks - 1; j++)         
     91             {
     92                 nOffset = (half + (i*(stacks - 1) + j)) * indexStriding;
     93                 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
     94                 if (j == 0)
     95                 {
     96                     lineIndexPtr->index0 = 0;
     97                 }
     98                 else
     99                 {
    100                     lineIndexPtr->index0 = 1 + (j - 1)*slices + i;
    101                 }
    102                 if (j == stacks - 2)
    103                 {
    104                     lineIndexPtr->index1 = numVertices - 1;
    105                 }
    106                 else
    107                 {
    108                     lineIndexPtr->index1 = 1 + j*slices + i;
    109                 }
    110             }
    111         }
    112     }
    113 
    114     return true;
    115 }


     

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  • 原文地址:https://www.cnblogs.com/WhyEngine/p/3415236.html
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