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  • 3D屏保: 线圈

    LineFlower3DSP

    一个3D屏保程序,算法的原理类似于圆内轮旋线的生成.

    下载地址:

    http://files.cnblogs.com/WhyEngine/LineFlower3D_sp.zip

    切图:

     

    双击"LineFlower3DSP.scr"可运行程序

    屏保设置方式
    XP:
    将目录下的所有文件拷贝到WINDOWS系统目录下如"C:WINDOWSsystem32"
    在设置屏保的对话框中,选择"LineFlowerSP"

    WIN7,WIN8
    将目录下的所有文件拷贝到"C:WINDOWSSysWOW64"或"C:WINDOWSSysWOW32"目录下
    在设置屏保的对话框中,选择"LineFlowerSP"

    程序启动后,点击鼠标或按下键盘任意按键会自动退出
    使用鼠标滚轮滚动进行切换

    代码也贴出来.其实这代码写得麻烦了,如果对数学了解得深一些的话,可以使用更简单的算法生成.

     1 /****************************************************************
     2 
     3   File name   :  LineFlower.h
     4   Author      :  
     5   Version     :  1.0a
     6   Create Date :  2014/06/09
     7   Description :  
     8 
     9 *****************************************************************/
    10 
    11 // --------------------------------------------------------------------------------------
    12 
    13 #ifndef _LineFlower_H_
    14 #define _LineFlower_H_
    15 
    16 // --------------------------------------------------------------------------------------
    17 
    18 #define MAX_CIRCLES_COUNT       200
    19 
    20 struct LfVertex
    21 {
    22     float x;
    23     float y;
    24     float z;
    25 };
    26 
    27 // --------------------------------------------------------------------------------------
    28 
    29 class CLineFlower
    30 {
    31 public:
    32     CLineFlower();
    33 
    34     void Reset();
    35 
    36     void AutoSize(float width, float height);
    37 
    38     const LfVertex& GetVertex(unsigned int index)
    39     {
    40         return m_listVertices[index % m_nVerticesNum];
    41     }
    42 
    43 public:
    44     float m_listSinValues[361];
    45     float m_listCosValues[361];
    46 
    47     float m_fOutCircleRadius;
    48     float m_fInCircleRadius;
    49     float m_fScreenCircleRadius;
    50     float m_fOffset;
    51     float m_fStepScale0;
    52     float m_fStepScale180;
    53     float m_fOffsetScale0;
    54     float m_fOffsetScale180;
    55 
    56     unsigned int m_zParam;
    57 
    58     float m_fHalfExtendXY;
    59     float m_fHalfExtendZ;
    60     float m_fHalfExtendXYZ;
    61 
    62     LfVertex m_listVertices[MAX_CIRCLES_COUNT * 360 + 1];
    63 
    64     unsigned int m_nVerticesNum;
    65     unsigned int m_nCirclesCount;
    66 
    67     bool m_enableZ;
    68 };
    69 
    70 // --------------------------------------------------------------------------------------
    71 
    72 #endif
      1 /****************************************************************
      2 
      3   File name   :  LineFlower.cpp
      4   Author      :  
      5   Version     :  1.0a
      6   Create Date :  2014/06/09
      7   Description :  
      8 
      9 *****************************************************************/
     10 
     11 // --------------------------------------------------------------------------------------
     12 
     13 #include "LineFlower.h"
     14 #include <float.h>
     15 #include <math.h>
     16 #include <stdlib.h>
     17 #include <string.h>
     18 
     19 // --------------------------------------------------------------------------------------
     20 
     21 #define DEGREE_MAX_ERROR    3.0f
     22 
     23 // --------------------------------------------------------------------------------------
     24 
     25 inline int          yf_rand(int a)
     26 {
     27     return (int)(::rand() % a);
     28 }
     29 
     30 inline int          yf_rand(int a, int b)
     31 {
     32     return a + (int)(::rand() % (b-a));
     33 }
     34 
     35 inline float        yf_rand_real(float a)
     36 {
     37     return a * (float)(::rand() / ((float)RAND_MAX + 1));
     38 }
     39 
     40 inline float        yf_rand_real(float a, float b)
     41 {
     42     const float r = (float)(::rand() / ((float)RAND_MAX + 1));
     43     return r*(b-a) + a;
     44 }
     45 
     46 inline bool         yf_rand_bool()
     47 {
     48     return (::rand() % 2 == 1);
     49 }
     50 
     51 inline float        yf_lerp(float a, float b, float r)
     52 {
     53     return a + (b - a) * r;
     54 }
     55 
     56 // --------------------------------------------------------------------------------------
     57 
     58 CLineFlower::CLineFlower()
     59 {
     60     const float d2r = 0.01745329251994f;
     61     float r;
     62     for (unsigned int i = 0; i < 361; i++)
     63     {
     64         r = i * d2r;
     65         m_listSinValues[i] = sinf(r);
     66         m_listCosValues[i] = cosf(r);
     67     }
     68 
     69     m_nVerticesNum = 0;
     70     m_nCirclesCount = 0;
     71 
     72     memset(m_listVertices, 0, sizeof(m_listVertices));
     73 
     74     m_enableZ = true;
     75 } 
     76 
     77 void CLineFlower::Reset()
     78 {
     79     m_fOutCircleRadius = yf_rand_real(8.0f, 64.0f);
     80     m_fInCircleRadius = yf_rand_real(4.0f, 64.0f);
     81     m_fOffset = yf_rand_real(2.0f, m_fInCircleRadius);
     82     if (yf_rand_bool())
     83     {
     84         m_fOffset = -m_fOffset;
     85     }
     86 
     87     m_fStepScale0 = yf_rand_real(0.1f, 1.0f);
     88     if (yf_rand_bool())
     89     {
     90         m_fStepScale0 = 1.0f / m_fStepScale0;
     91     }
     92     m_fStepScale180 = yf_rand_real(0.1f, 1.0f);
     93     if (yf_rand_bool())
     94     {
     95         m_fStepScale180 = 1.0f / m_fStepScale180;
     96     }
     97 
     98     m_fOffsetScale0 = yf_rand_real(0.1f, 1.0f);
     99     if (yf_rand_bool())
    100     {
    101         m_fOffsetScale0 = 1.0f / m_fOffsetScale0;
    102     }
    103     m_fOffsetScale180 = yf_rand_real(0.1f, 1.0f);
    104     if (yf_rand_bool())
    105     {
    106         m_fOffsetScale180 = 1.0f / m_fOffsetScale180;
    107     }
    108 
    109     m_fScreenCircleRadius = m_fOutCircleRadius + m_fInCircleRadius;
    110     float step = m_fScreenCircleRadius / m_fInCircleRadius;
    111     if (step > 360.0f)
    112     {
    113         return;
    114     }
    115 
    116     float maxOffset = (m_fOffsetScale180 > m_fOffsetScale0) ? m_fOffsetScale180 : m_fOffsetScale0;
    117     maxOffset *= fabs(m_fOffset);
    118     m_fHalfExtendXY = m_fOutCircleRadius + maxOffset;
    119     if (m_enableZ)
    120     {
    121         m_fHalfExtendZ = yf_rand_real(0.0f, 64.0f);
    122         m_fHalfExtendXYZ = sqrtf(m_fHalfExtendXY*m_fHalfExtendXY + m_fHalfExtendZ*m_fHalfExtendZ);
    123     }
    124     else
    125     {
    126         m_fHalfExtendZ = 0.0f;
    127         m_fHalfExtendXYZ = m_fHalfExtendXY;
    128     }
    129 
    130     m_zParam = yf_rand(1, 12);
    131 
    132     m_nCirclesCount = MAX_CIRCLES_COUNT;
    133     m_nVerticesNum = m_nCirclesCount * 360;
    134 
    135     LfVertex vCenter;
    136     float degree = 0;
    137 
    138     LfVertex vPos0;
    139     LfVertex vPos1;
    140     unsigned int index;
    141     float r, a;
    142     float scale;
    143 
    144     for (unsigned int i = 0; i < m_nCirclesCount; i++)
    145     {
    146         for (unsigned int j = 0; j < 360; j++)
    147         {
    148             vCenter.x = m_fOutCircleRadius*m_listSinValues[j];
    149             vCenter.y = m_fOutCircleRadius*m_listCosValues[j];
    150             if (m_enableZ)
    151             {
    152                 vCenter.z = m_fHalfExtendZ*m_listSinValues[j*m_zParam % 360];
    153             }
    154             else
    155             {
    156                 vCenter.z = 0.0f;
    157             }
    158 
    159             r = fabsf(degree - 180.0f) / 180.0f;
    160             scale = yf_lerp(m_fOffsetScale0, m_fOffsetScale180, r);
    161 
    162             index = (unsigned int)degree;
    163             vPos0.x = vCenter.x - m_fOffset*scale*m_listSinValues[index];
    164             vPos0.y = vCenter.y - m_fOffset*scale*m_listCosValues[index];
    165 
    166             vPos1.x = vCenter.x - m_fOffset*scale*m_listSinValues[index + 1];
    167             vPos1.y = vCenter.y - m_fOffset*scale*m_listCosValues[index + 1];
    168 
    169             a = degree - index;
    170             LfVertex& v = m_listVertices[i*360 + j];
    171             v.x = vPos0.x*(1.0f - a) + vPos1.x*a;
    172             v.y = vPos0.y*(1.0f - a) + vPos1.y*a;
    173             if (m_enableZ)
    174             {
    175                 float dis = sqrtf(v.x*v.x + v.y*v.y);
    176                 v.z = vCenter.z * (1.0f - dis / m_fScreenCircleRadius);
    177             }
    178             else
    179             {
    180                 v.z = 0.0f;
    181             }
    182 
    183             scale = yf_lerp(m_fStepScale0, m_fStepScale180, r);
    184             degree += step*scale;
    185             degree = fmodf(degree, 360.0f);
    186         }
    187 
    188         if (degree < DEGREE_MAX_ERROR || degree > 360.0f - DEGREE_MAX_ERROR)
    189         {
    190             m_nCirclesCount = i + 1;
    191             m_nVerticesNum = m_nCirclesCount * 360;
    192             m_listVertices[m_nVerticesNum] = m_listVertices[0];
    193             m_nVerticesNum++;
    194             break;
    195         }
    196     }
    197 }
    198 
    199 void CLineFlower::AutoSize(float width, float height)
    200 {
    201     float fMinX = FLT_MAX;
    202     float fMaxX = -FLT_MAX;
    203     float fMinY = FLT_MAX;
    204     float fMaxY = -FLT_MAX;
    205 
    206     for (unsigned int i = 0; i < m_nVerticesNum; i++)
    207     {
    208         if (fMinX > m_listVertices[i].x)
    209         {
    210             fMinX = m_listVertices[i].x;
    211         }
    212         if (fMaxX < m_listVertices[i].x)
    213         {
    214             fMaxX = m_listVertices[i].x;
    215         }
    216 
    217         if (fMinY > m_listVertices[i].y)
    218         {
    219             fMinY = m_listVertices[i].y;
    220         }
    221         if (fMaxY < m_listVertices[i].y)
    222         {
    223             fMaxY = m_listVertices[i].y;
    224         }
    225     }
    226 
    227     float ox = fMaxX - fMinX;
    228     float oy = fMaxY - fMinY;
    229 
    230     float halfWidth = width*0.5f;
    231     float halfHeight = height*0.5f;
    232 
    233     for (unsigned int i = 0; i < m_nVerticesNum; i++)
    234     {
    235         m_listVertices[i].x = -halfWidth + (m_listVertices[i].x - fMinX)*width/ox;
    236         m_listVertices[i].y = -halfHeight + (m_listVertices[i].y - fMinY)*height/ox;
    237     }
    238 }
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  • 原文地址:https://www.cnblogs.com/WhyEngine/p/3822118.html
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