zoukankan      html  css  js  c++  java
  • 数据结构C#实现二叉查找树的创建,查找,以及各种递归(非递归)遍历算法

    关键字:
            二叉树,查找,(breadth-first algrithm) ---前序遍历,中序遍历,后序遍历,(depth-first algrithm)-层次遍历。
    摘要:
            树是一种非常重要的数据结构,Binary Tree则是树型结构中应用最为广泛。本文给出了C#版本的二叉树的建立,查找,以及各种递归和非递归的遍历算法。

    代码如下:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Collections;

    namespace DS
    {
        
    public class Tree
        
    {
            
    public Tree(int data)
            
    {
                _data 
    = data;
                leftChild 
    = null;
                rightChild 
    = null;
            }

            
    private int _data;
            
    private Tree leftChild;
            
    private Tree rightChild;

         
           
            
    public void PreOrder()
            
    {
                
                
    if(this != null)
                
    {
                    Console.Write(
    "{0} ", _data);
                    
    if(leftChild!=null)
                      leftChild.PreOrder();
                    
    if(rightChild!=null)
                     rightChild.PreOrder();
                }

            }


            
    public void InOrder()
            
    {

                
    if (this != null)
                
    {
                    
    if (leftChild != null)
                        leftChild.InOrder();
                    
                    Console.Write(
    "{0} ", _data);
                               
                    
    if (rightChild != null)
                        rightChild.InOrder();
                }

            }


            
    public void PostOrder()
            
    {
                
    if (this != null)
                
    {
                    
    if (leftChild != null)
                        leftChild.PostOrder();
                    
    if (rightChild != null)
                        rightChild.PostOrder();
                    Console.Write(
    "{0} ", _data);
                }

            }



            
    public void PostOrderWithoutIretation()
            
    {
                Stack
    <Tree> stack = new Stack<Tree>();
                Tree pre
    =null, temp;
                temp
    =this;
                
    while (temp != null || stack.Count != 0)
                
    {
                    
    while (temp != null)
                    
    {
                        stack.Push(temp);
                        temp 
    = temp.leftChild;
                    }


                    temp 
    = stack.First<Tree>();
                    
    if (temp.rightChild == null || temp.rightChild==pre)
                    
    {                   
                        temp
    =stack.Pop();
                        Console.Write(
    "{0} ", temp._data);
                        pre 
    = temp;
                        temp 
    = null;
                    }

                    
    else
                    
    {
                        temp 
    = temp.rightChild;
                    }


                }

               
            }

            
    public void InOrderWithoutIretation()
            
    {
                Stack
    <Tree> stack = new Stack<Tree>();
                Tree  temp;
                temp 
    = this;
               
    while (temp!=null || stack.Count != 0)
                
    {              
                    
    while (temp != null)
                    
    {
                        stack.Push(temp);
                        temp 
    = temp.leftChild;                    
                    }


                    temp 
    = stack.Pop();
                             
                    Console.Write(
    " {0} ", temp._data);
                    temp 
    = temp.rightChild;
                }

            }


            
    public void LevelOrder()
            
    {
                Queue
    <Tree> queue = new Queue<Tree>();
                queue.Enqueue(
    this);
                Tree  temp;
                
    while (queue.Count != 0)
                
    {
                    temp
    =queue.Dequeue();
                    Console.Write(
    "{0} ", temp._data);

                    
    if(temp.leftChild!=null)
                        queue.Enqueue(temp.leftChild);
                    
    if(temp.rightChild!=null)
                        queue.Enqueue(temp.rightChild);
                   
                }


            }


            
    public void Search(int data, out Tree p, out Tree q)
            
    {
                p 
    = this;
                q 
    = null;
                
    while (p != null)
                
    {
                    q 
    = p;
                    
    if (p._data>data)
                        p 
    = p.leftChild;
                    
    else if (p._data < data)
                        p 
    = p.rightChild;
                    
    else
                        
    break;
                }
                   
            }



            
    public bool InsertNode(int data)
            
    {
                Tree newNode 
    = new Tree(data);
                Tree p,q;
                Search(data, 
    out p, out q);
                
    if (p!= null)
                    
    return true;
                
    else
                
    {
                    
    if (q._data >data)
                        q.leftChild 
    =newNode;
                    
    else
                        q.rightChild 
    = newNode ;
                }

                
    return false;
            }

            
    public void PreOrderWithouIreration()
            
    {
                Tree temp;
                temp 
    = this;
                Stack
    <Tree> stack=new Stack<Tree>();
                stack.Push(
    this);
                
    while (stack.Count != 0)
                
    {
                    temp 
    = stack.Pop();
                    Console.Write(
    "{0} ", temp._data);
                    
    if (temp.rightChild!=null)
                        stack.Push(temp.rightChild);
                    
    if (temp.leftChild!=null)
                        stack.Push(temp.leftChild);
                }


            }

        }


       

        
    class Program
        
    {
            
    static void Main(string[] args)
            
    {
                Tree Root 
    = new Tree(10);
            
              Root.InsertNode(
    5);
               Root.InsertNode(
    14);
               Root.InsertNode(
    9);
               Root.InsertNode(
    13);
               Root.InsertNode(
    8);
                Console.WriteLine(
    "pre order");
                Root.PreOrder();
                Console.WriteLine(
    "pre order without iteration\n");
                Root.PreOrderWithouIreration();
                
                Console.WriteLine(
    "\nIn order");
                Root.InOrder();
                Console.WriteLine(
    "\nInOrder without Iteration");
                Root.InOrderWithoutIretation();

                Console.WriteLine(
    "\nPost Order:");
                Root.PostOrder();
                Console.WriteLine(
    "\nPost Order without Iteration");
                Root.PostOrderWithoutIretation();


                Console.WriteLine(
    "\nlevel order");
                Root.LevelOrder();
                Console.Read();
              
            }

        }

    }

  • 相关阅读:
    精益敏捷企业的七大核心能力和实施路线图-Scrum中文网
    leangoo思维导图实用过程
    Scrum看板+思维导图联动,高效创新
    Leangoo敏捷开发工具- 6.0.2 版发布
    多项目协同管理软件
    项目管理软件~leangoo
    用Leangoo看板工具做采购流程管理
    Android的简单应用(四)——字符串处理
    Android的简单应用(三)——为你的程序添加监听器
    使用WindowManager添加View——悬浮窗口的基本原理
  • 原文地址:https://www.cnblogs.com/Winston/p/1212361.html
Copyright © 2011-2022 走看看