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  • C#基础:飞行棋游戏

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace Pachee
    {
        class Program
        {
            #region 静态字段
            // 关卡数量
            public static int[] Maps = new int[100];
            // 玩家坐标
            public static int[] PlayerPos = new int[2];
            // 玩家名称
            public static string[] PlayerNames = new string[2];
            // 判断玩家是否暂停
            public static bool[] Flags = new bool[2];
            #endregion
    
            /// <summary>
            /// 输出游戏头
            /// </summary>
            public static void ShowGame()
            {
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("****************************");
                Console.ForegroundColor = ConsoleColor.Blue;
                Console.WriteLine("****************************");
                Console.ForegroundColor = ConsoleColor.White;
                Console.WriteLine("***C#基础练习:飞行棋项目***");
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("****************************");
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("****************************");
            }
            /// <summary>
            /// 接受用户输入的游戏名称,判断是否合法
            /// </summary>
            /// <returns>游戏名称</returns>
            public static string[] InputPlayerNames()
            {
                PlayerNames[0] = "";
                PlayerNames[1] = "";
                Console.ForegroundColor = ConsoleColor.White;
                while (PlayerNames[0] == "")
                {
                    Console.Write("Please enter the name of game A player: ");
                    PlayerNames[0] = Console.ReadLine().Trim();
                    if (PlayerNames[0] == "")
                    {
                        Console.WriteLine("A player name cannot be empty, please enter again.");
                        continue;
                    }
                    break;
                }
                while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1])
                {
                    Console.Write("Please enter the name of game B player: ");
                    PlayerNames[1] = Console.ReadLine().Trim();
                    if (PlayerNames[1] == "")
                    {
                        Console.WriteLine("B player name cannot be empty, please enter again.");
                        continue;
                    }
                    else if (PlayerNames[1] == PlayerNames[0])
                    {
                        Console.WriteLine("The player name cannot be the same as the player A B, please enter again.");
                        continue;
                    }
                    break;
                }
                return PlayerNames;
            }
            /// <summary>
            /// 初始化地图,改变默认的地图坐标类型
            /// 0:方块
            /// 1:轮盘
            /// 2:地雷
            /// 3:暂停
            /// 4:隧道
            /// </summary>
            public static void InitailMap()
            {
                #region 轮盘
                int[] luckTrun = { 6, 23, 40, 55, 69, 83 };
                for (int i = 0; i < luckTrun.Length; i++)
                {
                    Maps[luckTrun[i]] = 1;
                }
                #endregion
    
                #region 地雷
                int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
                for (int i = 0; i < landMine.Length; i++)
                {
                    Maps[landMine[i]] = 2;
                }
                #endregion
    
                #region 暂停
                int[] pause = { 9, 27, 60, 93 };
                for (int i = 0; i < pause.Length; i++)
                {
                    Maps[pause[i]] = 3;
                }
                #endregion
    
                #region 隧道
                int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
                for (int i = 0; i < timeTunnel.Length; i++)
                {
                    Maps[timeTunnel[i]] = 4;
                }
                #endregion
            }
            /// <summary>
            /// 设定当前坐标的类型
            /// </summary>
            /// <param name="i">坐标</param>
            /// <returns>坐标类型</returns>
            public static string DrawStringMap(int i)
            {
                string str = null;
                if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
                {
                    str = "<>";
                }
                else if (PlayerPos[0] == i)
                {
                    str = "";
                }
                else if (PlayerPos[1] == i)
                {
                    str = "";
                }
                else
                {
                    switch (Maps[i])
                    {
                        case 0:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            str = "";
                            break;
                        case 1:
                            Console.ForegroundColor = ConsoleColor.Blue;
                            str = "";
                            break;
                        case 2:
                            Console.ForegroundColor = ConsoleColor.Green;
                            str = "";
                            break;
                        case 3:
                            Console.ForegroundColor = ConsoleColor.Red;
                            str = "";
                            break;
                        case 4:
                            Console.ForegroundColor = ConsoleColor.Cyan;
                            str = "";
                            break;
                    }
                }
                return str;
            }
            /// <summary>
            /// 生成所有坐标
            /// </summary>
            public static void DrawMap()
            {
                Console.WriteLine("Legend: LuckTrun<◎> landMine<☆> Pause<▲> timeTunnel<卐>");
    
                #region 第一橫行
                for (int i = 0; i < 30; i++)
                {
                    Console.Write(DrawStringMap(i));
                }
                Console.WriteLine();
                #endregion
    
                #region 第一竖行
                for (int i = 30; i < 35; i++)
                {
                    for (int j = 0; j <= 28; j++)
                    {
                        Console.Write("  ");
                    }
                    Console.Write(DrawStringMap(i));
                    Console.WriteLine();
                }
                #endregion
    
                #region 第二橫行
                for (int i = 64; i >= 35; i--)
                {
                    Console.Write(DrawStringMap(i));
                }
                Console.WriteLine();
                #endregion
    
                #region 第二竖行
                for (int i = 65; i < 70; i++)
                {
                    Console.WriteLine(DrawStringMap(i));
                }
                #endregion
    
                #region 第三橫行
                for (int i = 70; i <= 99; i++)
                {
                    Console.Write(DrawStringMap(i));
                }
                Console.WriteLine();
                #endregion
            }
            /// <summary>
            /// 判断坐标是否超出范围
            /// </summary>
            public static void ChangePos()
            {
                #region Player A
                if (PlayerPos[0] < 0)
                {
                    PlayerPos[0] = 0;
                }
                if (PlayerPos[0] > 99)
                {
                    PlayerPos[0] = 99;
                }
                #endregion
    
                #region Player B
                if (PlayerPos[1] < 0)
                {
                    PlayerPos[1] = 0;
                }
                if (PlayerPos[1] > 99)
                {
                    PlayerPos[1] = 99;
                }
                #endregion
            }
            /// <summary>
            /// 踩到轮盘时,选择功能
            /// </summary>
            /// <param name="input">玩家的选择</param>
            /// <param name="player">玩家标示</param>
            public static void PlayerSelect(string input, int player)
            {
                while (true)
                {
                    if (input == "1")
                    {
                        Console.WriteLine("Player {0} select and {1} swap places.", PlayerNames[player], PlayerNames[1 - player]);
                        int temp = PlayerPos[player];
                        PlayerPos[player] = PlayerPos[1 - player];
                        PlayerPos[1 - player] = temp;
                        Console.WriteLine("Swap complete, press any key continue.");
                        Console.ReadKey(true);
                        break;
                    }
                    else if (input == "2")
                    {
                        Console.WriteLine("Player {0} select bombing {1}, Player {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
                        PlayerPos[1 - player] -= 6;
                        Console.ReadKey(true);
                        break;
                    }
                    else
                    {
                        Console.WriteLine("Can only select: 1--Swap places 2--bombing: ");
                        input = Console.ReadLine();
                    }
                }
            }
            /// <summary>
            /// 进行游戏
            /// </summary>
            /// <param name="player">玩家标示位</param>
            public static void PlayGame(int player)
            {
                Random r = new Random();
                int next = r.Next(1, 7);
                Console.WriteLine("{0} press any key to start rolling the dice.", PlayerNames[player]);
                Console.ReadKey(true);
                Console.WriteLine("{0} Throw out of {1}", PlayerNames[player], next);
                PlayerPos[player] += next;
                ChangePos();
                Console.ReadKey(true);
                Console.WriteLine("{0} press any key to start action.", PlayerNames[player]);
                Console.ReadKey(true);
                Console.WriteLine("{0} action complete.", PlayerNames[player]);
                Console.ReadKey(true);
                // Player A 有可能踩到: Player B、方块、轮盘、地雷、暂停、隧道
                if (PlayerPos[player] == PlayerPos[1 - player])
                {
                    Console.WriteLine("Player {0} step on {1}, {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
                    PlayerPos[1 - player] -= 6;
                    Console.ReadKey(true);
                }
                else
                {
                    switch (Maps[PlayerPos[player]])
                    {
                        case 0:
                            Console.WriteLine("Player {0} step on Square, safe.", PlayerNames[player]);
                            Console.ReadKey(true);
                            break;
                        case 1:
                            Console.WriteLine("Player {0} step on a LuckTrun, please select: 1--Swap places 2--bombing: ", PlayerNames[player]);
                            string input = Console.ReadLine().Trim();
                            PlayerSelect(input, player);
                            Console.ReadKey(true);
                            break;
                        case 2:
                            Console.WriteLine("Player {0} step on a LandMine, back to 6", PlayerNames[player]);
                            PlayerPos[player] -= 6;
                            Console.ReadKey(true);
                            break;
                        case 3:
                            Console.WriteLine("Player {0} step on a Pause, to suspend a round.", PlayerNames[player]);
                            Console.ReadKey(true);
                            Flags[player] = true;
                            break;
                        case 4:
                            Console.WriteLine("Player {0} step on a TimeTunnel, forward 10.", PlayerNames[player]);
                            PlayerPos[player] += 10;
                            Console.ReadKey();
                            break;
                    }
                }
                ChangePos();
                Console.Clear();
                DrawMap();
            }
            static void Main(string[] args)
            {
                ShowGame();
                InputPlayerNames();
                Console.WriteLine("Player {0} is A.", PlayerNames[0]);
                Console.WriteLine("Player {0} is B.", PlayerNames[1]);
                InitailMap();
                DrawMap();
    
                while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
                {
                    #region A
                    if (Flags[0] == false)
                    {
                        PlayGame(0);
                    }
                    else
                    {
                        Flags[0] = false;
                    }
                    #endregion
                    #region B
                    if (Flags[1] == false)
                    {
                        PlayGame(1);
                    }
                    else
                    {
                        Flags[1] = false;
                    }
                    #endregion
                }
                #region 判断玩家胜利
    
                if (PlayerPos[0] == 99)
                {
                    Console.Clear();
                    Console.WriteLine("Player {0} Win.", PlayerNames[0]);
                }
                if (PlayerPos[1] == 99)
                {
                    Console.Clear();
                    Console.WriteLine("Player {0} Win.", PlayerNames[1]);
                }
                #endregion
    
                Console.ReadKey();
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/XuHoo/p/6019898.html
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